Doghead yes of course, most strategies are still very relevant.
Recently updates include TvT strategies, 4 Zerg strategies for all the matchups and replays of new protoss variants of timings. The T and P section will be further buffed in the next few days.
A macro orientated PvT build order which allows you to harass aggressively with stalkers as you can simply blink away. This mobile build allows you to complete shut down early drop play and is a nice alternative opening to collosi first openers. You will usually transition quickly into templar tech before switching into collosi later on, kinda like the reverse order of the current PvT builds. It is a strong build with a lot of flexibility and was inspired by MC's play.
The Build Order:
Food Supply
What to Build
9
Pylon
10
Chrono probes
13
Gate (scout) (chrono probes
14
Gas
15
Pylon (chrono probes)
17
Cyber
18
Zealot
22
Warpgate research
22
Stalker (chrono)
24
Pylon
26
Stalker (chrono)
30
Cut probes
30
Nexus
30
Poke with zealot/stalker/stalker to scout - if you see an expansion, keep the stalkers outside his natural (if youre confident with your minimap awareness, if you arent, move them to the Xel'Naga tower.
30
Gate
30
Gate
30
restart probe production
32
Pylon
32
Robotics Facility
Early Game Notes:
The most important part of the early game is to determine if he is doing a one base play or expanding. You should have been able to figure out with your zealot/stalker/stalker poke and if you aren't sure, play safe! Your observer scout should confirm exactly what he is doing and do not continue with the twilight play if your opponent is on one base. Your would need to cut probes and focus churning out units from 6 gates. Check out the anti-cheese section to find out how to deal with 1/1/1 play.
Mid Game:
If your opponent has expanded and is playing a macro game like most normal terrans, this is when you can safely use this early twilight style of play. Add your twilight when your robo is at 50%, and take the double gases at your natural. Research blink and be aggressive and control the map with your stalkers. With blink, you can be very aggressive without the threat of losing the stalkers, as you can simply blink away from concussive shells and aggressive stims. This mobility allows you to know exactly when your opponent moves out, should give you great scouting and shut down any drop play. If you have good observer positioning you can snipe fully loaded drop ships easily. Sometimes if your opponent over commits with a premature attack you can even win the game right there, as he units will not be able to retreat because of your blink upgrade.
With good harass you can even pick off units or force stims while losing nothing.
The mid games is also where the key fork in the build is and your play will be very reactionary depending on what your opponent is doing. It is crucial to scout with your first observer to look out for ebays/CCs to determine if he is doing a fast 2 base timing or a fast third CC in his main. With this build your early mid game composition should be around 3 sentry and 10 stalkers before adding a templar archives. Research charge as gas allows and throw down 2 more gateways to take your gateway count to 5.
How to react in the various scenarios
Scenario 1: - You scout your opponent playing heavy macro, a fast third CC and heavy upgrades are good indications of this.
In this scenario, you need to play greedier yourself, you basically have 2 options, you can take a fast third and go up to 8-10 gateways and add 2 forges later on and play catch up with upgrades, or you can double forge immediately, and expand later. Start storm immediately, and build as many HT and zealots as possible. You should save your HT for storm in both scenarios, including a couple of archon in your army is ideal, but saving HT for storm is much more important. You should only build archons when you have at least 4 HT saved for storms.
Scenario 2: - You scout your opponent being or preparing to be aggressive off of 2 bases.
In this scenario you need to morph your HT into archons as he will probably hit at an early timing then cut probe production at 44 probes (22 on each base) and add 2 more gates to take you to 7, and make as many archons and zealots as possible. Once your opponent is on the map, move your stalkers into your main in case of a drop. If you are dropped, you can clean it up with stalkers and zealot warp ins, if you get hit at the front, blink your stalkers over and with archon/zealot and solid macro you should be able to hold 2 base pushes. Blink gives you the ability to deal very cleanly with the common 2 base multi prong aggression from terrans. Once you have dealt with the initial push, add 1 forge and start saving HT for storms.
I'm currently mid-level silver Terran player. I ordered the manual + 1hours of coaching, I'll give you an update 1 week after the recpetion of the manual + the coaching session to see how it goes.
= )
I would like to be Low Diamonds by the ends of the season.
Feedback: The Complete Grandmaster Manual Strategy Guide
I just wanted to make this threads to testify how great this Guide really is and to encourage anyone not so sure about buying to: tu buy it.
I was in the Silver League and I'm still in there right now as we speak, but, the Top 5 Silver League, thoses with more than 700+pts overall....are not there. I just raped the #3 TvT and honestly, he wasn't there for a single secondes during the game.
I did everything the Guide says to do, I worked on it, I trained against the computer for hours and here I'm...detroying the League I was a bit struggling on.
This Guide works. If you put yourself to it seriously, yeah its a game and I have no ambition to become a Top Terran player, but I got tired of losing.
If you want, give it a try, it cost few pennys, yes, but there is exercises and Pro Coach can't do it for you and you only have to work it throught it yourself.
IMO, before asking lessons of a Pro Gamer, buy the Guide and do everything they say, ask questions and when you'll be in the High Diamond, now its time to ask for a Pro Coach for starts and BO.
Before that, I now can say its useless, you can't build a house with weak fundation.
I think I might have to buy it. Been looking for a guide for SC2 and it would be good to support the SEA community. Just asking what form is this guide? Like are there videos or is it all text. Thanks
___________________________________
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SEA - ToRPatto.890
NA - Patto.680
Check out my progress blog here
I think I might have to buy it. Been looking for a guide for SC2 and it would be good to support the SEA community. Just asking what form is this guide? Like are there videos or is it all text. Thanks
Ok. So I bought the guide tonight and I am already in love with it. I am only up to reading about the basic mechanics but the guide is extremely helpful with justification for everything it is telling you to do. Its kind of a bummer that it runs of a subscription payment model but I am going to make the most of this month and study it constantly. Been 2 hours and I'm already going to say a big thanks to nirvAnA, mOOnGLade, PiG and OxygeN (love alternating caps ahaha) for creating this and putting so much effort into it. Good to see that the pros are still willing to look after the 'little ones' ahaha
___________________________________
| | |
SEA - ToRPatto.890
NA - Patto.680
Check out my progress blog here
Makuly not yet, I will send you a msg personally the moment we do but right now its just not a priority. I have to say there is no magic bullet quick fix because the current PvZ is pretty much there already maybe 90% up to date and you will get GM easily if you can execute perfectly whats been written already. There are only small differences and refinements in builds, not much has changed from the fundamentals written down.
In about a month I'm going to do one last big final update for the WoL portion and then from then on wards the guide will be focusing on HoTS. So TGM covering HoTS is 100% confirmed now and a single subscription will get you access to both guides of course. For those who get the unlimited subscription, your subscription will very likely cover the legacy of the void installment too and any other premium guides we produce.
I've also added updates on the Authors/Coaches achievements.
August 2012
PiG and mOOnGLaDe travel to Gemany to represent SEA in the IEM Global Finals.
PiG wins WCS Australia
mOOnGLaDe wins WCS Oceania
Revenant wins WCS Singapore
July 2012
Jazbas wins WCS New Zealand
PiG wins ACL Melbourne
April 2012
GLaDe wins ACL Pro Sydney
January 2012
GLaDe wins ACL Pro Gold Coast
November 2011
Revenant wins the Cyberfusion League Malaysia 2011
September 2011
GLaDe wins the SEA Blizzard invitational, Jazbas finishes second.
Revenant wins the E-Sports Thailand Championship(ESTC) 2011
Content: 10/10
Value for money: 10/10
Overall score: 10/10
"Hi, I'd just like to start off by saying your guide is terrific!!
I've spend money on other guides before like Shokz and Hotkeyit (which were both helpful mind you). But this guide is leaps and bounds beyond them. As a gold league player myself trying to get better i constantly found i had hit a wall and was slowly getting better but i can already tell this guide will definitely assist me above and beyond my expectations. If i could go back i would save my money and pay for this one straight up.
I especially like the interactive exercises and the check list stuff which assists to create a learning experience as opposed to a lump of information. I also like the reference to this guide being a text book!. I only bought this guide yesterday but i'd just like to thank you for not ripping me off!
For anyone that is reading this and thinks 'This feedback is probably the people who wrote this guide making numerous accounts and spamming positive feedback to trick people'.. That's what i thought but being the compulsive buyer i am i paid for the guide... and i assure you, its worth it!"
- Ryan "RyRymanpie" Hay
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Also, all testimonials will now link to their SC2SEA member profiles. For those new to the SEA community, you may not know these people but they are actually familiar names in our community forums with hundreds of posts. You can see their post histories and stuff by clicking in their names. Everything here is exactly as it was written by the members of our community who have benefited from this guide.
Very top of the page, under the SC2SEA banner, there's a link called "MEMBERS"
No download.
Nvm i just found it myself! Thanks
You guys should rename this to Guide or include a link in this thread, im quite surprised im the only person that had trouble finding the actual product ^^
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