there isnt much *small* casual quests for me to gain experiences from other than the dynamic events. Would love to have those as well
Too scaling down of our characters at lower levels...i mean i am a level 10 elementalist that got scaled down to level 4 when i tried to fight a level 5 bandit chief bounty alone...it gets so ridiculous then
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its a small L not a capital i
I'm trying to figure out if there is a bank system in the game. Does anyone know?
Like for items? They're only in the main cities, and hidden pretty well, its the Xun'lai storage house you're looking for.
I'm definitely disappointed with the inventory system, gw1 had huge bags and displayed them alot better, and since then we've been spoiled with a bunch of decent ones (SWTOR inventory? that shit kroon)
PS: Elementalist is crazy fun, i love how it encourages you to switch between attunements, and dodging is so fun, ele has so little "Endurance", so spells are so important, theres nothing more satisyfing than using Wind to blow an enemy back, attacking, switching to water and using icy ground to limit movement speed, and then switch to fire and use burning retreat when they get near.
ITS SO FUN.
I agree with Bash, the Elementalist is crazy fun. I expected I would have to focus on just one element for a build, but early on it seems like you can use all 4.
I was pretty let down by the beta.. the dynamic events are pretty boring and WvW is boring for a melee char. Had abit of fun with the pre made elementalist in the bg like areas.
I enjoyed it a lot, but I didn't play too much; didn't do any WvW (its beta...its laggy..and nothing is balanced, so it would just spoil my impression of the game if I judged it on the PvP) and just tried to explore as much as possible and do my personal storyline.
The personal storyline actually was my favorite thing about the beta. Reminds me a lot of the LotRO central storyline which was also amazing.
A lot of the joy of the beta is that there are so many people around contributing and participating. But I'm pretty worried that people behind the curve or who just start playing a lot later will hate the PvE as no one is around doing the dynamic events and without them PvE is pretty monotonous and difficult to completely solo.
I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.
The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.
I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.
EDIT: I almost forgot one of the biggest things that i didn't like so far about this game. Every single aspect of it made me feel like I was playing single player. In the group quests I just sat there and hit something, there was no reason for anyone to do anything to help out the group, just hit the boss as hard as you can. Even in the PvP, there was nothing that made the person you were fighting personal or non-sp-ish. At first I thought the "Green/blue invaders" were NPC's before remembering one of the videos i watched saying that you won't know who you're actually versing. Then because there's no healer or reliable CC there's nothing you can do to help out allies other then, just like in PvE, hit the opponent harder.
Last edited by JoFritzMD; Mon, 30th-Apr-2012 at 2:38 PM.
I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.
The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.
I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.
I have to echo this post, I played the beta a fair bit on Saturday and I got the same feelings as JoFritz here. I pretty much agree with everything, I found my interest level plateau-ing around the level 15 mark.
Also the "classes" are not balanced, but this is beta so that's to be expected. I like that you can offer them feedback on instances. I also like that the PvE is story driven even though it feels pretty dry.
I think this is just a content thing. Some of the areas feel like they were rushed to release, the others felt a lot more polished. Will give it another bash before the beta ends but yeah.
As a disclaimer; due to too much WoW I am pretty much done with MMOs, the hype for this one promised something that I don't think we can see yet in the Beta. I'm confident come full release this will be a fun game for GW and MMO genre fans.
Well that was good fun. I did have a couple of thoughts -
The 'downed' mechanic means that in WvW you don't often actually kill enemies, so the only way to reliably get experience and money is to follow the zerg around capping undefended keeps. Which is lame.
Quote:
Originally Posted by JoFritzMD
The PvP seemed very...slow?
Damage outputs seemed a bit low. I came across a couple of AFK players in WvW - it took a decent few rotations and weapon swaps to kill them. Given that everyone has a decent amount of healing and defense, killing people is a little too difficult.
I had a 1v1 fight with an Elementalist that literally didn't end, neither of us was able to kill the other before our heals came off cooldown. Several other 1v1's resulted in the other player simply walking off.
That said, I had a lot of fun. The Mesmer class is all sorts of amusing to play. I didn't think the illusions thing was going to work very well, but I had a couple of people commenting in local chat at how they thought other players had turned up. Admittedly I did almost no PvE, but I can see myself being entertained by WvW almost exclusively.
___________________________________ Apth.767 SEA | NA | KR
I totally agree with both of you, I got to about level 12 before getting a bit over it and ended up playing dota all sunday. I must say that the Human story line was way more interesting for me than the Norn one. The Norn side was a typical "we need to kill these badies" affair, where as in the human story I found myself doing things such as collecting evidence at a dinner party through conversation, to put a guy on trial for being a badie, which was a lot more interesting.
Im actually not sure im completely sold on the whole "we got rid of the holy trinity" thing. PvE questing was fun, but it was also so chaotic. Everyone just zerging the one boss very often, there wasn't much synergy going on between people and although this was different im not sure if it was an improvement to other MMOs. Also there was some really weird spiky damage, which I assume was due to me not using the dodge mechanic properly, not sure what the go is with that.
I wonder how different the game will be when its all polished off. One of the primary selling points was Arena-Nets constant assurance that the game would be clean and fast like wow, but this felt even more clunky and rough than many other less hyped wow clones that have been released.
At the end of the day its not a subscription deal, so I can just play it casually whenever I get an MMO itch and Ive already bought the game so i will give it a good go on release to see if its any better. I suspect it will be more fun when we can keep our characters and are actually all on the same server.
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Previously known as ToREchoFive ToREchoFive.923
I agree also, kinda hope that some major changes happen before release.
The first thing i noticed was the clunky controls, when you move it just doesn't feel right, same thing for the combat, most abilities that i found i didn't really have completely dynamic abilities especially when you have only 5.
I've been comparing it to TERA, and i have been loving tera. The combat is much more solid and i think that anyone willing to try a similar game that is well polished and releasing soon to give it a go.... so here's some buddy codes, don't know if you need to use them but give it a try!
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I wasn't very happy with the game throughout levels 1-8. It was a giant clusterfuck. Then I got to level 14 and wrapped my head around the crafting system. That shit is SICK. Once you start crafting yourself some gear, you become a ******* juggernaut capable of solo'ing group event bosses. By the time I got to level 18 the game had become an absolute joy to play. Unfortunately the client has crashed so many times over the last 2 days that I can't login any of my 3 characters. But oh well, the beta ends in like half an hour anyway.
P.S. Opening up with some bleed/vulnerability strikes from 1400 range with a longbow, then launching in with my greatsword to **** up ALL the things is never gonna get old. So fun.
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