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Unread Wed, 22nd-Aug-2012, 8:49 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 1
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Quote:
Originally Posted by AsylumOfSouls View Post
You were the one complaining about the map pool before...?
yea, about the outdated maps! anyway, i guess it will be a challenge... and i never back down from them! heres hoping my wrist gets better so i can win
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Unread Thu, 23rd-Aug-2012, 6:55 AM Who's Who:   BnetId: mGGNemesis. 653  BattleTag: 14350  Race: Clan: mGG  Location: Singapore  Total Posts Made: 1,822 # 2
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I was wondering whether we could like use half of the esv(or just 2-3 of them) and half the ladder pool maps so that players who are unfamiliar with the ESV maps won't be as intimidated with the 100% change in map pool? Not everyone might have enuf time to practice on the new maps.
Just a thought.

Last edited by mGGNemesis; Thu, 23rd-Aug-2012 at 6:59 AM.
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Unread Thu, 23rd-Aug-2012, 7:15 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 3
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Just spoke to one of the ESV gents prodiG - apparently some servers have been having issues with the ESV maps working properly with the stupid Arcade - he said to double check all the maps on the server are the correct ones and are fully functional; and if need be we can contact them if we need some help with the maps. When I get home tonight I'll run through them all and make sure it's all good, in case anyone else isn't able to in time.

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 AsylumofSouls:  
Pretty sure Bullydozer was doing this already but thanks :D
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Unread Thu, 23rd-Aug-2012, 5:09 PM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 4
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Hey everyone !!!
Really happy to be back Casting the BSG again this week!
Definatly missed u guys & girls!

Hope to see some familiar faces and also some new ones.
looking foward to seeing the great games from u all this week!
Good luck have fun and all the best!

Venom
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Unread Thu, 23rd-Aug-2012, 8:08 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 5
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wtf is this map pool?.. :3
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Unread Fri, 24th-Aug-2012, 1:25 AM BnetId: GambleJoker.842  BattleTag: Rhenyx#0724  Race: Clan: IXL  Location: Malaysia  Total Posts Made: 18 # 6
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T_T I will be at friends house, can't play using my laptop.... the keyboard is screwed up == GL to all others

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 AsylumofSouls:  
Why you have league as plat when you're silver?
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Unread Sat, 25th-Aug-2012, 8:34 PM BnetId: goste.660  Race: Location: WA  Total Posts Made: 11 # 7
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Hello!

The map, ESV Bloody Ridge AE has a HUGE flaw:

Click the image to open in full size.

Click the image to open in full size.

This allows Zerg to take their third easily and Protoss & Terran to have to kill the tumour and wait for the creep to reside.



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 AsylumofSouls:  
Not a flaw, good map design.
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Unread Sun, 26th-Aug-2012, 10:28 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 8
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This is not a flaw, it's designed so that Zerg can take the third as needed (Zerg's know how important this is...!)

The reason it's there in the first place is to stop 4gate, if you could put a pylon up there at the third and warp into the main... impossible to stop.
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Unread Sun, 26th-Aug-2012, 4:49 PM BnetId: goste.660  Race: Location: WA  Total Posts Made: 11 # 9
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Then that is a flaw in the map. You can't fix one race's advantage by giving an advantage to another race. How can you play a really greedy fast three-CC on this map (hypothetically speaking, not saying I would, but I wouldn't be able to if I wanted to)? Playing against a Zerg, how can I block / delay their third hatch? You can't is the short answer. It's not a fair map. It is a straight up, uncontested fast third for Zerg that costs the price of one hatchery. P&T have to spend minerals in order to get access to their third.

A more elegant way to fix the pylon abuse would to put in some dead-space around the main-third border. Water, trees, (non-destructible) rocks, debris... Basically stop the warp-in on the low ground. To a lesser extent, it will also narrow down the Reaper entrance points.
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Unread Mon, 27th-Aug-2012, 10:53 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 10
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Quote:
Originally Posted by positiv View Post
Then that is a flaw in the map. You can't fix one race's advantage by giving an advantage to another race. How can you play a really greedy fast three-CC on this map (hypothetically speaking, not saying I would, but I wouldn't be able to if I wanted to)? Playing against a Zerg, how can I block / delay their third hatch? You can't is the short answer. It's not a fair map. It is a straight up, uncontested fast third for Zerg that costs the price of one hatchery. P&T have to spend minerals in order to get access to their third.

A more elegant way to fix the pylon abuse would to put in some dead-space around the main-third border. Water, trees, (non-destructible) rocks, debris... Basically stop the warp-in on the low ground. To a lesser extent, it will also narrow down the Reaper entrance points.
I'm not really going to argue too much because I've spoken directly to the designer (because initially I thought it was an issue too) and he told me it wasn't - through testing and other means they decided it should be as it is.

It's hardly an "advantage" for zerg to be able to get the third - if a zerg takes a third super fast, they are open to early 1 base pressure, or even 2. If you're a terran and you want a "greedy" third, how about taking the islands that *no* race can get to APART from Terran until t2 tech is out? Your whole point of 'if I can't delay the zerg third' isn't really that logic, if you'd play zerg you'd know you really need to be a base ahead of p or t to be able to compete at all with those races, purely because of the high efficiency of their units compared to zerg.

As for making it a purely blocked off third - how is Tal'Darim going these days? Still gets bitched at by EVERYONE especially Zerg because keeping the zerg from taking a third efficiently really degrades their ability to stay in the game. Any other maps that have a fully blocked off third? Nope. The ONLY map left in the ladder pool that has a rock-blocked third is Tal'Darim, and you can bet your bottom dollar that map is out next week when ladder resets.

Also I forgot: It's not just about 3rd bases: good luck EVER getting a pvp that isn't 4gate if P can warp in from that high ground - and while your idea about adding dead zone has merit; you need to remember this is a remake of an old BW map, as part of the BW remake pack that ESV released (like a few of these ones) - and I'm not sure there is space to add any dead zone unfortunately

Last edited by DUCKVILLELOL; Mon, 27th-Aug-2012 at 11:17 AM.
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