OK then. I would like to hear your account/explanation of TWO situations.
Quote 1:
"Chobo looks into the main and then just randomly pauses for a moment with no actions at 5:30 as a baneling nest is being constructed and I also noted this was happening throughout many of the replays; a random pause with no actions. In sc2gears i looked throughout that time at his actions and there was no right click with his scvs on the mineral patches or anything, just a random look into the main and then natural."
Quote 2:
"Also, if you watch all of Chobo's TvZs he plays completely blind the whole game whenever the zerg goes infestors. Yet on the shakuras game when Mafia was morphing a greater spire he scans both the main and the natural. And on the Ohana game he also scans Mafia's main when he is building a spire. In all other games there were no scans and no scouting, and in all these games the zerg went infestors."
If you can clear up these two situations then it would clear up a lot of things.
OK then. I would like to hear your account/explanation of TWO situations.
Quote 1:
"Chobo looks into the main and then just randomly pauses for a moment with no actions at 5:30 as a baneling nest is being constructed and I also noted this was happening throughout many of the replays; a random pause with no actions. In sc2gears i looked throughout that time at his actions and there was no right click with his scvs on the mineral patches or anything, just a random look into the main and then natural."
Quote 2:
"Also, if you watch all of Chobo's TvZs he plays completely blind the whole game whenever the zerg goes infestors. Yet on the shakuras game when Mafia was morphing a greater spire he scans both the main and the natural. And on the Ohana game he also scans Mafia's main when he is building a spire. In all other games there were no scans and no scouting, and in all these games the zerg went infestors."
If you can clear up these two situations then it would clear up a lot of things.
Your 2nd quote doesn't make much sense
He doesn't scan when the opponent is making infestors, but scans when he is making greater spire?
Infestor is the current metagame, and people scan greater spire so that they don't blindly make vikings?
the point biggun is trying to make (understand we have watched quite a few of his replays now) is that the only times he scans the opposing zergs bases are
1. when a spire is building
2. when the greater spire is building
(these are the only 2 cases and are timed while they buildings are actually being built, allowing for timely reactions)
there are no scans and therefore no preparation for mutas when it is still a point in the game where you are unsure of your opponents tech path. Blind luck or maybe he has a little extra help. I say that latter.
edit: if he wants to state his scans for the greater spire every game... its a lie because he did'nt.
Your 2nd quote doesn't make much sense
He doesn't scan when the opponent is making infestors, but scans when he is making greater spire?
Infestor is the current metagame, and people scan greater spire so that they don't blindly make vikings?
You need to read what I post and take it in. Take a little while to think about what I'm saying.
I was pointing out that in every TvZ, he never scouted at all or did any scans. Then, in the one replay where a spire was made he scans it. Also, in the one game that a greater spire was built, he scans until he sees the greater spire.
In no other games did he scan the mains and was playing completely blind. I was just pointing out that in the games he was playing blind, he didnt need to scan because the zerg was going infestors. But then when the zerg happened to be going spire, he would scan immediately.
How did he know?
Also, to the chobo comment "yep around 14-15 minute mark is the money timing for this"
Why didn't you scan at that timing in any other game?
Because I know mafia's style, I have played several games against him before. In fact I was worried one game which I was scanning more than regularly because I wasn't sure what he was up to.
Because I know mafia's style, I have played several games against him before. In fact I was worried one game which I was scanning more than regularly because I wasn't sure what he was up to.
Quote me when you're talking to me.
Also, your reply is really vague and you don't really say any specifics.
How can 'knowing mafia's style' mean you don't scan at any other time in any other games, only the ones where a spire is being built and only during the construction of the spire.
"you were worried one game and scanning more regularly"
Can you specify which game this was? Because the only games where there were scans in TvZ was when you double scanned Mafia on Shakuras Plateau and also the scan on Ohana.
Haven't looked at any replays or anything and thus have no comments on chobo specifically, but thought i'd write up some of the more advanced features of the maphack other than 'maphack', in order to help in checking people's legitimacy.
Production tab - obvious and just about everyone knows about this
There are auto start hacks, i.e. perfect splitting and instant first worker production...borderline useless
Macro:
Auto Worker production - Automatically creates scvs/probes, only overlapping the production times for a second.
Auto Chrono and muleing - automatically chronoboosts the nexus, and mules your most recent expansion. You can set it to leave x amount of energy, so once you're on two bases you could tell it to leave you with 50 energy for a scan.
These are hard to differentiate from 'good macro' at face value, however there's a few tells;
The worker production in the hack is great, it doesn't interfere with play at all, this however means that if you watch the replay closely against a player using this, they won't even select their building when an scv/probe is begun. clear tell.
The chronoboosting and muleing can also be done when a player isnt even looking at the nexus or mineral field, yes the nexus COULD be chrono'd by the minimap but that's fairly rare...
There's the blink stalker hack...(there's also an extremely similiar roach burrow one) - easily told by the borderline inhuman APM jumps
You can set queens to automatically transfuse units, even when the queen isnt selected and isnt even on your screen. Potentially could be found out by watching drops closely.
Nukes, nyduses and when a unit is loaded up into an overlord or medivac etc also cause pings on the players minimap - potentially these pings could be found in sc2gears?
Last time i visited the hacks site (6months ago) there was discussion of making a marine/tank etc etc auto production similiar to the worker production mechanic, which would provide a terran 'perfect' macro..unsure as to whether this was actually made though
All these features are within the same 'advanced' hack utility...
I know for a fact that (atleast 7months or so ago) there was atleast a handful of SEA GM players using this hack (as SEA ladder was discussed somewhat on the hacks forum), however obviously on a hacking site everyone uses aliases so i am not and cannot call anyone out, as i simply don't know who.
So yeah, i haven't looked at any chobo replays and therefore i'm not taking a side...but just thought that listing out the features as of 6-7 months ago could help with future/current accusations.
Last edited by FaDeEvetS; Tue, 5th-Jun-2012 at 7:17 PM.
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