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Unread Tue, 5th-Jun-2012, 2:59 AM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 1
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DayZ: Arma II Mod

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SC2SEA THREAD

Hey guys i'm very interested in getting a small or perhaps large crew of people to play this with me, so here's some stuff to get you on board. If you're already playing, want to play, want to invite me/others to play post here. Here's some info.. (I imagine if you haven't played Arma II or it's expansion some of the improvements will have no relevance to you.)

What will you become?

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best!

Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night!

Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed.

Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use.

Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once!

And Much More! - The only way to find out - is to survive!


*I will probably set up some sort of Steam group if enough of you (enough for a party) are interested or i'll just pm those interested and we can swap skype details and go from there. Voice chat is sort of vital in this game.

Requirements:

ArmA II: CO $29.99USD on steam.
DayZ Mod Files (Available on the downloads page)
Balls.

http://dayzmod.com/
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Unread Tue, 5th-Jun-2012, 6:01 AM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 2
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Was thinking of posting something like this since I've recently got into Day Z. Glad there's a fellow SC2SEA member that also plays!

My steam name is under PickleWeasel, can find me in the SC2SEA group. Also found the AUS servers to be quite laggy and cause FPS drops at times, so would recommend us all play on the best US server we can find.
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Unread Tue, 5th-Jun-2012, 10:01 AM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 3
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I'm installing the mod now as when I posted this I left my Arma II and Arrowhead downloading through the morning. Haven't actually played yet! I'll add you on steam.
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Unread Tue, 5th-Jun-2012, 10:04 AM BnetId: QEDFridge.623  Race: Clan: QED  Location: South Australia  Total Posts Made: 220 # 4
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I've recently been playing this game solo (none of QED have arma 2 ) and it is excellent fun and scary as hell. definitely something that requires a team of people to play with as it adds so much more fun to the experience.

Expect to die though. its rough.
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Unread Tue, 5th-Jun-2012, 12:29 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 5
JoFritzMD
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I have been contemplating getting ARMA 2 just for this for a while now. But I have so many other games I want to play right now and so little time to play them that I haven't been bothered with getting it.

Edit: Ok I lied, just bought it. FML

Quick Comments
 TABottles:  
lol

Last edited by JoFritzMD; Tue, 5th-Jun-2012 at 1:46 PM.
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Unread Tue, 5th-Jun-2012, 6:17 PM BnetId: WoLF.798  Race: Clan: DGTV  Location: Gold Coast, Australia  Total Posts Made: 399 # 6
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Bottles i would love to join you . but will have to wait till i get my copy of opperation arrow head off my brother
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Unread Tue, 5th-Jun-2012, 6:19 PM Total Posts Made: 828 # 7
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looked really interesting and made me wish I picked up arma 2 when it was on sale
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Unread Wed, 6th-Jun-2012, 3:25 AM BnetId: AsGScience.941  Race: Clan: AsG.  Location: Perth  Total Posts Made: 73 # 8
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Lol I wouldn't really call the zombies 'realistic', their attack and movement animations are incredibly twitchy right now.
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Unread Wed, 6th-Jun-2012, 8:06 AM BnetId: WoLF.798  Race: Clan: DGTV  Location: Gold Coast, Australia  Total Posts Made: 399 # 9
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Quote:
Originally Posted by Kepler View Post
Lol I wouldn't really call the zombies 'realistic', their attack and movement animations are incredibly twitchy right now.
at the moment yes but this mod is only in alpha stage i think or at most early beta. everything is being worked on also with the upcoming release of Arma 3 i think they are looking to set it up for that as well
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Unread Wed, 6th-Jun-2012, 1:38 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 10
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Can't say I've actually seen a zombie in real life to know if the animations are realistic or not

Nah, they're fairly glitchy.. they attack through walls.. and that totally sucks.
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Unread Wed, 6th-Jun-2012, 4:39 PM BnetId: WoLF.798  Race: Clan: DGTV  Location: Gold Coast, Australia  Total Posts Made: 399 # 11
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Quote:
Originally Posted by TABottles View Post
Can't say I've actually seen a zombie in real life to know if the animations are realistic or not

Nah, they're fairly glitchy.. they attack through walls.. and that totally sucks.
as i said this is a Mod made with the tools they have which is the arma 2 map editor thing and even if the zombies arnt the best yet i think that its still pretty epic
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Unread Wed, 6th-Jun-2012, 5:01 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 12
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Quote:
Originally Posted by DGWoLF View Post
as i said this is a Mod made with the tools they have which is the arma 2 map editor thing and even if the zombies arnt the best yet i think that its still pretty epic
Oh, i'm not putting the mod down - after all I love playing it.. I wouldn't make the thread if i thought it was a glitchy piece of shit :P
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Unread Wed, 6th-Jun-2012, 4:44 PM BnetId: FSVulcaN.713/MiPhoenix.139  Race: Clan: FS  Location: Adelaide, Australia  Total Posts Made: 143 # 13
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So weird that is the top thread as I have been watching Destiny play it for about 30 minutes wondering why I have never heard of it.. Haha
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Unread Wed, 6th-Jun-2012, 5:14 PM BnetId: WoLF.798  Race: Clan: DGTV  Location: Gold Coast, Australia  Total Posts Made: 399 # 14
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but yeah will be a bit longer till i can play i wont be going down to brisbane for some time D:
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Unread Thu, 7th-Jun-2012, 1:17 PM BnetId: Dele.489  Race: Clan: FS  Location: Canberra, Australia  Total Posts Made: 102 # 15
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I bought and downloaded arma2 and DayZ last night.

no matter what server I attempted to join, it would always get stuck at ' receiving data' and never progress.

gonna try again tonight after the Fusion Slugs internal tournie
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Unread Thu, 7th-Jun-2012, 2:00 PM BnetId: QEDFridge.623  Race: Clan: QED  Location: South Australia  Total Posts Made: 220 # 16
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it takes a while to get past the receiving data screen. I usually alt tab. also, to play on the 1.7.0 servers requires the arma operation arrowhead beta patch which can be found here ftp://downloads.bistudio.com/arma2.c...uild_93415.zip
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Unread Thu, 7th-Jun-2012, 2:02 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 17
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Some of the 1.7 servers require the beta patch and some don't I've found. They have it markedon the server name if the beta patch is required.

Also I've been having trouble getting into servers because it will take half an hour to get past recieving data and then it will just get stuck on loading just before you get in game. Then the ones I do manage to get into are nighttime and I literally see nothing at night unless I close my blinds, shut the door to my room, turn my light off and turn off my second monitor which I did once but it's really annoying.
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Unread Thu, 7th-Jun-2012, 2:03 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 18
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Saw it on TL.net ages ago, looked absolutely boss.
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Unread Thu, 7th-Jun-2012, 2:06 PM BnetId: QEDFridge.623  Race: Clan: QED  Location: South Australia  Total Posts Made: 220 # 19
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Quote:
Originally Posted by JoFritzMD View Post
Some of the 1.7 servers require the beta patch and some don't I've found. They have it markedon the server name if the beta patch is required.
This is true, only some of them require the beta patch while some others don't, but it appears to be backwards compatible.

Quote:
Originally Posted by JoFritzMD View Post
Also I've been having trouble getting into servers because it will take half an hour to get past recieving data and then it will just get stuck on loading just before you get in game. Then the ones I do manage to get into are nighttime and I literally see nothing at night unless I close my blinds, shut the door to my room, turn my light off and turn off my second monitor which I did once but it's really annoying.
Wow, it sounds like you've had a pretty rough time :S I have found that the internode servers work well (if they have a slot available) and the ausarma servers. not sure if that helps or not.
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Unread Thu, 7th-Jun-2012, 4:05 PM BnetId: AsGSedZ  Race: Clan: AsG  Location: Perth, Aus  Total Posts Made: 137 # 20
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Brilliant mod, even if it still is in Alpha.

So, my godlike run just ended last night. 22 Murder, 400 zombie kills and 15 days later ;(

Got shot by some russians (through a wall) in NW Airfield. Mek mi cry.

Now to start all over again!

If any of you want to meet up, add me on skype, sedzz1 or steam, benjnr93. Lemme know where you are and what you wanna do, and I'll probably chill with you and help you out.
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