When dual wielding, you're automatically given +15% IAS, however, you do not attack with main hand weapon exclusively / both weapons at the same time, you attack with main hand then off-hand alternating between them and thus if your weapon DPS differs by a huge margin, you may be better off with a shield despite the marginal increase in IAS.
When dual wielding, you're automatically given +15% IAS, however, you do not attack with main hand weapon exclusively / both weapons at the same time, you attack with main hand then off-hand alternating between them and thus if your weapon DPS differs by a huge margin, you may be better off with a shield despite the marginal increase in IAS.
Which is why when you dual-wield, you should have as little difference between the 2 weapons' DPS. I read somewhere that it should be +-15% difference tops.
Which is why when you dual-wield, you should have as little difference between the 2 weapons' DPS. I read somewhere that it should be +-15% difference tops.
That would be exactly right! +-15%! What I meant is that if the difference is bigger than that, you might as well equip a shield because the shield will give you survivability instead of nothing if your weapon dmg is low for your off-hand
Another thing that you guys would wanna know about team-play is that
In normal
1P 100% HP 100% DMG
2P 200% HP 100% DMG
3P 300% HP 100% DMG
4P 400% HP 100% DMG
That also means it get easier the more player there is..
In Inferno, however
1P 100% HP 100% DMG
2P 210% HP 115% DMG
3P 320% HP 130% DMG
4P 430% HP 145% DMG
It can get harder or easier depending on gearing lvl / build efficiency of each player! I have forgotten the stats for nightmare and hell but its in between that of normal and inferno
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