Terrain Abuse
Having trouble facing elite packs? (blues) Time to abuse terrain! Many of these only work for ranged classes though. Some of these I discovered by chance, some out of frustration (After wiping forever), some from experience.
Door Abuse
Some dungeons have doors that allow you to shoot through them though they're close (they have a grill). The problem is you need something on the other side to be able to shoot there, so what I did was have my Wizard ally place a hydra in the other room and we stood at our side and just happily shot away as the monsters run against the closed door.
Entrance Abuse
This is a lot more time consuming but it works. Works better with a knockback of some sort.
After kiting the elite mobs to the entrance of a dungeon, knockback, fire your last salvo, click on the entrance to exit the dungeon.
Go back in, (knockback), fire a few more shots, exit again before getting hit.
Rinse and repeat until mob dies.
Stairs Abuse
It's hard to find these spots but there are a few around. After kiting back down some stairs, run into the 'joint' of the stairs (imagine where a Terran would trap a Marine in when he places a bunker there) and shoot from there.
Some stairs are buggy and the mobs will just run like idiots and not come down the stairs while you can shoot them from below. (Most stairs you can't shoot them from there)
Gap in a circle abuse
There is a boss before Belial that takes place in a room that looks almost the same in design.. can't remember which one. But the room is shaped like a circle, with the centre of the circle being a big hole. The top left of the circle has a small platform protruding towards the centre of the circle and the bottom right having this similar protrusion towards the centre.
What I did was stand at one of the protrusions, and kited the boss such that he was standing at the other protrusion. Thus with the empty space in between us, I just stood there and shot him till he died.
(Sorry if this description sucks! Hard to visualize, I know)
There are other variations of this gap in the circle as many dungeons have such a design with a big gap/chasm in the middle of the room that allows you to kite round. Some allow you to get the mobs stuck on the opposite site as you shoot away from the other side.
It's also worth noting that if you kite enemies back to a doorway and position your follower (when solo, obviously) correctly, he can block the doorway entirely, preventing any enemies from getting through, and you can happily nuke them from behind him. The templar literally never dies, so he's pretty awesome for this. It's an easy technique to master, you just need to run through a door, pull the enemies, and then run back through - about 2 steps deep - and he'll stop in the doorway. Also note that the Wizard's secondary Archon attack (Beam) goes through walls, which can be pretty freaking helpful.
It's also worth noting that if you kite enemies back to a doorway and position your follower (when solo, obviously) correctly, he can block the doorway entirely, preventing any enemies from getting through, and you can happily nuke them from behind him. The templar literally never dies, so he's pretty awesome for this. It's an easy technique to master, you just need to run through a door, pull the enemies, and then run back through - about 2 steps deep - and he'll stop in the doorway. Also note that the Wizard's secondary Archon attack (Beam) goes through walls, which can be pretty freaking helpful.
Your templar doesn't die? I want him. Mine does nothing but die.
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