Anyway it's a good build and I use to use it, but you have to be very aware of the map because if the zerg randomly builds like 30 speedlings and runs in to your third before cannons get up he will kill your sentries and cancel your third. That's what use to happen to me sometimes anyway. I think you really need to watch for his production in order to identify whether you can safely take your third off pure sentry or not.
Also I don't think you should be cutting probes at all with this build, oversaturation isn't bad on 2 bases if you're just going to transfer to your third anyway.
Basically to summarise I think the weakness of this build IS actually a stephano type player, a lot of zergs will see stargate and tech but some might just ignore the stargate play build a lot of roaches and lings and kill you, it can be iffy trying to hold his attacks unless you have good ffs and simcity and the map really favors a fast third.
Anyway it's a good build and I use to use it, but you have to be very aware of the map because if the zerg randomly builds like 30 speedlings and runs in to your third before cannons get up he will kill your sentries and cancel your third. That's what use to happen to me sometimes anyway. I think you really need to watch for his production in order to identify whether you can safely take your third off pure sentry or not.
Also I don't think you should be cutting probes at all with this build, oversaturation isn't bad on 2 bases if you're just going to transfer to your third anyway.
Basically to summarise I think the weakness of this build IS actually a stephano type player, a lot of zergs will see stargate and tech but some might just ignore the stargate play build a lot of roaches and lings and kill you, it can be iffy trying to hold his attacks unless you have good ffs and simcity and the map really favors a fast third.
That style isn't the same that style is all about surviving until the colossus is out off 3 base. I also didn't base my style off it. If the lings are killing your 3rd you are making it too soon i was testing taking a faster 3rd out vs ninja who crushed it you really need the 6 gates with that 1st immortal before you take the 3rd.
you don't have to cut probes i just find focusing on army and getting a few cannons and the nexus up fasters is better. By all means try it your way I'm not saying everyone should be playing this way. I meary giving you an option of a certain style you can use.
The weakness of my build is your limitations and positioning. If you have bad forcefields you will lose anyway its how protoss works. This style works vs everything if you react to it right and back yourself. You also seem to miss the point in the immortals. Going fast colossus takes ages aswell as they are such a huge investment to generally not much return until you have a few of them. My way of dealing with this is getting blink immortal aswell as a 7th-8th gate(i immortals). Stephano style is kinda what I want them to do. a lot of zergs will see stargate and tech ok even if they do you are aswell its not like your going im going stargate im all in. The point in the stargate is to deny scouting aswell as saying if you make a **** ton of roaches im going to kill them eventually aswell it's on me how well i hold them off with forcefields which in my case are generally pretty good. well that and if they don't have defence you can do some economic damage.
I'm not saying this is the best style im meary giving an option on how to play stargate tech and how I'm doing it
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