Also an interesting point is that weapon DPS isnt necessarily what you should be looking at over weapon damage. For a lot of us (if not all by later stages), your attacking once, or twice, then kiting, then attacking, then kiting, etc. Rarely utilizing the full attack speed of any weapon you pick up anyway. Because of this youre 1000x better to use weapons in the lower hit/sec range (.9 to 1.1 ish, stuff like crossbows, axes, staves etc.) than stuff with high hit/sec ranges (strangely enough, our own class item, wands, fall into this catagory). Think about how often you cast something like meteor or blizzard, youre rarely casting it twice concurrently and basically never more than that. It's actually more benefitial to have a 1.0dps 1hit/sec weapon than a 1.3dps 1.5hit/sec weapon, as the 1.0dps 1hit/sec weapon will have higher damage stats.
Also even if youre using spells like disintegrate/ray of frost a lot, if you have the choice between similar dps but smaller or higher hit/sec, still choose the smaller hit/sec weapon as it will drain your arcane juice much slower but still be doing the same dps.
Basically, for wizards (and probably a lot of other classes), un-intuitively, lower hit/sec is benefitial rather than higher hit/sec.
Also an interesting point is that weapon DPS isnt necessarily what you should be looking at over weapon damage. For a lot of us (if not all by later stages), your attacking once, or twice, then kiting, then attacking, then kiting, etc. Rarely utilizing the full attack speed of any weapon you pick up anyway. Because of this youre 1000x better to use weapons in the lower hit/sec range (.9 to 1.1 ish, stuff like crossbows, axes, staves etc.) than stuff with high hit/sec ranges (strangely enough, our own class item, wands, fall into this catagory). Think about how often you cast something like meteor or blizzard, youre rarely casting it twice concurrently and basically never more than that. It's actually more benefitial to have a 1.0dps 1hit/sec weapon than a 1.3dps 1.5hit/sec weapon, as the 1.0dps 1hit/sec weapon will have higher damage stats.
Also even if youre using spells like disintegrate/ray of frost a lot, if you have the choice between similar dps but smaller or higher hit/sec, still choose the smaller hit/sec weapon as it will drain your arcane juice much slower but still be doing the same dps.
Basically, for wizards (and probably a lot of other classes), un-intuitively, lower hit/sec is benefitial rather than higher hit/sec.
This is absolutely true for Wizards and DH's. The other thing to consider is that most 1h ranged weapons (Wands and Small Crossbows) have a horrendous damage range. Like for example, 15-81. Whereas the 2H equivalent will be 76-81, providing more consistent top-end damage. (Not that it matters much for DH's anyway since you can equip a Quiver with 2H bows!)
Also an interesting point is that weapon DPS isnt necessarily what you should be looking at over weapon damage. For a lot of us (if not all by later stages), your attacking once, or twice, then kiting, then attacking, then kiting, etc. Rarely utilizing the full attack speed of any weapon you pick up anyway. Because of this youre 1000x better to use weapons in the lower hit/sec range (.9 to 1.1 ish, stuff like crossbows, axes, staves etc.) than stuff with high hit/sec ranges (strangely enough, our own class item, wands, fall into this catagory). Think about how often you cast something like meteor or blizzard, youre rarely casting it twice concurrently and basically never more than that. It's actually more benefitial to have a 1.0dps 1hit/sec weapon than a 1.3dps 1.5hit/sec weapon, as the 1.0dps 1hit/sec weapon will have higher damage stats.
Also even if youre using spells like disintegrate/ray of frost a lot, if you have the choice between similar dps but smaller or higher hit/sec, still choose the smaller hit/sec weapon as it will drain your arcane juice much slower but still be doing the same dps.
Basically, for wizards (and probably a lot of other classes), un-intuitively, lower hit/sec is benefitial rather than higher hit/sec.
I disagree, I would take a higher-dps weapon with lower aspd than vice-versa. When you have higher aspd, your arcane power drops a lot faster, thus lowering your overall damage capability when compared with something sustainable. I've found that using a weapon with ~1aspd or thereabouts and certain combinations of passives (storm armour w/ ap rune, crystal skin w/ ap rune) allows for complete channeling of your frost beam skill w/ the ~280%damage rune. Extremely useful for most boss fights if you have good positioning (you're able to use it against all major act bosses -- that is, butcher, belial, azmodan, diablo). If you don't need positioning, it's still better to pull a smaller ASPD weapon, as it gives you better burst from your AP whenever you slow down -- for something like this, I might use arcane orb w/ (obliterate? rune which increases damage %).
I disagree, I would take a higher-dps weapon with lower aspd than vice-versa. When you have higher aspd, your arcane power drops a lot faster, thus lowering your overall damage capability when compared with something sustainable. I've found that using a weapon with ~1aspd or thereabouts and certain combinations of passives (storm armour w/ ap rune, crystal skin w/ ap rune) allows for complete channeling of your frost beam skill w/ the ~280%damage rune. Extremely useful for most boss fights if you have good positioning (you're able to use it against all major act bosses -- that is, butcher, belial, azmodan, diablo). If you don't need positioning, it's still better to pull a smaller ASPD weapon, as it gives you better burst from your AP whenever you slow down -- for something like this, I might use arcane orb w/ (obliterate? rune which increases damage %).
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