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Unread Fri, 4th-May-2012, 3:30 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 1
Snx.Mufasa
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...

you guys do realise that blizzard aren't addressing any specific problems with the queen buff... and the point of it is to make the early game easier for zerg?

aslo @tazerenix... im not sure if you tested that yourself or heard it from sheth on sotg but he said the overlord would scout the whole main... not both bases im pretty sure.
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Unread Fri, 4th-May-2012, 4:14 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 2
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Quote:
Originally Posted by iVnMufasa View Post
...

you guys do realise that blizzard aren't addressing any specific problems with the queen buff... and the point of it is to make the early game easier for zerg?

aslo @tazerenix... im not sure if you tested that yourself or heard it from sheth on sotg but he said the overlord would scout the whole main... not both bases im pretty sure.
Assuming you react as you see it with your stalker sititng at your natural, it can go from the gas in your main to within a couple of hexes of your nexus at your natural before dying. With two overlords (which is no longer unreasonable as you can get them to the protoss main 20% faster) there is absolutely no way to hide anything from zerg going FFE anymore, and they will get one of the overlords out.

I have tested it.

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 TASlowHands:  
Wow a minor buff screws up your all ins. boo hoo
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Unread Fri, 4th-May-2012, 4:51 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 3
Snx.Mufasa
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Quote:
Originally Posted by Tazerenix View Post
Assuming you react as you see it with your stalker sititng at your natural, it can go from the gas in your main to within a couple of hexes of your nexus at your natural before dying. With two overlords (which is no longer unreasonable as you can get them to the protoss main 20% faster) there is absolutely no way to hide anything from zerg going FFE anymore, and they will get one of the overlords out.

I have tested it.
ah k fair enough.

i might add though that i would imagine there wouldn't be many maps where 1 overlord is a guaranteed scout.

2 overlords on the other hand should be able to easily on any map... but considering the costs and having to replace the two overlords i think its a fair trade.
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Unread Fri, 4th-May-2012, 5:12 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 4
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Quote:
Originally Posted by iVnMufasa View Post
ah k fair enough.

i might add though that i would imagine there wouldn't be many maps where 1 overlord is a guaranteed scout.

2 overlords on the other hand should be able to easily on any map... but considering the costs and having to replace the two overlords i think its a fair trade.
This. Well said.

Again, I think you are over-reacting - its not much different to what already exists in regards to 'seeing everything in an FFE'. That 20% change is only significant over long-distance maps, i.e. Tal'Darim
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Last edited by TADivinity; Fri, 4th-May-2012 at 5:16 PM.
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