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Unread Fri, 4th-May-2012, 6:16 PM BnetId: nRvBard.924  Race: Location: Adelaide  Total Posts Made: 458 # 1
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There is an updated version here : http://eu.battle.net/sc2/en/forum/topic/3389261389
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Unread Fri, 4th-May-2012, 6:39 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 2
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Originally Posted by nRvBard View Post
There is an updated version here : http://eu.battle.net/sc2/en/forum/topic/3389261389
I can tell it's fake right as soon as I read that they're buffing .
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Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
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Unread Fri, 4th-May-2012, 6:44 PM BnetId: iMSundeR.451  Race: Location: Melbourne, Australia  Total Posts Made: 225 # 3
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Awwwwhhh yeah hook me up with dem queen range
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Unread Fri, 4th-May-2012, 6:45 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 4
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Originally Posted by SundeR View Post
Awwwwhhh yeah hook me up with dem queen range
Don't really mind the range buff to be honest. It isn't affecting their AA attack and I don't go 4gate +1 anymore. I guess it will help defend marine pressure ;P
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Unread Fri, 4th-May-2012, 6:47 PM BnetId: iMSundeR.451  Race: Location: Melbourne, Australia  Total Posts Made: 225 # 5
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Originally Posted by Tazerenix View Post
Don't really mind the range buff to be honest. It isn't affecting their AA attack and I don't go 4gate +1 anymore. I guess it will help defend marine pressure ;P
its not just that its everything early game. denying worker scouting in the first 3 minutes is pretty crucial at times.

zvz helps defend baneling busts early

i could go on for days

its huuuuuuuuuuuuuge
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Unread Fri, 4th-May-2012, 6:58 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 6
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Originally Posted by Tazerenix View Post
Don't really mind the range buff to be honest. It isn't affecting their AA attack and I don't go 4gate +1 anymore. I guess it will help defend marine pressure ;P
Uh oh watch out, the queen will deal out 1 damage a bit earlier to your zealot before roach/ling defends the attack.. - I don't see how 1 queen having 2 more range negates +1 4 gate :P. Will help with Terran and Zerg early game all ins the most probably.
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Unread Fri, 4th-May-2012, 7:02 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 7
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Originally Posted by EdgE View Post
Uh oh watch out, the queen will deal out 1 damage a bit earlier to your zealot before roach/ling defends the attack.. - I don't see how 1 queen having 2 more range negates +1 4 gate :P. Will help with Terran and Zerg early game all ins the most probably.
I don't 4gate +1 cos I can never ever seem to do damage :P. Yea, I think it will help most with fast rax pressure, 11/11s and 12/14's.
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Unread Fri, 4th-May-2012, 6:46 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 8
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It's difficult to play macro against a race that gets 3 bases and 70 drones without having to do anything, especially one who knows no fear because his starting overlord gets to see everything.

And yea, 5 range queens would make them stupidly good at holding marines hellions and especially reapers early game. I don't see how my similarly ranged hellions can keep creep forced back if they have to fight queens they cannot kite.

EDIT- and if they can't keep creep back... why even make hellions at all?

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Reaper build time back to what it was then, so they are still an early game threat?

Last edited by ROOT`iaguz; Fri, 4th-May-2012 at 6:52 PM.
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Unread Fri, 4th-May-2012, 7:10 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 9
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Zerenix I think you're exaggerating how easy it is for OL's to see everything. If the toss is smart he can usually tell where the overlords will come from and place buildings to avoid being scouted. But I think the idea of the game is that you're always able to scout what you're opponent's doing if you commit enough.

Like... basically if the Protoss is pressuring with his early units then he shouldn't be able to deny overlord scouting at the same time. Whereas if he's being a sneaky snake and doing something that relies on not getting scouted well then it's not that hard to keep a stalker on the edge of your base near this tech that you need to hide so badly. And if they come from the other angle then you can usually get down there well in time to stop it.

In short, I doubt it's overlords seeing everything that's really your problem in the mu.
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Unread Fri, 4th-May-2012, 7:16 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 10
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Originally Posted by PiG View Post
Zerenix I think you're exaggerating how easy it is for OL's to see everything. If the toss is smart he can usually tell where the overlords will come from and place buildings to avoid being scouted. But I think the idea of the game is that you're always able to scout what you're opponent's doing if you commit enough.

Like... basically if the Protoss is pressuring with his early units then he shouldn't be able to deny overlord scouting at the same time. Whereas if he's being a sneaky snake and doing something that relies on not getting scouted well then it's not that hard to keep a stalker on the edge of your base near this tech that you need to hide so badly. And if they come from the other angle then you can usually get down there well in time to stop it.

In short, I doubt it's overlords seeing everything that's really your problem in the mu.
Well I'll just go SG every game regardless but I still feel like the overlord buff is unneeded.

Also, @Iaguz, I didn't think about the reaper. Blizzard really hates reapers lol.
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Unread Fri, 4th-May-2012, 7:49 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 11
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Well the reaper basically sucks in TvZ right now anyway because zergs are super good at not losing any drones to the first one you make and deflecting the subsequent ones you make and then oh shit speed is finished. Not a big deal really but it's one thing that did come to mind.
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Unread Fri, 4th-May-2012, 7:52 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 12
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I still do get scared sometimes by reapers, especially proxy reapers. If they come just a bit faster and get in the bunker or get a few drone kills before the queen is actually made they could still be an option. They have their niche uses in TvT and TvP too, and 5 seconds off the build time wouldn't break anything in those matchups I would think... reapers are just my favorite Terran unit i want them to be made T_T.
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Unread Fri, 4th-May-2012, 7:55 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 13
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Originally Posted by EdgE View Post
I still do get scared sometimes by reapers, especially proxy reapers. If they come just a bit faster and get in the bunker or get a few drone kills before the queen is actually made they could still be an option. They have their niche uses in TvT and TvP too, and 5 seconds off the build time wouldn't break anything in those matchups I would think... reapers are just my favorite Terran unit i want them to be made T_T.

You should play against spook.
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Unread Fri, 4th-May-2012, 10:39 PM Race: Location: SE QLD  Total Posts Made: 237 # 14
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a clip showing overlord speed comparison

http://www.youtube.com/watch?v=RQA-yCqZGVQ&feature=g-upl
http://www.youtube.com/watch?v=RQA-yCqZGVQ&feature=g-upl
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Unread Fri, 4th-May-2012, 10:41 PM Total Posts Made: 828 # 15
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queen range buff is not going to do a hell of a lot because their attack is so bloody weak
it will mean you won't nee micro to prevent your queen from running out in front of your roaches to attack and will help with the retarded pylon block bs but otherwise I can fathom it being that great a deal
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Unread Sat, 5th-May-2012, 11:12 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 16
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Quote:
Originally Posted by FaDeMeatex View Post
queen range buff is not going to do a hell of a lot because their attack is so bloody weak
it will mean you won't nee micro to prevent your queen from running out in front of your roaches to attack and will help with the retarded pylon block bs but otherwise I can fathom it being that great a deal
It actually has one hell of an impact in all matchups. Defending against Hellion harass, Ling/Bane and 2-base Gateway timings will be a tad easier.
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Unread Sat, 5th-May-2012, 9:20 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 17
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All the terrans whining also need to realize that you will soon have flash playing your race...

...

Yeah lets just let that sink in a little.

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Unread Sat, 5th-May-2012, 9:29 AM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 18
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Hell its about time!!
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Unread Sat, 5th-May-2012, 10:01 AM BnetId: cruxSpoon.276  Race: Location: Brisbane, Australia  Total Posts Made: 166 # 19
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Quote:
Originally Posted by NvPinder View Post
All the terrans whining also need to realize that you will soon have flash playing your race...
This is exciting indeed. Unfortunately, I think all Flash is going to show us is, how we need to be harrasing every minute with 400 Blizzard APM and perfect macro, something only attainable if you play sc2 12 hrs a day in a pro-gaming house.

I not qq, just saying.

On the note of everyone thinking T Imba - Terran is the middle child race, stop hating ffs We got good stuff from both other races, and our race depends on aggression and timings far more than other races. Hence its only fair that terran have a higher skill ceiling. Do I know what im talking about? Prolly not, but maybe someone out there can take this and run with it.

On Topic - Obs speed increase = faster collosus = Squirtle lol'ing hard...just saying

EDIT: Just saying....

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Macroing + Babysitting an army (or else it dies instantly) to an a move of banes or a protoss and "t" button.. so imba terran :P
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Unread Sat, 5th-May-2012, 10:59 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 20
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Quote:
Originally Posted by cruxSpoon View Post
This is exciting indeed. Unfortunately, I think all Flash is going to show us is, how we need to be harrasing every minute with 400 Blizzard APM and perfect macro, something only attainable if you play sc2 12 hrs a day in a pro-gaming house.

I not qq, just saying.
And as long as that remains possible we don't actually have an excuse sadly.
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