stargates are for more than just doing initial damage but i agree makes them basically impossible to do damge is hard enough as it is to do more then a drone or 2 and a queen if lucky.
Seriously, has blizzard completely forgotten that there is a race called Terran?
After the countless threads appearing on sites such as TL with Terrans complaining about lategame T v Z and T v P, Blizzard thinks it's a good idea to buff Z/P early game?!?!!?
Early game is the only thing Terran has going for them right now...... from what I can see anyway.
But apparently "at the pro level" Terran is too strong in the early game.... what a joke.
Seriously, has blizzard completely forgotten that there is a race called Terran?
After the countless threads appearing on sites such as TL with Terrans complaining about lategame T v Z and T v P, Blizzard thinks it's a good idea to buff Z/P early game?!?!!?
Early game is the only thing Terran has going for them right now...... from what I can see anyway.
But apparently "at the pro level" Terran is too strong in the early game.... what a joke.
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
My last post was pretty much just "generally" speaking from a Terrans point of view based on what I have read on forums and games I have observed.
On a personal note, I don't think that faster overlord will affect much at all in terms of scouting. A zerg can spot a reactor hellion opening a mile away without the overlord anyways.
Quiet fankly, what annoys me the most here is the fact Blizzard keeps buffing Toss over and over again whilst "consistently ignoring" the troubles Terran has lategame. But apparently it doesn't matter at my level because of macro.... nevermind the "fact" the game is being made easier for Protoss.... again.....
I think that if Blizzard wants to allow a faster start to creep spread in your base so you can't be walled in wit 3pylon/2bunker maybe they should just reduce how much energy a creep tumor costs to 15. That way you can purely delay your first or 2nd inject slightly to afford it quickly, but then have the creep tumour run off a cooldown like you see in the MOBA and MMO genres. So you can only lay down another creep tumour in 40 seconds and it just costs 15 energy each time.
Personally I think that seems like a far less drastic change and it still leaves some of the choice or sacrifice in there for the zerg to be able to get a faster start to their creep. Ultimately this won't make your total creep spread any better.
Last edited by Hydroid; Thu, 3rd-May-2012 at 2:55 PM.
I think that if Blizzard wants to allow a faster start to creep spread in your base so you can't be walled in wit 3pylon/2bunker maybe they should just reduce how much energy a creep tumor costs to 15. That way you can purely delay your first or 2nd inject slightly to afford it quickly, but then have the creep tumour run off a cooldown like you see in the MOBA and MMO genres. So you can only lay down another creep tumour in 40 seconds and it just costs 15 energy each time.
Personally that seems like a far less drastic change and it still leaves some of the choice or sacrifice in there for the zerg to be able to get a faster start to their creep. Ultimately this won't make your total creep spread any better.
You do know one of the purpose of doing helion expand is to check what zerg's doing with their queen so we can learn an all in's coming or not....
Now, we can only rely on the number of spinecrawlers and the existence of evo/s
The biggest problem tho is the protoss lategame being untouched.
You do know one of the purpose of doing helion expand is to check what zerg's doing with their queen so we can learn an all in's coming or not....
Now, we can only rely on the number of spinecrawlers and the existence of evo/s
The biggest problem tho is the protoss lategame being untouched.
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
Transfusing zerlgings, because each zergling is important in an all-in, a zergling can potentially become a baneling!
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
Taken directly from my SC2 notebook:
No crawler and both queens injecting – most likely all in
1 crawler + 1creep tumour or similar - standard
Tumours, crawlers and 2 chambers – I can be greedy
No crawler and both queens injecting – most likely all in
1 crawler + 1creep tumour or similar - standard
Tumours, crawlers and 2 chambers – I can be greedy
Haha, I must be a really hard read then. Because No crawler and both queens injecting is my most standard of standard plays when not going for an allin. And if I scout pressure or feel unsafe I'll go for a crawler.
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