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Unread Mon, 30th-Apr-2012, 1:14 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 1
JoFritzMD
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I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.

The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.

I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.

EDIT: I almost forgot one of the biggest things that i didn't like so far about this game. Every single aspect of it made me feel like I was playing single player. In the group quests I just sat there and hit something, there was no reason for anyone to do anything to help out the group, just hit the boss as hard as you can. Even in the PvP, there was nothing that made the person you were fighting personal or non-sp-ish. At first I thought the "Green/blue invaders" were NPC's before remembering one of the videos i watched saying that you won't know who you're actually versing. Then because there's no healer or reliable CC there's nothing you can do to help out allies other then, just like in PvE, hit the opponent harder.

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 Bash:  
 Maynarde:  
Agree completely

Last edited by JoFritzMD; Mon, 30th-Apr-2012 at 2:38 PM.
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Unread Mon, 30th-Apr-2012, 1:36 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 2
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Quote:
Originally Posted by JoFritzMD View Post
I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.

The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.

I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.
I have to echo this post, I played the beta a fair bit on Saturday and I got the same feelings as JoFritz here. I pretty much agree with everything, I found my interest level plateau-ing around the level 15 mark.

Also the "classes" are not balanced, but this is beta so that's to be expected. I like that you can offer them feedback on instances. I also like that the PvE is story driven even though it feels pretty dry.

I think this is just a content thing. Some of the areas feel like they were rushed to release, the others felt a lot more polished. Will give it another bash before the beta ends but yeah.

As a disclaimer; due to too much WoW I am pretty much done with MMOs, the hype for this one promised something that I don't think we can see yet in the Beta. I'm confident come full release this will be a fun game for GW and MMO genre fans.

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I'm jaded after years of overhyped MMO releases - will wait until release to see reactions!
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Unread Mon, 30th-Apr-2012, 5:34 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 3
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Well that was good fun. I did have a couple of thoughts -

The 'downed' mechanic means that in WvW you don't often actually kill enemies, so the only way to reliably get experience and money is to follow the zerg around capping undefended keeps. Which is lame.

Quote:
Originally Posted by JoFritzMD View Post
The PvP seemed very...slow?
Damage outputs seemed a bit low. I came across a couple of AFK players in WvW - it took a decent few rotations and weapon swaps to kill them. Given that everyone has a decent amount of healing and defense, killing people is a little too difficult.

I had a 1v1 fight with an Elementalist that literally didn't end, neither of us was able to kill the other before our heals came off cooldown. Several other 1v1's resulted in the other player simply walking off.

That said, I had a lot of fun. The Mesmer class is all sorts of amusing to play. I didn't think the illusions thing was going to work very well, but I had a couple of people commenting in local chat at how they thought other players had turned up. Admittedly I did almost no PvE, but I can see myself being entertained by WvW almost exclusively.
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