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Unread Wed, 23rd-Feb-2011, 12:55 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 1
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nirvAnA's Anti-Cheese Guide

Note: This is the old and incomplete version of the Anti-Cheese guide, the full and updated version is included as one of the bonus guides in TGM. It was made to help players deal with cheese about 5 months ago and I have left this version for everyone to see so if you were wondering the type of quality/content provided in TGM this is the closest to a free sample chapter you can get You can subscribe here and members can access the full version directly here.

I define cheese as an unexpected strategy, but one easily countered when scouted correctly. It usually involves the "cheeser" sacrificing his economy by cutting probes/pulling scvs to execute a certain rush or tech timing attack. Because most cheese also reduces the mechanical aspect of the game, it allows "more overall skilled" players to get beaten by "cheesers", and sometimes the victims of these cheesers understandably get angry and rage.

The point of this guide will be to teach you how to beat the various forms of cheese and not let it deter you from reaching diamond league. Alot of players get angry / discouraged when losing to cheese and it hurts their development as players as they either lose motivation and stop playing or start cheesing themselves, which is the wrong way to understand the game. They also go to sc2sea and start making silly rage qq threads like this which i have to close.

This is however not the optimal attitude to have! I will show you that the road to Diamond/Masters is actually a very easy one, and once you understand cheese it will be even easier! When someone cheeses you want to be happy and think to yourself oh i know what cheese hes doing, its going to be an easy win because i know exactly how to counter it, and if i dont im gonna learn how to. Having this attitude will improve your game tenfold because, as opposed to wasting your time QQing and whining, you will instead be actively seeking the optimal ways to counter the cheese you lost to, which will ultimately improve your game understanding and therefore skill.

Basically players lose to cheese because:

1) They did not scout it and therefore they weren't prepared. (Proxies, 1 base all ins)
2) They did not have the knowledge of the optimal way to counter it. (Wrong decision making or making the wrong unit combination counter)


Therefore in a nutshell, the two solutions to counter cheese would be


1) To scout well so you are prepared.
2) Have the strategic knowledge to know how to counter the cheese.


Scouting is easy enough and can be made a habit quickly, but how do you learn this strategic knowledge? Well i will teach you now by going in depth over the more popular cheeses, how to scout/identiy them, the common mistakes people use to counter them, the right way of countering them and a replay to see it all in action. Good scouting and the right knowledge is basically the key to counter all forms of cheese.

I have also purposely created scenarios to face these cheese in disadvantaged situations in terms of map and build orders, for example getting 6 pooled on steppes of wars and 12 gating instead of on 10 or going 1 rax FE vs Void rays on metalopolis to show you that even in these situations, the cheese will be beaten if you have the right knowledge.

Protoss Cheese

1) PVT - The Proxy Gate
+ Show +
Type of cheese: A popular build ever since oGsMC used it to beat Rain in the GSL finals. On two player maps, the protoss makes a gateway in your base. There are two variations, the first is 2 gateways with zealots (allinish) and the second is 3 zealots into very fast stalkers which is alot stronger.

How to identify: If you're playing on a 2 player map vs a protoss, it doesnt hurt to send your barracks-making SCV(12th one) abit earlier to have a look around the inside of your base.

Click the image to open in full size.

Common Mistake: If you scouted on time and found the gateway has just started building, it is a big mistake to target the probe or the pylon. Pylons can be easily remade and you won't be able to destroy them all. Another mistake is rushing for 1rax maruders or factory tech. You will not get that in time.

Optimal way to counter:

Scenario A
If you scout correctly when the gateway has just started building
+ [ Scenario A] +
Send 5 scvs to attack the gateway, not the pylon.

Click the image to open in full size.
If done correctly the gateway will be destroyed before the first zealot is out. If he makes another gateway, send another 5 scvs. Once his gateways are down, you will also have a free pylon to kill and you will have a huge economical advantage after defending the cheese, as he will have to defend your counter attack with no gateways in his base.

Click the image to open in full size.

Scenario B
+ [ Scenario B] +
If you didnt scout on time and the gateway is almost done, dont worry you can still easily beat this cheese.

Click the image to open in full size.
The moment u see an empty base immediately scout your inside base and be preapred to delay your orbital for abit to throw down your second barracks and a bunker ASAP, with a decent sim city.

Click the image to open in full size.

Continue kiting the zealots and running back to the bunker when he approaches till you have enough 5-6 marines. Do not fight with scvs unless you have to but instead endlessly kite the zealots and go back to your bunker.

Click the image to open in full size.

Click the image to open in full size.

Always remember to pull your scvs back to the safety range of your bunker. Once you get a small force of 4-5+ marines you could kite him to infinity. Vs 1 gateway tech into stalkers, 2 rax marines alone with decent micro will easily beat it before/while the stalker comes out and he will have to remake his gateways giving you a huge advantage. If you're not confident with your micro pull some scvs, but you shoudn't have to.

Click the image to open in full size.

Click the image to open in full size.
Some basic kiting with all marines near full life.

Click the image to open in full size.


Example Replay:
Download the replay beating this cheese as in Scenario A here.
Download the replay beating this cheese as in Scenario B here.


2) PVZ/T - The 4 Gate
+ Show +
Type of cheese: Probably the most popular cheese, because its so easy to execute yet it does well in nearly all levels of play and matchups. Hence players tend to get angry when they lose to "lesser skilled" players who beat them with this easily executed "4 gate cheese". There are two main variations of this, a very fast "Korean" 4 gate rush where you stop making probes after 18 supply, with mostly zealots and some stalkers and no sentries and a more economical 4/5 gate rush with sentries. I will focus on the fast 4 gate rush vs Terran and Zergs because in PvP sadly 4 gate is the standard build to go and that requires a whole section of discussion under Protoss Strategy.

How to identify: With your scouting drone/scv you should always check the chrono energy saved up on the nexus. If he has at least 60+ energy when his cyber is done he is probably saving up for a fast warp gate push. Time you scout correctly such that it leaves his base just before his stalker comes out and you manage to get a good look of his base.

Click the image to open in full size.

Things to look out for are 1) missing 3rd pylon (3 gates hidden somewhere else on the map, or he has stopped probes so he only needs 2 pylons) 2) just mining from 1 gas and of course 3) chronoing his cybernetics non-stop. A trick if you are zerg is to stay out of vision but near his cybernetics. You will be able to see if he is chrono boosting it even through the fog of war.

Click the image to open in full size.

Click the image to open in full size.

Common Mistake: When you see him doing a fast 4 gate rush, you have to know that hes taking a huge ecomonic sacrifice. All you have to do is focus on surviving and you will come out far ahead because of your superior economy.

Terrans: Not making bunkers, not scouting your base for hidden pylons or expanding.
Zergs: Not making sunkens, making too many drones, too many sunkens too little units (especially on maps with wide chokes like meta/xnc u need more units)

Optimal way to counter:
+ [With Terran] +
Terran: This is a much more powerful build vs Zerg than terran as alll you need is 2 bunkers and to bring your scvs to repair when you see him approaching and you will be able to repel the attack.

Click the image to open in full size.
Scvs are already on standby auto repair once your scout sees his push below your ramp

Click the image to open in full size.

Click the image to open in full size.
After you survive do a timing attack. Because of his 4 gate, there will be a window where he won't have enough DPS tech to defeat your MMM ball.

+ [With Zerg] +
Zergs: Assuming you're doing the standard pool > ling speed > hatch build. Based on your drone scout's information, if you suspect a 4 gate you want to get your roach den immediately. Do not get lair for now, just focus on surviving, so you want to be making a roach ling army from just 1 mining gas.

Click the image to open in full size.

Get 1-2 sunkens depending on the confidence of your micro. Try to use your speed lings to kill the probe to delay pylon warpped in reinforcements. Try to let lings focus on the stalkers and roaches on the zealots. Basically with 1-2 sunkens and units spent on Roach/ling you will be able to defend the 4 gate relatively easily.

Click the image to open in full size.
A nice ball of units especially important to defend on maps with wide chokes like XNC where sunken positioning can be abused by your opponent.

Click the image to open in full size.

Example Replay:
Download the replay beating this cheese as Terran here.
Download the replay beating this cheese as Zerg here.


3) PVT - Void Ray + Gateway Warp in
+ Show +
Type of cheese: A very powerful cheese on maps like Metalopolis because the mineral line can be harrassed with voids, and a strong one at low levels and versus certain terran build orders. Very popular in the early seasons of GSL.

How to identify: Time you scout correctly such that it leaves his base just before his stalker comes out and you manage to get a good look of his base. If his chrono energy is low and he hasn't expanded it probably means hes teaching to either Robo/obs or geting a stargate for voids.

Common Mistake: Not making bunker at the front AND at the place he is likely to warp in. Another mistake is getting mass marines to counter instead of getting vikings ASAP. Mass marines might hold it off but the toss can do some serious damage with good FFs + void control. Also if you do not have starport tech your ramp will be FFed and the toss can expand safely without having to fear dropships bringing your army out.

Optimal way to counter: You need to follow a strong BO, the one i personally recommend gets a factory relatively fast. Make a bunker at the top of your ramp and at the place he is likely to warp in. Marines and bunkers are to stall till you get your vikings out.

Click the image to open in full size.

Click the image to open in full size.
Scvs are ready on auto-repair after you scout his push below your base.

Click the image to open in full size.

Click the image to open in full size.
Once you have a viking the voidray harrass will be shutdown as vikings outrange voidrays and if controlled perfectly, the voids wont be able to even land a shot on the vikings and you can kite them.

Click the image to open in full size.
After you survive do a timing attack. Because of the investment in his push there will be a window where he won't have enough DPS tech to defeat your MMM ball.

Example Replay:
Download the replay beating this cheese here.


4) PVP Cannon Rushing
+ Show +
Included in full version


5) PVP Proxy Gating
+ Show +
Included in full version


Zerg Cheese

1) ZVP/T - Baneling busts
+ Show +
Type of cheese: A one base all in, recently popularised on SEA by nGenMaster who did it to perfection. Clever zerg players mix it up by pretending that they are going to expand by bringing a drone to their natural for you to see while they are actually teching to banelings in their base. Other Zergs like nGenMaster make their pool on 12 and pressure your wall non-stop until they have banelings.

How to identify: You need good scout timing, firstly look if hes saving larva for when his pool is to complete, if he is and morphs 3 eggs as soon as his pool finish u can gaurentee that those are 6 lings which are going to pressure your wall.

Click the image to open in full size.
The importance of using a timing scout with a scv hidden in the path where his overlord is unlikely to move.

Click the image to open in full size.

After avoiding the intial lings with your scout, if you get a peek into their base its perfect but if you cant then scout his expansion at the 3rd min mark and if theres still no hatchery you are facing a zergling/baneling or 7RR 1 base all in 90% of the time, so get ready for it.

Common Mistake:

Terrans: Using dual supply depots to wallin. This is bad because 1) depots have half the life of production buildings and 2) if they are near to each other both can die to splash damage from the same group of banelings targeting one depot. A supply depot needs only 6 banelings to destroy whereas a barracks requires 13. So these mistakes lets your opponent need less banelings to bust your wall and you will also end up supply blocked.
Protoss: Making 1 zealot 1 stalker or making 1 zealot 1 sentry. Both these are not the optimal way to stop a good zergling wall pressure. Also, players who dont wall in are facing close to an auto loss. Another mistake is not chrono boasting your gateways non stop while defending.

Optimal way to counter:
+ [With Terran] +
Terrans: Use production buildings to wall in, either factory, a 2nd barracks or a CC depending on your build order.

Click the image to open in full size.

Click the image to open in full size.
With these buidlings the bust is almost impossible and if u wanna be extra safe make a bunker.

+ [With Protoss] +
Protoss: If you see him saving larve for that early 6 lings, chrono 1 zealot BEFORE your cybernetics core.

Click the image to open in full size.

Make sure you have 2 zealots before your sentry, this is to kill the zerglings trying to break your wall and with good micro your wall should be close to full life.

Click the image to open in full size.
Surviving the baneling bust will now depend on good FFS and micro such that you dont let too many banelings up at once and you quickly replace the zealot walling in your choke with another one. Make sure your zealots you use to wall in are seperated slightly so they both dont get hit by the baneling splash.

Click the image to open in full size.
If you mess up your micro, make an emergency wall in with your pylon to wall in your base while you stall time for more units, chronoboosting your gateways.

Example Replay:
Download the replay beating this cheese as Protoss here.
Download the replay beating this cheese as Terran here.


2) ZVP/T - 7 Roach Rush
+ Show +
Type of cheese: A fast one base play that works alot better on protoss than terran.
Click the image to open in full size.

How to identify: You need good scout timing, basically if you scout at the 3rd min mark and theres still no hatchery at the zergs expansion, you are facing a zergling/baneling or 7RR 1 base all in 90% of the time, so get ready for it.

Common Mistake: Teching. Although the compelte failsafe measure to stop this is to get a forge, i feel it disallows you to pressure later on so i prefer to get 3 warp gates ASAP.

Optimal way to counter:
+ [With Terran] +
Terran: This is easy to stop as terran, all you need is 1 bunker behind you wallin, 2 if you dont feel safe.

+ [With Protoss] +
Protoss: 3 warp gates saving your chrono for the first sentry and warp gate research. Your intial force should look like this - 1 stalker 1 zealot 1 sentry when the 7 roaches approach.

Click the image to open in full size.

The sentry is to stall with 2 good FFs till your warp gate research is done. If you are in trouble warp in an emergency gateway to block off your choke while you stalker/sentry outranges the roach and gets free shots from behind the safety of the wall. The whole purpose is to stall time till your warp gate research ends as when you can warp in your next 3 stalkers you will be able to defend easily.

Click the image to open in full size.

Example Replay: Download the replay beating this cheese here.


3) ZVP/T - The 6/7 pool
+ Show +
Type of cheese: An easy to counter cheese when scouted early but a very tough build if not scouted fast enough. Who can forget how ActionJesus beat Nony 6/7 pooling twice in dreamhack?

How to identify: With your scout the first thing you should do when looking at a zergs base is to pay close attention to his worker counter.

Click the image to open in full size.

You have 12 probes already but you can see that the zerg only has 7 drones. So you dont even need to scout his spawning pool before knowing you have to prepare for the rush. This gives you an few extra crucial 5-10 seconds to stop probes and get your buildings up faster which will make it easier to stopp the rush.

Common Mistake: Pulling all your probes off mining and fighting with probes/scvs before your marine/zealot is out or not making a bunker/forge. This is the biggest mistake i see even present at high level master play. You should never fight headon with your workers. The workers are meant to hit and run so the zerglings dont kill your cannon/bunker while stalling time for your zealot/marine to come out. When your zealot/marine is out you can comfortably engage.

Optimal way to counter: Remember you are in survival mode so if you live whilst facing minimal losses the game will be easily won.
+ [With Terran] +
Terran: This is simple enough, stop scvs and make a clean wallin with 1 marine shooting from behind the wall while it gets reapired by scvs. If you didnt wallin in time 1 bunker at your mineral line will stop the rush, just make sure you pull scvs when the marine is out to guide it to the bunker safely.

+ [With Protoss] +
Protoss: I feel the optimal way to stop this is by making a forge and pylon to wall in next to your gate, especially if you gated on 12 or 13 supply.

Click the image to open in full size.

Stop probes at 12-13 supply for the extra quick forge and pylon.

Click the image to open in full size.
Use about half of your probes to stall (but run away when zerglings switch taget to them) till your cannon / zealot is up.

Click the image to open in full size.
If your cannon is up and he fails to do damage the game will be won easily

Example Replay: Download the replay beating this cheese here.


Terran Cheese
Terran cheese/allins are by far the most complicated and hardest to stop type of cheese. Even several high level Master league players i have asked to show how to defend against various Terran chesses had difficulty stopping them even when they knew it was coming. As such the most effort will be spent on this section and it will be carefully broken down and explained in the full version.

1) TVZ - 2 Rax + SCVs bunker/pressure
+ Show +
Included in full version


2) TVZ - 5 Rax Marine SCV allin
+ Show +
Included in full version


3) TVP - 2 Rax + SCVs bunker/pressure
+ Show +
Included in full version


4) TVP - Dual Rax maruders
+ Show +
Included in full version


5) TVP - Marine/Tank 1 base all in play
+ Show +
Included in full version


6) TVP - Marine/Banshee/Raven 1 base all in play
+ Show +
Included in full version


A big thank you to all the players who have helped in letting me demonstrate how to defeat the cheeses in customs and also for the discussions. Namely sheepy, benji, jesse, oxy, edge, juicy, lide, hut.
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Unread Wed, 23rd-Feb-2011, 2:57 PM BnetId: mGGSouth.997  Race: Clan: mGG  Location: Australia  Total Posts Made: 160 # 21
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Wow this is amazing, great job. I would like to c 3 roach + lings added in the full version.
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Unread Wed, 23rd-Feb-2011, 2:58 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 22
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LOL playwithonehand i think a lot of people are going to get ideas from that
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Unread Wed, 23rd-Feb-2011, 3:20 PM Who's Who:   BnetId: nGenWild.120  Race: Location: NZ  Total Posts Made: 79 # 23
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@jaz n edge
U KIDDING ME?
P just 1a = gg
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Unread Wed, 23rd-Feb-2011, 5:10 PM BnetId: aLtEdrahil.570  Total Posts Made: 43 # 24
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Quote:
Originally Posted by nGenWild View Post
@jaz n edge
U KIDDING ME?
P just 1a = gg
I agree! that is usually the case when the protoss has 5 collosus + 3/3 upgrade 200/200 gateway army versus a pure bio based T army! I wish I was good enough to get into that situation more often!
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Unread Wed, 23rd-Feb-2011, 5:14 PM BnetId: Sixth 451  Race: Location: Sydney  Total Posts Made: 63 # 25
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i think i might have a crush on you nirv
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Unread Wed, 23rd-Feb-2011, 5:23 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 26
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thanks all

Quote:
Originally Posted by DeathsFang View Post
This is a great guide, well-written and very insulting to me because i fail at the same strategies used to defend rushes
thats why i also included the replays for all the cheese builds . if you use the same strategies to defend, it might be your execution or a mechanics issue (i.e not building stuff when defending) thats the problem.

You can watch the replays and figure out what i did differently from you that succeded in stoping it so i hope that helps you.
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Unread Wed, 23rd-Feb-2011, 7:26 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 27
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If you a-move with P a single ghost does like 10,000 damage to your army + makes templars useless.
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Unread Wed, 23rd-Feb-2011, 7:30 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 28
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Quote:
Originally Posted by nirvAnA View Post
thanks all



thats why i also included the replays for all the cheese builds . if you use the same strategies to defend, it might be your execution or a mechanics issue (i.e not building stuff when defending) thats the problem.

You can watch the replays and figure out what i did differently from you that succeded in stoping it so i hope that helps you.
Yes...yes you are right. I don't have good game sense so i normally get royal-ra---, and also when its a sustained cheese like 7rr for example to much panic makes me do wrong things.
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Unread Wed, 23rd-Feb-2011, 10:23 PM Who's Who:   BnetId: FlashDrake.254  Race: Clan: iRL  Location: Singapore  Total Posts Made: 174 # 29
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Great guide.
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Unread Thu, 24th-Feb-2011, 4:29 AM BnetId: DRFT.394  Race: Location: Melbourne, Australia  Total Posts Made: 108 # 30
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Youre awesome Nerv... we shud hang out
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Unread Thu, 24th-Feb-2011, 7:52 PM BnetId: Aero.147  Race: Clan: pX  Location: Chinchilla, Australia  Total Posts Made: 95 # 31
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Can't wait to show the finished version to my friends, will help out so much!

I love how none of the terran cheese is included yet, that bit's gonna take a while.
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Unread Thu, 24th-Feb-2011, 8:02 PM BnetId: kerrigan.869  Race: Clan: FaDe  Location: Singapore  Total Posts Made: 75 # 32
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Awesome stuff Nirvana! Thanks alot the whole SEA community should read and appreciate this =)
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Unread Fri, 25th-Feb-2011, 7:05 AM BnetId: ShaKers.551  Race: Location: Brisbane, Australia  Total Posts Made: 2 # 33
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Just a quick question about the PvT - Proxy Gate - Scenario A:

Is it really worth sending the 5 SCV's to attack the gateway? What if he just cancels and builds another gateway; does that a couple of times and meanwhile builds a gateway back at his main. Would you not be behind because of lost mining time? I havent actually tested it or anything, just wondering.

Great guide btw!
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Unread Fri, 25th-Feb-2011, 1:58 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 34
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Yeap! its extremely worth it to do it, you lose mining timing but he loses 150 for the gateway, and at least another 100 for the pylon at the end. Its at the start of the game, he doesnt have much money to cancel and rebuild the gateways so many times, just 2-3 at the very most and by that time you will have 4 marines and he would have invested so much and lost all his gateways and has no units so he will have to cut probes and lose alot to defend ur attack. yea the key is the timing, the more he cancels and rebuilds, the more money he loses from cancelling and the more his rush is delayed so u will have so many marines by the time his gateway finally is up. well when you test it out you will know ^^

for the protoss the best recovery from this failed cheese is to just give up staight away when he sends out the scvs, i.e cancel your gateway, lose that pylon and start rebuidling in your main. of course that also means you start the game at a disadvantage but thats what happens when you cheese!
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Unread Fri, 25th-Feb-2011, 3:13 PM Who's Who:   BnetId: nGenJazBas.131  Race: Location: Auckland  Total Posts Made: 422 # 35
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@tendersteak

lol. Evil Terrans!!!

@nGenWild

Forcefield skill level is harder than scv marine rush imo! lol
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Unread Fri, 25th-Feb-2011, 5:12 PM BnetId: ShaKers.551  Race: Location: Brisbane, Australia  Total Posts Made: 2 # 36
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well he loses 25% of the 150 each time plus the 100 for the pylon, but yeah i guess it still adds up.
Guess i will have to test it ^^
cheers Nirvana
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Unread Fri, 25th-Feb-2011, 5:23 PM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 37
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Great guide !
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Unread Fri, 25th-Feb-2011, 10:26 PM BnetId: Dogsi 190  Race: Location: Jakarta, Indonesia  Total Posts Made: 171 # 38
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Great stuff! Some of this I didn't know.

Would love more stuff on the pvt side though :-P
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Unread Sat, 26th-Feb-2011, 10:32 AM BnetId: PapaSmurf 165  Race: Clan: TCP  Location: Australia  Total Posts Made: 1 # 39
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This is great! The how to identify is awesome to have for a bronze player like me
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Unread Sun, 27th-Feb-2011, 12:18 AM Who's Who:   BnetId: aLtkeLLy.722  Race: Location: Hatchery  Total Posts Made: 264 # 40
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Dude this read is damn good!
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