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Unread Wed, 18th-Apr-2012, 5:33 PM BnetId: TNSkywolve. 292  Race: Location: Earth  Total Posts Made: 38 # 41
TNSkywolve
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hey pal,

perhaps u can try this build..works for me..with a lil bit of adjustments

Protoss FE Zealot archon(high templar)
9 - Pylon
16 - Nexus
17 - Pylon
19 - Forge
20 - Gateway
21 - Assimilator
24 - Pylon
26 - Photon Cannon
27 - Zealot
31 - 2nd Gateway
34 - Phonton Cannon
34 - Zealot
38 - Photon Cannon
38 - Pylon
40 - 2x Zealots (continue Zealot production from here on out)
45 - 3rd Gateway
* - You may choose to do a Cybernetics Core at this point instead
45 - Pylon
45 - 2nd Assimilator
51 - Research +1 Armor
55 - Cybernetics Core (Research Warp Gates at 100%)
55 - 4th Gateway
65 - 3rd and 4th Assimilator
75 - Twighlight Council (Research Charge at 100%)
85 - 3rd Nexus, fully saturate gas immediately
88 - Templar Archives (Research Psionic Storm at your discretion)
88 - 2nd Forge (Research Shield upgrade at 100%)
90 - 4x Gateways
100 - 4x Gateways

Credits to sc2strat.net

for more info check out that net..

btw I would advise you to get about 4-5 cannons(group of marauders destroy cannons like twigs) up at arnd 7-8mins mark at ur ramp..pro players can kite your zealots easily..and watch out for drops they could come as early as 9-12 min mark(8-9 mins can get your opp 1 medivac..which is not advisable to push out with)..anyone can try this out..but be sure to experiment with this build to suit your gameplay..

GL HF and Have a nice day!. ^-^
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Unread Wed, 18th-Apr-2012, 8:44 PM BnetId: TheChad 263  Race: Location: Brisbane, Australia  Total Posts Made: 63 # 42
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hey man im a fellow silver but when i got coaching from bard he showed me a awesome 2 base strat that can follow up in dif ways pre well for late game send me a OM if you want me to teach it to you
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Unread Wed, 18th-Apr-2012, 10:43 PM BnetId: DeTHOR . 818  Race: Location: Malaysia  Total Posts Made: 7 # 43
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Come on guys dont research blink against Terran. Use your chronoboosts as advantage. Defend early pushes with forcefields and get early upgrades. Then chrono the heck out of the upgrades. Leave a couple of zealots at the base to defend from drops when you push out with 2 colossus. Hope these tips help
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Unread Wed, 18th-Apr-2012, 11:02 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 44
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Do not have too much stalkers against terran as terran's marauder against armored is imba. Use chargelots with double forge upgrades with some hts,archons,stalkers and sentries. Use your sentries to spilt the army into half and have hts in warp prisms dropped behind them and storm.

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 slapandtickle69:  
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Unread Thu, 19th-Apr-2012, 3:09 PM Race: Location: Adelaide, Australia  Total Posts Made: 5 # 45
slapandtickle69
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[quote]
Quote:
Quote:
Originally Posted by SungInSPR Click the image to open in full size.
dont trust stalker


I don't in PvT lol they are practically useless.
I agree Againts Marauder stalkers are useless, the simple answer would be get colossus really. As a terran player i love to EMP Mass Toss units so try not to get late game. or your Templar's will be useless.

Having said that storm is one of the biggest ass rapings you can give A terran bio army

Last edited by slapandtickle69; Thu, 19th-Apr-2012 at 3:11 PM.
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Unread Thu, 19th-Apr-2012, 3:14 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 46
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terrans being too marauder heavy is why everyone started going all chargelot-archon on us in the first place, which was when protoss had it's ridiculous win percentage going on (at the top level) for a month or two. Marauders just won't actually ever kill 3 armour chargelots. If terrans are just massing mostly marauders and trying to a-move you while your colossus count is low, just stop making early game colossi and get a fast + 2 armour with twilight for charge and get some early sentries for forcefielding your ramp while you wait for armour upgrades + charge (then forcefield behind the marauders to reduce imba stim + concussive kiting).

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 Crankenstein:  
YES! Everytime someone says build more marauders my facepalm echo can be heard for miles.
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Unread Tue, 24th-Apr-2012, 4:12 PM BnetId: numlOcked.532  Race: Location: Brisbane  Total Posts Made: 22 # 47
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4 gate blink stalker observer is the way man very imba
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Unread Wed, 25th-Apr-2012, 1:24 AM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 48
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3 gate expo double upgrades very safe mass zealots with charge rather than stalkers
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Unread Thu, 26th-Apr-2012, 10:59 AM BnetId: FutureBoy 308  Race: Location: Auckland, New Zealand  Total Posts Made: 457 # 49
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Yeah get a replay up. Nemo is amazing at helping out newbies like it (I am a silver league Protoss player). He has really helped me out. Sometimes it takes someone esle to help you improve, and he is great, blatantly honest though, so be prepared for some good wholesome honest feedback.

Sounds to me like you just dont have enough units when they push out. Get obs on their army so you know whats coming and when.
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Unread Thu, 26th-Apr-2012, 9:06 PM Race: Location: Australia  Total Posts Made: 11 # 50
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I have quite a lot of trouble with this matchup too. So far, when i look at the combinations, I would suggest a 3gate robo with HT tech. The robo is purely for an OBS to defeat cloaked ghosts or fast banshees. The HT are used for storms on bio, or for feedbacks on ravens/banshees/thors. If the terran goes for a 1-1-1 push with siege instead of thors, get a warp prism and use it to drop 4 zealots and then warp in another zealot and 3 stalkers. This will either get the terran to fall back, or they will go for an all in. If its an all in, they will make bad decisions about positioning, so you can take advantage of that.

Hope this advice goes a long way to helping you.

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 mGGAequitas:  
not how you stop a 1-1-1
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Unread Thu, 26th-Apr-2012, 9:26 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 51
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Quote:
Originally Posted by YesEvil View Post
I have quite a lot of trouble with this matchup too. So far, when i look at the combinations, I would suggest a 3gate robo with HT tech. The robo is purely for an OBS to defeat cloaked ghosts or fast banshees. The HT are used for storms on bio, or for feedbacks on ravens/banshees/thors. If the terran goes for a 1-1-1 push with siege instead of thors, get a warp prism and use it to drop 4 zealots and then warp in another zealot and 3 stalkers. This will either get the terran to fall back, or they will go for an all in. If its an all in, they will make bad decisions about positioning, so you can take advantage of that.
ht's take far too long to tech up to to help stop a 1-1-1 push, by getting them you are wasting your money on too much tech and will end up with no army.
and there is no point in getting warp prisms to harass since you are 1. stopping immortals and 2. reducing your army to defend. 1-1-1 is an all in if you stop it well you win the game, there is no need to harass since by doing so you will probably lose.
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Unread Sun, 29th-Apr-2012, 10:02 PM Location: Adelaide  Total Posts Made: 89 # 52
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I'm relatively new myself but I haven't lost to a T whose gone Marines/Marauder's lately due to building 5+ immortals. If they have Siege Tanks you can wreck those aswell.

Just grab an obs and try and contain them at their natural as best as you can, I find Terran's really like massing troops just out of it rather than at a xel'naga tower so if you delay your push and use a observer to sum up the amount you'll need you should be ok.

Obviously i'm referring to low level play. If you want a visual guide I was doing a quality test just before and recorded this: http://www.twitch.tv/paragonfame/b/316555033
I screwed up at the beginning so don't copy anything other than the late push's
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Unread Thu, 3rd-May-2012, 4:43 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 53
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1 gate expand -> 3gate + robo -> forge + colossus.. this is a good general game plan that can transition well to a 3rd base..

In general, you want 4-6 sentrys, mostly zealots
4-6 stalkers before they have vikings, 8-12 when you have a larger fight with multiple vikings/colossi
if they 1 base, ~34 probes, 1 robo, 4 gates, cut probes and chronoboost your robo/gates
immortals are AMAZING against marine/marauder/tanks
be prepared at 6:30 for drops or banshees
have vision at his natural and the watchtower so you can go OH SHITFUCK MAKE UNITS
don't get supply blocked ever in the first 10 minutes - shits killer when you can't warpin

just some quick things that are good to know..
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Unread Mon, 7th-May-2012, 9:01 PM BnetId: AmazR.643  Race: Location: Melbourne, Australia  Total Posts Made: 49 # 54
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Hey man, I'm a silver level too, im Terran, and what i notice is that high templars work extremely well, especially in lower leagues, because practically no-one in silver league will have suffice micro to EMP every HT and to split from storms, i constantly lose games to protoss just because of HT in engagements...

Just a suggestion, try it out?

I'm no pro so i cant really give advice, they are just suggestions about what beats me alot
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Unread Tue, 8th-May-2012, 1:20 AM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 55
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since you're in silver league its hard to give specific advice because a lot of the things i would suggest would need to rely on your mechanics, reaction speed, scouting, macro, and micro.

so basically i'll give you a broad idea of what to try:

try and learn how to do a 1 gate expand, watch some GSL or MLG vods, or some pro replays to learn this opening, its the most common and the best build imo

against terran u want to have a couple of observers, one in his base to see what hes going, and another to follow his army around so that he doesnt stim and kill you when you arent looking.

you want to get a nice big army of mostly zealots, with some sentries, collosus, and archons, and 6-12 stalkers to kill the vikings who try to kill collosus (getting blink so u can get a nice angle in a fight is also nice, and can help against dropships while ur defending and making your army)

when your 2nd base is up you wanna have 2 forges getting +1 attack and +1 armour, and go all the way to +3 and attack off 3 bases as soon as 3/3 is done

with a zealot, archon, collosus army with some sentry and stalker support at 3/3. u should be able to crush any terran at around the 18-20 minute mark.

basically its just a game of survival until that point, use your stalkers to repel dropships, and keep your observers active so you know what hes up to at all times

GL vs the nasty terrans

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Unread Tue, 8th-May-2012, 1:25 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 56
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fwiw i've played both races and feel protoss have a HUGE advantage middle-late game.

so just concentrate on surviving the early game pressure i.e zealot/sentries at the front of your natural, 6+ stalkers in main to deal with drops

there are a few variations on how to transition after the 1 gate expand. u can take an early third or to do a 2 collosi timing attack / pressure like squirtle does which he beat mma/ mkp and all the other top terrans with recently i think its like the "new again" metagame. anyway once u hit mid-late game and have both collosi / temps + superior upgrades cause of chronoboost you cant lose.

download the squirtle replay pack

im playing terran this season and im losing to like every semi decent protoss basically once the game goes over 15 mins i have a 10% win rate tvp. imo terrans need very good control mid/late game, better control than the protoss player to win.

tldr: you should not be losing to terrans if you follow the advice posted in this thread.
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Unread Wed, 30th-May-2012, 5:47 PM BnetId: CautioN.106  Race: Clan: pX  Location: Melbourne  Total Posts Made: 360 # 57
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Warp prism harass on mineral lines!!!!

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 mGGAequitas:  
y u necro threads?
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Unread Wed, 30th-May-2012, 10:43 PM BnetId: bourkes.624  Race: Clan: QED  Location: Rural NSW  Total Posts Made: 37 # 58
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I watch this day9 set today, I been giving the first build he shows a go and its a awesome opening in pvt, not sure how it would go againced a 3 racs though, but its seams to be my anwser to the what is the terran doing cause it dosnt realy matter lol
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