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Unread Mon, 23rd-Apr-2012, 10:43 PM BnetId: CyniX.468  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 58 # 1
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Should Tal'darim be a forced 1st map to play on for Australian tournaments?

Not sure if this has been brung up before but I know as a Zerg player this map is quite frustrating because in ZvZ a lot of the time you need to drone scout to see if there's an expo by 4:00~ and lose a bit of economy there if your first OV didn't go in the right direction and getting an early third against Protoss is harder than most maps aswell because it's so far away from your base. Similar story in ZvT. I hear a lot of Protoss complain about Tal'darim aswell for PvP because of the lack of ramp. I'm only in masters and I haven't had too much experience on this map, but it just feels like a really unpopular one.

I mean it can stay in the map pool because you can veto it if you don't want to play it in 2nd or 3rd game, but I think having it as a starting map you must play in the first round sucks. What you guys think?
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Unread Mon, 23rd-Apr-2012, 10:50 PM BnetId: TAdippa.684  Race: Location: Sydney  Total Posts Made: 663 # 2
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how about remove TDA altogether?

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i like this idea!
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Or at least add a bloody ramp >.>
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yes :D
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Unread Mon, 23rd-Apr-2012, 11:35 PM Who's Who:   Total Posts Made: 877 # 3
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Quote:
Originally Posted by dippa View Post
how about remove TDA altogether?
This. I honestly ask myself every match, is antiga in it? Veto. Is tal in it? Veto.

Vice versa for ZvZ. It's a trash map.
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Unread Mon, 23rd-Apr-2012, 11:27 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 4
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It's worse for protoss, it's the most 4 gate friendly map there is. So I dont know if forcing it as first play is a good idea.

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 mGGAequitas:  
my favourite pvp map for this reason! my 4gate is near perfect :p
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Unread Mon, 23rd-Apr-2012, 11:38 PM BnetId: Loach  Race: Location: Canberra, Australia  Total Posts Made: 172 # 5
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i dont mind antiga too much - TDA is a joke though. to the point where i veto it on ladder.. at least i can take a comfortable 3rd (most of the time) on antiga
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Unread Mon, 23rd-Apr-2012, 11:56 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 6
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TDA can go **** itself, just remove it altogether.

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Unread Tue, 24th-Apr-2012, 12:12 AM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 7
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TDA was really the first map? lol
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Unread Tue, 24th-Apr-2012, 12:14 AM BnetId: XenomorphSPR.194  Race: Clan: SPR  Location: Canberra, Australia  Total Posts Made: 180 # 8
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They should remove antiga and TDA, both need a rest anyway (hopefully a permanent rest).
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Unread Tue, 24th-Apr-2012, 12:34 AM Race: Location: Sweden  Total Posts Made: 73 # 9
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Quote:
Originally Posted by EdgE View Post
TDA was really the first map? lol
Don't think this guy even read the thread...

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cam doesnt read threads, threads read cam
 TAEdgE:  
take off the ledore in your name
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Unread Tue, 24th-Apr-2012, 12:43 AM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 10
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Heh, I remember when it was like the best map in the pool because it was modeled after a GSL map and was big. How far we've come. I reckon leave it in the pool, but dont start on it.
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Unread Tue, 24th-Apr-2012, 12:55 AM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 11
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Quote:
Originally Posted by Dumbledore View Post
Don't think this guy even read the thread...
I recalled Cynix playing Jimdiddy in ACL, so I assume this thread comes from his games in ACL Sydney. Maybe you should think before you post, 'guy'
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Last edited by TAEdgE; Tue, 24th-Apr-2012 at 12:58 AM.
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Unread Tue, 24th-Apr-2012, 5:55 AM Race: Location: Sweden  Total Posts Made: 73 # 12
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Quote:
Originally Posted by EdgE View Post
I recalled Cynix playing Jimdiddy in ACL, so I assume this thread comes from his games in ACL Sydney. Maybe you should think before you post, 'guy'
Yes because I know about SG/AUS tournaments...
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Unread Tue, 24th-Apr-2012, 6:13 AM BnetId: TAdippa.684  Race: Location: Sydney  Total Posts Made: 663 # 13
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Quote:
Originally Posted by Dumbledore View Post
Yes because I know about SG/AUS tournaments...
but you're ******* dumbledore, you know everything :?????

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He makes a valid point!
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Unread Tue, 24th-Apr-2012, 12:16 AM BnetId: AsGScience.941  Race: Clan: AsG.  Location: Perth  Total Posts Made: 73 # 14
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Terrible map, especially the ladder edition.
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Unread Tue, 24th-Apr-2012, 12:24 AM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 15
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it's different to other maps, and i like it purely for that reason.

i have like a 20% win rate on it though
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Unread Tue, 24th-Apr-2012, 9:21 AM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 16
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Err youre in a SEA forum and youre going to assume its silly to know about sea/sg tournaments? I Dunno if trolling or... "remove the ledore from your name"
*edit*
To answer the question - No it shouldnt be removed altogether from the map pool as there are matchups/playstyles that can be pretty cool on the map, especially considering which editions might be in use. Just need to have a veto system in place to remove it if you wish, which they were going to have at ACL in the open bracket* (I THINK PROBS WRONG) but they removed it because of time constraints and chose to force maps instead which is slightly unfortunate
*I think this because on the challonge site it does have them saying a veto system is in place for open bracket*

Last edited by SLCN.Kez; Tue, 24th-Apr-2012 at 9:25 AM.
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Unread Tue, 24th-Apr-2012, 9:24 AM Who's Who:   Race: Total Posts Made: 964 # 17
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I don't mind TDA being removed if you also take out Dual Sight and Metalopolis from ever being in tournies.

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but how will we have enough zerg in sea tourneys then?
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don't you know that every map in the map pool has to be zerg favoured or else its unfair?! :P
 aLtNinja:  
Sounds fair, these 3 maps get vetoed every ZvP anyway.
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Unread Tue, 24th-Apr-2012, 9:46 AM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 18
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ive had the map vetoed forever...

though ive always thought forcing cross spawns and removing the rocks from the 3rd would possibly make it an enjoyable map.

It'd be like antiga but with easier to take 4th and 5ths.

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this idea i like :)
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Unread Tue, 24th-Apr-2012, 11:16 AM BnetId: CyniX.468  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 58 # 19
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I was reffering to tourneys in Aus in general, qualifiers, acl, lansmash etc. having TDA as a forced map to start a BO3. Again I think it's fine to have in the map pool as long as there's vetos. But I definitely wouldn't be sad to see it gone aswell.

@Light, as a Zerg I went over the map list many times to look for Metal and/or Dual sight at ACL Syd, too my disappointment they weren't there keke ^,..,^
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Unread Tue, 24th-Apr-2012, 1:52 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 20
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Maybe TDA might work out, if it was forced diagonal spawns?
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Unread Tue, 24th-Apr-2012, 2:40 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 21
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TDA was first map of ACL Open Bracket round 2.. and I loved it >.<

I don't mind the map over all - I think it often produces some great games.. but I agree, it has alot of flaws.
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Unread Tue, 24th-Apr-2012, 2:57 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 22
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What's wrong with TDA, besides PvP? That can be fairly easily fixed by adding a ramp. I like it because it promotes really heavy macro play in every other matchup due to its huge size and easy 4 bases.
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Unread Tue, 24th-Apr-2012, 3:14 PM BnetId: neKo  Race: Location: Brisbane  Total Posts Made: 220 # 23
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Quote:
Originally Posted by mGGMueX View Post
What's wrong with TDA, besides PvP? That can be fairly easily fixed by adding a ramp. I like it because it promotes really heavy macro play in every other matchup due to its huge size and easy 4 bases.
ZvZ TvZ and ZvP
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Unread Tue, 24th-Apr-2012, 3:10 PM Who's Who:   Total Posts Made: 364 # 24
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taldarim altar is a great map
ill kill anyone that says otherwise
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Unread Tue, 24th-Apr-2012, 3:15 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 25
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Quote:
Originally Posted by xGKingPoker View Post
taldarim altar is a great map
ill kill anyone that says otherwise
Tal Darim Altar sucks.

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watch out, we got a badass over here
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Unread Tue, 24th-Apr-2012, 3:56 PM Who's Who:   Total Posts Made: 877 # 26
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Quote:
Originally Posted by xGKingPoker View Post
taldarim altar is a great map
ill kill anyone that says otherwise
Come at me, bro
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Unread Tue, 24th-Apr-2012, 4:13 PM Who's Who:   Total Posts Made: 364 # 27
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Quote:
Originally Posted by tgun View Post
Come at me, bro
bo9 showmatch
tda only
gogogo

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Unread Tue, 24th-Apr-2012, 3:11 PM BnetId: BearPack. 461  Race: Clan: IXL  Location: Melbourne, Australia  Total Posts Made: 143 # 28
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it feels pretty awkward going past 3 bases on that map
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Unread Tue, 24th-Apr-2012, 3:15 PM Who's Who:   Race: Location: Central coast, Australia  Total Posts Made: 163 # 29
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No, you should be able to atleast veto any maps as broken as Tal'darim.
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Unread Tue, 24th-Apr-2012, 3:18 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 30
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Quote:
Originally Posted by cRChadMann View Post
TDA was first map of ACL Open Bracket round 2.. and I loved it >.<

I don't mind the map over all - I think it often produces some great games.. but I agree, it has alot of flaws.
I just feel sorry for terrans forced to play on that map. TvZ cross map and TvP any positions are ridiculous on that map.

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He gets it.
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Unread Tue, 24th-Apr-2012, 3:55 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 31
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Cross map isn't that bad, it's quite playable if you know the tricks. But it's still a ******* gay as shit map.
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Unread Tue, 24th-Apr-2012, 5:45 PM BnetId: Mazaire.859  Race: Location: Canberra  Total Posts Made: 87 # 32
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TDA wouldn't be that bad if it had no rocks at the third and a ramp to the main.

>.>
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Unread Tue, 24th-Apr-2012, 6:04 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 33
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I couldnt believe shattered was the map that was voted out over TDA this season. TDA has been eating one of my vetoes for far too long now.

Antiga needs to be forced cross map. Its beyond me that this hasnt happened yet - especially after they recognised close-spots Shattered and Metal was retarded.

These are my two major, major griefs with the pool atm.

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Unread Tue, 24th-Apr-2012, 6:28 PM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 34
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TDA is a very important map for me. It taught me not to veto maps.

I hated it on ladder because in TvT it feels like a race to see who can siege the other players cliff first. In PvT every Protoss was doing a 2 base colossus all in to melt face with the cliff. I hated playing Zergs on it because pushing through the cetnre of the map felt difficult because it was so hugely open I felt very vulnerable. I don't care if the above is true or not, it's how I felt about the map so I vetoed it.

Rock up to santasmash, every round starts on TDA! I'm on the centre stage getting casted first against a Masters KR player, on a map I have played probably 5 times before and in my worst matchup at the time.

Instant tilt.

The next lansmash was much the same - TDA every round. I had unvetoed it and forced myself to learn to play on it but I still had this huge aversion to the map because of having it vetoed in the past and because of my experience at the previous lansmash.

If you have hopes of participating in a competitive scene be it something as huge as ACL or as small as your local lan - don't veto maps on ladder. Learn from my mistakes >.<

As for the actual topic of the thread I think it's kinda pointless to talk about any 1 map in particular so I'll address it generally:

If we are talking swiss then I think having any map as the first map for every single round is a bad Idea because it means most of that tournament is all going to be played on the one map. I think this is bad for 2 reasons - anyone that performs really well on that map is at a huge advantage throughout the tournament AND having most of a tournament all on the same map is bad for spectators as after a while all the games can start to feel kinda same-y.

If we are talking Brackets then I don't think it particularly matters what map is the first round as it will change each round anyway.

I won't pretend to know the solution to these problems, I don't think I am experienced enough to offer anything useful here and I'm sure anything I do offer someone better and more experienced than me will prove me wrong but I do find these two things I have outlined to be pretty big flaws to this system.
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Unread Tue, 24th-Apr-2012, 6:29 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 35
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I think it should be compulsory for every tournament and I think the rest of the map pool should be made up of the various versions of it (with the one without rocks at the 3rd put in twice for good measure).
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Brendan "TAdeL" Ferguson
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