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Unread Sun, 15th-Apr-2012, 2:10 PM BnetId: cruxSpoon.276  Race: Location: Brisbane, Australia  Total Posts Made: 166 # 1
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Quote:
Originally Posted by NaZSang View Post
I do reaper expo with fast upgrades for "standard macro" build, but it's pretty hard to fend off stuff like banshee 1/1/1 and 7-8 min tank build, especially on certain tank maps. Also, it's obviously weak vs 5 reaper w/ or w/e helion medivac. Depends on map and spawn pos, but i wouldn't say reaper expo counters marine tank stuff like remaerc is saying.
Its not a hard counter. If you read it, you can stop it though. With 3 reapers, you can have stim and combat shield finished around that time (combat shield should be first). Most people throw reactors on their rax's and this is a time when you shouldnt. Just pump those marines. Just send 1 scv out on the map down a path they would generally advance, with your marines outside your base ready to concave. If you feel you dont have enough marines pull a few scv's, and when they get close enough charge in spread BEFORE siege happens, should crush it pretty simply (think ZvT lings vs this thing). I sometimes throw down 2 extra raxes instead of reactors and spend that gas on quicker ups.I dont take gas as fast, so the the extra mineral cost of the rax is nullified by those scv's still on minerals! the 5 rax style allows constant marine production which negates the common issues with 3 reaper expand falling short on units. Hope this helps

P.S - I would be interested in some coaching (Mid-Masters Terran) after assessments
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Last edited by cruxSpoon; Sun, 15th-Apr-2012 at 2:12 PM.
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Unread Sun, 15th-Apr-2012, 2:13 PM BnetId: 794  Race: Clan: aLt  Location: Toowoomba Australia  Total Posts Made: 275 # 2
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Quote:
Originally Posted by cruxSpoon View Post
Its not a hard counter. If you read it, you can stop it though. With 3 reapers, you can have stim and combat shield finished around that time (combat shield should be first). Most people throw reactors on their rax's and this is a time when you shouldnt. Just pump those marines. Just send 1 scv out on the map down a path they would generally advance, with your marines outside your base ready to concave. If you feel you dont have enough marines pull a few scv's, and when they get close enough charge in spread BEFORE siege happens, should crush it pretty simply (think ZvT lings vs this thing). I sometimes throw down 2 extra raxes instead of reactors and spend that gas on quicker ups.I dont take gas as fast, so the the extra mineral cost of the rax is nullified by those scv's still on minerals! the 5 rax style allows constant marine production which negates the common issues with 3 reaper expand falling short on units. Hope this helps
Eh, I know how to stop a marine tank build with marines ty, wasn't asking that...
I just have different opinions on which build is better vs which. and i'd say it's 60-40 for marine tank builds in general with a huge variables in maps and micro

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 cruxSpoon:  
I was saying it for the benefit of others you might have been confusing by saying "x doesnt work"
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