Imo they should have done this long ago.. I think a lot of people stopped playing Starcraft 2 because they knew that they wouldn't ever get an easy win and cos ladder was always stressful.
Think their ladder system kinda failed as well, I had quite a few friends who were stuck at gold/plat/diamond for a few seasons and gave up after not being able to promote.
Wonder whether we'll see a complete overhaul for HOTS!
I dont get what they're saying......... Isnt it already like that? I know the favoured thing is supposed to be based off the bonus pool spent and doesnt really mean anything in terms of skill, but overall the entire league system is supposed to pitch you up against better players the more you win.
But I honestly thought the match making was quite okay for most part, dont know about league promotions etc, cause I've never been stuck in a league.
Edit: but based off targa's thread, this is already happening in SEA
Last edited by Daboo; Sat, 7th-Apr-2012 at 2:01 AM.
Many games for me are already really poorly matched atm with a huge variance in skill. I thought it was just sc2 declining as a game and fewer players on SEA. Looks like blizzard are purposely breaking matchmaking to make things ''fun'' in season 7 which is only going to make this worse.
Seriously whats the point of me playing some plat dude and getting one point then losing the very same point to someone like Mafia. They should keep matchmaking as it is for sure
I agree with SlowHands, the ladder is already like what Blizzard is implementing. One game, I'll be playing a GM, lose 2 games and I'm playing a Diamond :|
Think their ladder system kinda failed as well, I had quite a few friends who were stuck at gold/plat/diamond for a few seasons and gave up after not being able to promote.
It shouldn't be a given that you promote just cause you play. Promotion comes with improvement. SEA already has such wild variance in matchmaking, not sure how this will work out here.
I think the problem with the SEA server is that, in comparison to other servers, it is tiny. There is sure to be problems when in plat I am waiting for 5 mins for a game in the mornings.
Why would they just not merge us with KR or even NA? Yeah it would suck, but hey, better than a server with <20k players.
But, that being said, i feel you do get ground down with how slow you get promoted in this game. Unless you are like 2 levels higher than your current league, the chance of a mid season promotion is so low - like most players, i wait for the new season as my MMR has gone up, just not to the insane level necessary to convince the game i am actually a diamond player. Add to that, you have to play a heap of games, and 1 big losing streak (esp when there are some masters cruising around to "have some fun" or level a new account) and you are suddenly back where you were 50 games ago - with a shitty MMR and zero chance of promoting.
my 2c
EDIT for JoFritz below - i think it is meant for bigger servers where you can go an entire season while playing someone only in your league - which for me and you means we would go the entire season playing plats. and as we are meant to go 50-50 for the season (this season i am 135-125) it means your chances of actually getting a shot at the diamonds you need to get that promotion is pretty low. But like has been said, it will be great to see how that will work on SEA. probably no changes
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Volition - Flectere si nequeo superos, Acheronta movebo
Last edited by Volition; Sat, 7th-Apr-2012 at 10:13 AM.
wow, this is the stupidest thing i've seen blizzard do so far. The reason for having a ladder is so that you can vs people at a similar skill level to yourself rather then having to go into a custom game and hope the skill doesn't vary too much.
The reason why I enjoy winning games is because I'm fairly sure the person is within a similar skill level to me. When I win and check their league and they're a league below me I get dissapointed because it means I beat someone who I was meant to beat.
I don't see why blizzard has to has to make this change...
wow, this is the stupidest thing i've seen blizzard do so far. The reason for having a ladder is so that you can vs people at a similar skill level to yourself rather then having to go into a custom game and hope the skill doesn't vary too much.
The reason why I enjoy winning games is because I'm fairly sure the person is within a similar skill level to me. When I win and check their league and they're a league below me I get dissapointed because it means I beat someone who I was meant to beat.
I don't see why blizzard has to has to make this change...
Yeah sometimes I never know what kind of league I'll be playing against. There's been times where I have played low level gold's and then the following match mid to high level diamonds - but then again I put that down to not many players being online on SEA. Hard for me to tell sometimes whether I should be playing a higher or lower league player or I'm matched against them simply because there is no other match to be made. Guess it'll become a bit more common though.
The main positive I can see from this is that I will be able to practice against people much better than me. While that sucks for them, I get a better feel for the higher leagues and in theory should improve quicker.
However, this may well be counter-acted by playing lowbies.
If they're trying to get more people to lose their ladder fear I think the best way to do that would be to allow a reset to their account( a real one, unlike the season ends) like in iccup. But the problem with that is that it screws up the match making system, and promotes smurfing. So it's just a really awkward situation for blizzard.
SEA is always the testing ground first, and i noticed over the last 1-2 seasons, after 5 mins of searching ill end up getting master players and stuff and get +1-3 points whereas it wasnt possible before and i would have been made to kept on waiting. so i think they are just applying this to the whole world now and perhaps cutting down the wait time?
its okay for everone else but its going frustrate the players at the top like mafia who wont be getting good games, although they will get very good win ratios.
I think your right man, being a low gold myself i sometimes get matched against platinum and silvers and this could be alternating even when im only winning or losing?
___________________________________ |||Fusion Slugs | Formerly known as AmazR
The main positive I can see from this is that I will be able to practice against people much better than me. While that sucks for them, I get a better feel for the higher leagues and in theory should improve quicker.
However, this may well be counter-acted by playing lowbies.
I agree, I think it is more beneficial for the lower brackets than the higher ones. It will be a good gauge for the lowbies to get familiar with higher brackets.
The problems I have is the lower ranked people in higher brackets that will get inundated with lowbies, that and the frustration lower bracket people with have with getting absolutely crushed by higher brackets.
Quote:
Originally Posted by nirvAnA
I think they already did this for SEA.
SEA is always the testing ground first, and i noticed over the last 1-2 seasons, after 5 mins of searching ill end up getting master players and stuff and get +1-3 points whereas it wasnt possible before and i would have been made to kept on waiting. so i think they are just applying this to the whole world now and perhaps cutting down the wait time?
Most likely, maybe they did it because SEA is so much more smaller than EU and NA but now they trying it for the bigger servers (not sure if it was just for EU or all servers)
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Where I am placed currently: SEA:NA: My Crawl up the Laddershere
Last edited by Ruski; Sat, 7th-Apr-2012 at 12:00 PM.
Reason: Response
SEA is always the testing ground first, and i noticed over the last 1-2 seasons, after 5 mins of searching ill end up getting master players and stuff and get +1-3 points whereas it wasnt possible before and i would have been made to kept on waiting. so i think they are just applying this to the whole world now and perhaps cutting down the wait time?
its okay for everone else but its going frustrate the players at the top like mafia who wont be getting good games, although they will get very good win ratios.
No, I'm pretty sure what happened there was they introduced an MMR cap so the MMR can't rise above a certain point, this was due to people at the very top of GM never being able to get matches (you might remember the Huk smurfing incident because he literally couldn't get a game on his main account).
Man, so much unnecessary negativity. So occasionally you'll play a slightly less skilled opponent... quick, burn Blizzard at the stake.
To me it's more the way they make out it's a good thing that you'll no longer play people of your skill level but be vsing a rollercoaster of better/worse players. In my opinion it goes directly against the idea of a competitive ladder.
To me it's more the way they make out it's a good thing that you'll no longer play people of your skill level but be vsing a rollercoaster of better/worse players. In my opinion it goes directly against the idea of a competitive ladder.
To me it's awesome, I love playing as good opponents as will play me, custom or Ladder, not super excited to play lower players but it's part and parcel, and it mixes it up, you won't know till after the game anyway.
Everyone loves Blizzard, they just want the best for their game hence their "venting". If nothing was said after a major change like this, it would be worrying. Its a forum after all and people should be able to express what they want (civilly), I'm sure Blizzard is looking at the community's reaction on various sites and will in the end make the smart decisions like they normally do.
Guys keep in mind that Blizzard said this was a "trial" season. Many people intially opposed leagues/ranks when it first came out but it turned out to be a huge motivating factor for many casual players, and they evolved/tweaked it in the end by adding the GM league which made the "competitive players" happy.
People are definitely over reacting. They said it would mostly remain the same but just with a lil more variance. It's not like youre gonna be playing a bronze 1 game then a GM the next. Instead of playing 7-8 people in ur league in a row it might be 5 or so with 1 dude higher and 1 dude in lower league. Atm the ladder system is pretty good I think. If you have around a 50% win ratio of course you arent going to get promoted because you obviously arent very good if you are playing players in your league a majority of the time and only winning every 2nd game. I'm kinda looking forward to this as beating bad players doesnt take very long, whilst having the opportunity to verse much better players is pretty exciting, as getting demolished is wayyy more of a learning experience than losing to some dude whos around my skill level.
Lastly, most of the problem people are experiencing is on SEA. On korea im high diamond and like 17/20 games are against other high diamond players or low masters with very few exceptions unless i get around a 10+ win streak when I start playing masters players more consistantly. on SEA there just isnt enough players to consistently be playing one sort of skill level and if it means so much people to be improving to the point of being mad on a forum (not saying you are just in general) then you really shouldnt be playing on sea in the first place imo >.<
My 2c rambling
It seems to me that it could be a redundant change. "Playing lots of games" is how you get better at the game and promoted, then again can there be a situation where you are a lower league and belong at least 2 leagues higher but can't get promoted due to the sheer number of people trying to do the same thing. Getting matched against opponents slightly higher than usual is gonna help with that.
Also this does mean that people in GM will quite possibly have shorter wait times for ladder games. Being matched against low / mid masters instead of only GM / high masters. This does open up the risk for losing more points, but also gives the lower level Masters players a shot at the big time.
With all the changes coming to the ladder and newer patches, SC2 is approaching a pretty exciting time.
Last edited by Maynarde; Tue, 10th-Apr-2012 at 12:43 PM.
srry for not reading the whole thread but... i lost to s1 on ladder and he got 36 pts (inc some bonus pool) then i beat him and got 36 pts too (inc some bonus pool) but he lost 4 pts... He was favored in the loading screen zzz
srry for not reading the whole thread but... i lost to s1 on ladder and he got 36 pts (inc some bonus pool) then i beat him and got 36 pts too (inc some bonus pool) but he lost 4 pts... He was favored in the loading screen zzz
We actually wont really notice the change as much in the first week or so I reckon, everyone is favored or slightly favored at the start of the season basically, even people who you can generally beat. Its to allow your points to build up
I for one, am kind of excited for this change, it may improve the play of lower level players more rapidly, and it may also help with promotion for people who seem to be stuck in the same division for every season. I also think people, maybe thinking it is going to be more of an extreme, it's not like a bronze player, is going to be matched up against a GM any time soon.
But in both of these cases it seems only to be a pro for people whom:
1. don't ladder as much
2. don't have the ability to play as much as they would like.
3. Have such a high/low MMR they can't find people to play, to reduce waiting times for these cases.
I don't seem a problem with this idea at all, at least it can't hurt trailing it for one season.
It may take a certain amount of time to find a balance, because if it works in they way I think it does, some people may be able to fluke some wins against some higher level players and get promoted well above there weight.
What I notice happening in games with a larger difference, is that the players are sometimes operating under a different meta game (or one isnt operating under at all). So the higher player will be like "why the hell did you just attack with 10 marines at that time, its stupid and should never work you are such a bad player!" And then the other guy will go "But I won. Suck it up." Keep 'em honest I say.
Well done, you have successfully managed to break matchmaking more than it already is.
It's quite funny.
They say that they make that system so people won't "have to be at the top of their game every game". But you don't know when you can "relax" or not before the end of the game, so it seems pointless for that purpose.
I think this will be confusing for people because they won't know if they won/lost because they played well/bad (for their level) or if the opponent was really weaker/stronger. It just can give you more excuses.
The main interest I see is to help break some loosing streaks cycles by boosting a bit your confidence with a ladder win. It might also give quicker promotions I guess but that's to be seen.
For someone in the middle leagues, I welcome this change. I love going against better players because in turn, it makes me better. Even if I lose, I usually come away with something. IE - A good place to leave some defensive stalkers on map X, or how to prepare for a timing I hadnt seen until now.
So I played my placement match tonight (and again got declared a Gold scrub) and played a PvP against a slightly favoured 4-gater (which I lost, but hey I'm only Gold).
I noticed that Blizzard only penalized me -1 point, which has never happened to me before. I challenged that he was a smurf, but he vehemently denied being one, claiming that he was once a Plat who got knocked down to Gold. As far as I can see, he's not really lying about him being a legit Gold.
My question is that if he's really a Gold player like me, shouldn't I have been penalized even further in terms of points? Losing to a Favoured opponent = -10 points, but losing to this slightly favoured guy = -1 point.
I think I left a game (was looking for ZvZ and get nothing but terrans all night) where he was a league below and slightly favoured. The score was 0 points. Absolutely no change. I should have screen shotted it. Also played a bronze. I want my ten minutes back. I like the idea but haven't played enough ladder to comment, but matching bronze against anyone higher than silver is just unwise. The league differences are not linear, so hopefully they are not using linear boundaries for all MMRs.
spent 20 minutes searching for 3rd placement game with a new 4v4 team, gave up.
Quote:
Originally Posted by ZC.EvilSWAT
I noticed that Blizzard only penalized me -1 point, which has never happened to me before. I challenged that he was a smurf, but he vehemently denied being one, claiming that he was once a Plat who got knocked down to Gold.
you people and your smurf witch hunts... i get the feeling a lot of people use the word without knowing what it means
Quote:
My question is that if he's really a Gold player like me, shouldn't I have been penalized even further in terms of points? Losing to a Favoured opponent = -10 points, but losing to this slightly favoured guy = -1 point.
why -1, not understand
at this point in the season it's likely you don't have that many points to lose. point gains will be inflated and point losses will be less than normal till you hit the score your MMR says you should be at.
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i guess i need to learn how to play now...
I'm silver on both servers but yesterday on SEA, I met plat(favored), silver(slightly favored), plat(favored), silver(slightly favored), plat(favored). And on NA, I met 3 plats(2 favored and 1 slightly favored). The games vs the plats were actually quite challenging if not leaving me braindead after just a few games. The first game I won vs a plat, he was really nice but the 2nd one of NA was mad esp after he found out I was only silver. He fortunately didn't BM me and did say a gg but he said enuf to know he was upset. So for all the higher league players, I know it might be easier wins most of the time in such scenarios, but for the poor lower league ppl, we do find it quite challenging.
Juz my 2 cents.
I'm silver on both servers but yesterday on SEA, I met plat(favored), silver(slightly favored), plat(favored), silver(slightly favored), plat(favored). And on NA, I met 3 plats(2 favored and 1 slightly favored). The games vs the plats were actually quite challenging if not leaving me braindead after just a few games. The first game I won vs a plat, he was really nice but the 2nd one of NA was mad esp after he found out I was only silver. He fortunately didn't BM me and did say a gg but he said enuf to know he was upset. So for all the higher league players, I know it might be easier wins most of the time in such scenarios, but for the poor lower league ppl, we do find it quite challenging.
Juz my 2 cents.
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