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Unread Sat, 31st-Mar-2012, 7:49 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 21
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Quote:
Originally Posted by Cordance View Post
Play P make sentries hallucinate and MASS PROBE hallucinate them.
It's funny how many of these builds i used in the Plunder Down Under, including the one above.
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Unread Sat, 31st-Mar-2012, 8:02 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 22
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6 Hatch 6 Pool. I tried it, it can work!
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DT rush. The only good strategy.
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Unread Sat, 31st-Mar-2012, 8:52 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 23
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Naniwa style worker rush.
You can only use one hand, other must be on the table, with your head resting on it.
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Unread Sun, 1st-Apr-2012, 12:07 AM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 24
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4 hatch pool but get drones in his min line and attach when their harvesters are about to and deny them saw someone do this quite funny . . they guy raged then raged some more
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Unread Sun, 1st-Apr-2012, 12:45 AM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 25
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Quote:
Originally Posted by Aequitas View Post
My favorite has to definetly be no gas terran: you just make a shit tonne of marines and win with micro/macro. you will want to have a lot of macro oc's for mules, and late game suicide most of your workers and live just off your 20-30 ocs. If you find this build too hard, get a little bit of gas and study stim/shield. it will make this build a lot easier.
Shamefully enough, I almost got beaten once with his 1 Rax FE transition to 9000 rax mass Marine. Thankfully, Siege Tanks and BF Hellions are more than enough to kill his clumped up marines.

Quote:
Originally Posted by iRLProAnnn View Post
Try killing your own nexus with probes.
This statement gave me a good idea for a troll build. You open standard, (1 Gate 1 Cyber) then you save up like 500 minerals after the scout has left or is killed, then you send a probe to another spawn point or an expansion that is far away from your mian base, then you kill your nexus and your buildings and remake your buildings using that probe you sent earlier on the expansion where you sent your probe at.

So if the opponent decides to attack, they will think that you are still on your destroyed base, while actually you are currently happily mining off your new one.
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Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
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Unread Sun, 1st-Apr-2012, 1:37 AM BnetId: [TCP]KiaSu.234  Race: Clan: TCP  Location: Singapore  Total Posts Made: 413 # 26
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Quote:
Originally Posted by faithHunter View Post
Shamefully enough, I almost got beaten once with his 1 Rax FE transition to 9000 rax mass Marine. Thankfully, Siege Tanks and BF Hellions are more than enough to kill his clumped up marines.
shameful enough... I lost to that strat..... :P

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 ToRDjvillian:  
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Unread Sun, 1st-Apr-2012, 2:56 AM BnetId: Kami.118  Race: Location: ON Canada  Total Posts Made: 11 # 27
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P Fortress FE. Protoss uses cannons to FE, why dont you use planetaries to FE? Seems simple enough. Then transition into mass turret/ Pforttress and turtle till you reach the enemy base and wreck them. Hilariously, the counter to this is creep.
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Unread Sun, 1st-Apr-2012, 3:31 AM Race: Total Posts Made: 3 # 28
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I have actually lost to mass raven... it's sad to say but its actually really hard to deal with nonstop turret and hunter seeker missile spam as zerg (masters z player here).
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Unread Sun, 1st-Apr-2012, 7:14 AM BnetId: Extraught.525  Race: Location: australia  Total Posts Made: 27 # 29
SPGDoG
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PROBE RUSH
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Unread Sun, 1st-Apr-2012, 7:20 AM Who's Who:   BnetId: mGGNemesis. 653  BattleTag: 14350  Race: Clan: mGG  Location: Singapore  Total Posts Made: 1,822 # 30
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lolz this reminds me of a recent 4v4 game I had vs 4 terrans. All 4 terrans scv rushed 2 of my allies. It was 2 base workers fighting with the initial 4T scvs. My other ally and I took one look at it... I went 2 gate to pump zealots to help them... and my other ally did my favourite bit. He flew to gold and continued from there. I saved the replay just for the luls.
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Unread Sun, 1st-Apr-2012, 7:44 AM Race: Location: Sweden  Total Posts Made: 73 # 31
Dumbledore
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6 pool! ( make 6 spawning pools)

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 ToRSmotPokingFish:  
the best 6 pool :D
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Unread Sun, 1st-Apr-2012, 8:45 AM Race: Clan: QED  Location: Mount Isa, Australia  Total Posts Made: 232 # 32
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- Mine out 450 minerals
- Build 1 SCV
- ^ take your SCV over the other side of the map (Build a CC and float to the corner of a map)
- return the remaining of your scv's back to their start position
- Let opponent kill your main + SCV's
- Act like you don't know wtf is going on.
- ????????
- Profit
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Unread Sun, 1st-Apr-2012, 8:50 AM BnetId: Akilos.136  Race: Clan: AxS  Location: Cebu City, Philippines  Total Posts Made: 183 # 33
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get an engineering bay as fast as you can lift your CC then build PF in his base while repairing it works against toss
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Unread Sun, 1st-Apr-2012, 9:47 AM BnetId: Kami.118  Race: Location: ON Canada  Total Posts Made: 11 # 34
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Quote:
Originally Posted by Dumbledore View Post
6 pool! ( make 6 spawning pools)
Lmao I did this once. In BW when I was really new I only played terran. When i tried zerg I though spawning pools were like rax's, so I made 3 spawning pools.
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Unread Sun, 1st-Apr-2012, 9:55 AM BnetId: EsKy.309  Race: Location: Sydney, Australia  Total Posts Made: 59 # 35
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Play as protoss. Every build is a troll build.

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 ToRDjvillian:  
 Bloodmyst:  
Bloodmysts seal of approval. haha!
 MooZfY:  
 ToRSmotPokingFish:  
<3
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Unread Sun, 1st-Apr-2012, 12:07 PM BnetId: Bielsko. 626  Race: Location: Adelaide, Australia  Total Posts Made: 68 # 36
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Macro nexus into fast mass phoenix + mothership in PvZ
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Unread Sun, 1st-Apr-2012, 1:07 PM Race: Location: Greenland  Total Posts Made: 9 # 37
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Unread Sun, 1st-Apr-2012, 5:29 PM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 38
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Drop ground mode vikings from medivacs.
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Unread Sun, 1st-Apr-2012, 5:30 PM BnetId: Larotac.257  Race: Location: Brisbane, Austrlia  Total Posts Made: 23 # 39
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i've done a " 4 hatcheries before pool" build and defended a 4gate, try doing that
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Unread Sun, 1st-Apr-2012, 5:37 PM BnetId: Cabracan.120  Race: Location: Christchurch, New Zealand  Total Posts Made: 382 # 40
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Quote:
Originally Posted by Crankenstein View Post
Drop ground mode vikings from medivacs.
And then land mules in their base, mine their resources, pick the mules up in the medivac and lift the vikings to guard it all the way back to your base. That way if it becomes a split map your'e already several hundred minerals ahead.

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