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Unread Tue, 20th-Mar-2012, 2:53 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 1
iMSystem
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Quote:
Originally Posted by aLtStallion View Post
I just wanted to say what Chadmann said about map specifics is a great point. This is something players up to grandmasters even won't notice little things on a map such as on MLG tda i believ it is that has the low ground between the main and the 3rd so reapers and blink stalkers can go into the main another way.
Correct me if I am wrong, but I believe that little ramp thing is removed from the Blizzard Version of TDA
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Unread Tue, 20th-Mar-2012, 2:56 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 2
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Quote:
Originally Posted by System View Post
Correct me if I am wrong, but I believe that little ramp thing is removed from the Blizzard Version of TDA
The MLG maps on SEA are outdated.

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 syfChadMann:  
Gold minerals on Metalopolis?.. :P
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Unread Tue, 20th-Mar-2012, 3:07 PM Race: Location: SE QLD  Total Posts Made: 237 # 3
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Just a couple things:

Casters making sure they are paying attention to the game. There were a few times when the main caster was on another screen typing something for quite a lenghty period with the camera sitting in FoW, while the co-caster was still calling action.

Also, if the situation arises if someone is solo casting, they need to keep the casting going, or at least keep talking about something. A few times (especially early game) there were long quiet periods which were a bit awkward.

Other than that, it was pretty good viewing!
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Unread Tue, 20th-Mar-2012, 3:12 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 4
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Quote:
Originally Posted by SQL.yang View Post
The MLG maps on SEA are outdated.
yea I abused this in PvZ in seacl :P
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