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View Poll Results: Should there be a DoTA 2 Subforum?
Yes 100 68.97%
No 27 18.62%
Maybe 18 12.41%
Voters: 145. You may not vote on this poll

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Old Wed, 11th-Apr-2012, 2:21 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 1
MazEi
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I'll think of a contest I guess or maybe some of you have a suggestion? I don't wanna make it something so that people subscribe to my yt or twitch channel or something like that since that's just wrong to me.
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Old Wed, 11th-Apr-2012, 6:11 PM BnetId: Tonsh. 510  Race: Location: Wollongong, Australia  Total Posts Made: 31 # 2
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Finally got my beta key!
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Old Wed, 11th-Apr-2012, 7:23 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 3
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I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.

Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge difference.
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Last edited by Antel0pe; Wed, 11th-Apr-2012 at 7:23 PM. Reason: Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge differenc
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Old Thu, 12th-Apr-2012, 12:44 AM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 4
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Quote:
Originally Posted by Antelope View Post
I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.
obviously u dont know how the game works very well. 220 gold doesnt make a huge difference late game. but it does early game.
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Old Thu, 12th-Apr-2012, 10:02 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 5
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Quote:
Originally Posted by Antelope View Post
I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.

Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge difference.
When you die, you lose money, as well as giving money to your opponents. So it's a bigger difference then 200 gold. Plus while dead, you're not getting money or xp, so they are getting even further ahead.

Once game I died on lvl 3 to a lvl 3. By the time I got back to the lane he was lvl 5 and i was still 3.



I have been putting off using Anti-Mage and Storm Spirit, because I know they are OP. But after my 5 game losing streak, I gave SS a try, and managed to go 10-4. He was harder to use then I thought, but still not that difficult. Ult in, 1 auto attack, then oracles, 1 auto attack, w, 1 auto attack, q, 1 auto attack. And i forgot the name of that item that does damage, but that at the end if that wasn't enough.
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Old Wed, 11th-Apr-2012, 7:54 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 6
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Well if you die but the team wins the team fight, then its fine, but if you die and nothing comes out of it, then it's kinda like just free exp and gold for the opponent.
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Old Thu, 12th-Apr-2012, 9:03 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 7
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am in the beta now - EchoFive on steam
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Old Thu, 12th-Apr-2012, 10:50 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 8
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Quote:
Originally Posted by ToREchoFive View Post
am in the beta now - EchoFive on steam
yeah... ToR dota team inc?

Im trying to play morphling atm, cause he seems really neat. He seems to have really exceptional mobility with waveform, and you can just hit d when running to suddenly go up to 3k hitpoints.

Annoying the one game I played it I laneshared with a windrunner who (with better speed, range and attack speed) decided they needed to last hit everything in sight, so no good form for my carry ><
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Old Thu, 12th-Apr-2012, 12:00 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 9
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Quote:
Originally Posted by |Erasmus| View Post
yeah... ToR dota team inc?

Im trying to play morphling atm, cause he seems really neat. He seems to have really exceptional mobility with waveform, and you can just hit d when running to suddenly go up to 3k hitpoints.

Annoying the one game I played it I laneshared with a windrunner who (with better speed, range and attack speed) decided they needed to last hit everything in sight, so no good form for my carry ><
yeah that would be good, playing with pubs is pretty boring. morphling seems pretty good, i been just playing all different ones, mostly gankers.
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Old Thu, 12th-Apr-2012, 9:19 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 10
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Hmmm, I think 1 contest I'll do is for someone who can make me an overlay for my stream. Another one I'm still not sure what.
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Old Thu, 12th-Apr-2012, 10:22 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 11
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Storm spirit is fun to play! I never played anti mage though, seems pretty cool.

I randomed earthshaker, and he felt really slow, especially because I'm used to playing carry heroes. But once you get boots on him, he starts to feel really cool. And whats more, you feel so powerful all the time.

This game becomes insanely more fun when you have proper teams, as opposed to people going 4 carries and a support lol. The matchmaking seemed to have taken a nose dive last week, even though times were down to 1 minute to find a game the quality of game was just really bad (people choosing teams like the one mentioned above..a team with rikki clinkz,drow and ursa lol). But the last two days, times are back to 3 minutes for a game, but the games are fun so I'd take this anyday.

Edit: And magic wands are awesome! I used to think they were useless, but running back after a gank, they are so helpful because of the extra bit of health they give you while you run back to the tower. The number of times they've saved my life o.0

Last edited by Daboo; Thu, 12th-Apr-2012 at 10:25 AM.
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Old Thu, 12th-Apr-2012, 10:27 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 12
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I dunno. I've been playing with friends for the past few weeks, so if we lose, its just us.

I find playing Venomancer fun. It just somehow is.
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Old Thu, 12th-Apr-2012, 10:44 AM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 13
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I just play Zeus, Antimage . I try to stay away from strength heroes though. All i do for Zeus is w, auto attack a bit then finish off with W. If that doesn't kill them I usually finish with my ult. Or I just farm a lot and KS everyone with my ultimate
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Old Thu, 12th-Apr-2012, 10:53 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 14
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Quote:
Originally Posted by Antelope View Post
I just play Zeus, Antimage . I try to stay away from strength heroes though. All i do for Zeus is w, auto attack a bit then finish off with W. If that doesn't kill them I usually finish with my ult. Or I just farm a lot and KS everyone with my ultimate
omg zeus is the ultimate KSer!! Especially like the ones that cruxiz is talking about!

+1 to ToR Dota!!
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Old Thu, 12th-Apr-2012, 11:05 AM Who's Who:   BnetId: iMMaFia.376  Race: Location: Sydney  Total Posts Made: 539 # 15
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Good game.
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Old Thu, 12th-Apr-2012, 12:00 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 16
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In-house in-house in-house in-house!
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Old Thu, 12th-Apr-2012, 12:01 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 17
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yeah, how about later today? or the weekend? The sc2sea channel is filling up quite nicely.
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Old Thu, 12th-Apr-2012, 12:03 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 18
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Saturday like the last time
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Old Thu, 12th-Apr-2012, 12:15 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 19
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after playing quite a bit of dota 2. i wish that dota 2 had the same animation as dota 1 where everything was clear as hell. 1 good example is Earthshaker. u can tell when he echo slams in dota 1. this freaking huge wave of yellow light is so epic. the echo slam in dota 2 is. -.- i dont even know when ES casts his echo slam. The animation for epicentre is the same. Sandking used to have this green light at his tail signalling the casting of epi centre. Now he just spasms on the spot and the animation that comes out is -.-. It's really quite hard to tell when u're in a major gangbang and that 0.5s of actually looking at whether he's casting is the key to whether u're able to disable him before he casts. i also miss the distinctive sound of veno's shadow strike. now it's quite hard to tell if im hit or not as u dont have those green numbers popping out of your head. (but if im not wrong u still have some numbers popping out of your head.)

stuff i like about dota 2 is the quick buy system and the skill system where u're able to see the exact cooldowns of each skill. i also like the find match system. Garena is such a pain in the ass and laggy. and also dota 2 allows u to rejoin after u disconnect which is pretty dam good.
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Old Sat, 14th-Apr-2012, 9:06 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 20
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+ [Dota 2 Update - April 12, 2012] +
GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.


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