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View Poll Results: Should there be a DoTA 2 Subforum?
Yes 100 68.97%
No 27 18.62%
Maybe 18 12.41%
Voters: 145. You may not vote on this poll

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Unread Mon, 7th-May-2012, 12:03 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 1
Torniquet
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He should of kept running around and had the courier bring a Healing Potion to him. @ Lich with skull chasing.

Last edited by Torniquet; Mon, 7th-May-2012 at 12:07 PM.
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Unread Fri, 4th-May-2012, 4:30 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 2
JoFritzMD
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Should make the courier a glorious unicorn that changes the ingame music to this:
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n


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 Bash:  
lol!
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Unread Sat, 5th-May-2012, 9:29 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 3
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Quote:
Originally Posted by JoFritzMD View Post
Should make the courier a glorious unicorn that changes the ingame music to this:
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n
I've found your unicorn -
+ Show +
Click the image to open in full size.
, they're a perfect match!

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 JoFritzMD:  
it's beautiful
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Unread Fri, 4th-May-2012, 8:01 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 4
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http://cloud.steampowered.com/ugc/55...D449CA7A3B3E3/
http://cloud.steampowered.com/ugc/55...7AA312E8549B2/
http://cloud.steampowered.com/ugc/55...233CE6642BB6A/
There's the backpack screenshots. Didn't get one of the hat I received.
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Unread Sat, 5th-May-2012, 9:26 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 5
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Last edited by Torniquet; Sat, 5th-May-2012 at 9:36 AM.
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Unread Sat, 5th-May-2012, 1:57 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 6
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So people up for another inhouse/pubstomp today? at the same time as last week?
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Unread Sat, 5th-May-2012, 3:14 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 7
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what time?
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Unread Sat, 5th-May-2012, 3:29 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 8
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7pm tonight for us i think mate. I should be able to make it.
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Unread Sat, 5th-May-2012, 4:26 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 9
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me too.

ps anyone having this issue where the game bugs out your curser? its really weird, and it persists after i close dota
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Unread Sat, 5th-May-2012, 6:06 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 10
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Cruxis created the game guys come join. sc2sea
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Unread Sun, 6th-May-2012, 9:44 AM Race: Location: SE QLD  Total Posts Made: 237 # 11
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Played plenty of inhouses last night - really enjoyable, especially the captains picking players.

Shout out to the guys for saying we should mix the teams up, and then picking the exact same teams in the next game lol!
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Unread Sun, 6th-May-2012, 9:52 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 12
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+ [WoDotA Top 2 Weekly promotion] +
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Unread Sun, 6th-May-2012, 10:17 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 13
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I think we need a way to balance/random the teams. It did seem a bit one sided for most of them.
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Unread Sun, 6th-May-2012, 10:26 AM Race: Location: SE QLD  Total Posts Made: 237 # 14
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Quote:
Originally Posted by cruxis View Post
I think we need a way to balance/random the teams. It did seem a bit one sided for most of them.
That's why we did captains pick - but you picked the same team The last game we played was mixed up quite a bit though.
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Unread Sun, 6th-May-2012, 11:17 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 15
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Quote:
Originally Posted by UHF View Post
That's why we did captains pick - but you picked the same team The last game we played was mixed up quite a bit though.
I only rememeber what characters were on my team, not the players that were playing them. :P
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Unread Sun, 6th-May-2012, 3:01 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 16
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Quote:
Originally Posted by cruxis View Post
I only rememeber what characters were on my team, not the players that were playing them. :P
then the better captain won! i take care of my players. :P
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Unread Sun, 6th-May-2012, 10:29 AM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 17
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Quote:
Originally Posted by ToREchoFive View Post
ps anyone having this issue where the game bugs out your curser? its really weird, and it persists after i close dota
I get that same issue from sc2. Also persists once i close it. :S

Quote:
Originally Posted by UHF View Post
Shout out to the guys for saying we should mix the teams up, and then picking the exact same teams in the next game lol!
That was pretty funny haha.
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Unread Mon, 7th-May-2012, 12:00 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 18
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That bonus clip was awesome. The number 1 was meh. Guess there's some competition between wodata and DC, given that it's still the beta and not too many people playing, the good stuff gets split up and we get a lot of fillers in both.
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Unread Thu, 10th-May-2012, 8:51 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 19
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Dota 2 9th May Patch – Content Analysis

+ [Update Notes] +
GAMEPLAY
- Enabled Phantom Lancer in Captain's Mode.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
- Alchemist: Fixed night vision being too small.
- Alchemist: Fixed Unstable Concoction damage being too small.
- Bane: Fixed being unable to nightmare non-hero units.
- Batrider: Fixed Flamebreak to not trigger Sphere.
- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
- Beastmaster: Fixed base damage being slightly too low.
- Brewmaster: Fixed attack range being 138 instead of 128.
- Brewmaster: Fixed critical strike working against wards.
- Brewmaster: Fixed base HP regeneration (0.25->0.75).
- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
- Clockwerk: Fixed Power Cogs bounty being too small.
- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
- Clockwerk: Fixed Rocket Flare reveal aoe.
- Clockwerk: Fixed Power Cogs having very small night vision.
- Crystal Maiden: Fixed Crystal Nova vision.
- Dark Seer: Fixed Vacuum tree aoe destruction being too big.
- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
- Invoker: Fixed Chaos Meteor burn damage being a little too low.
- Juggernaut: Fixed Omnislash selection aoe being slightly too big.
- Lifestealer: Fixed Feast working against wards.
- Lone Druid: Fixed base HP regeneration (0.25->0.5).
- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
- Lone Druid: Fixed Entangling Roots working on wards.
- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
- Morphling: Fixed being able to heal under Ice Blast.
- Nevermore: Fixed Requiem of Souls travel distance being too small.
- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
- Puck: Fixed attack range.
- Puck: Fixed channel time on level 4 Phase Shift.
- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
- Riki: Fixed Blink Strike not guaranteeing a backstab proc.
- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
- Slardar: Fixed Crush duration on creeps.
- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
- Spiritbreaker: Fixed base Intelligence.
- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
- Fixed Force Staff cast range (600->800).
- Fixed Bloodstone charge loss from 30 to 33%.
- Fixed Shiva's Guard blast radius.
- Fixed Manta invulernability duration (0.23->0.1).
- Fixed Tranquil Boots broken movement speed being too low.
- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
- Fixed Ghost's frost attack missing 15 bonus damage.
- Fixed minor inaccuracy on dire range upgraded creeps bounty.
- Fixed Ogre Mauler having 3 extra armor.
- Fixed Spirit Bear bounty being too low.
- Fixed Greater Boar unit level.
- Fixed Healing Ward vision radius.
- Fixed Lycan Wolves giving too much XP.
- Fixed Freezing Field ground slow aoe being slightly off.
- Fixed Heaven's Halberd's disarm not being dispellable.

UI
- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
- Added free camera control for Spectators and Replays (dota_free_camera in the console).
- All events involving player-controlled units now show up in the combat log.
- Added new Director event for when Roshan spawns.

VISUALS
- Fixed smoke of deceit not making some heroes invisible (it was visual only).
- Added healing overhead messages to Dazzle and Omni

BOTS
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
- Bots will now only buyback after the laning phase is done.
- Vengeful Spirit bot will now use Nether Swap to interrupt channels.
- Bots will now forget whether a hero is an illusions or not when they lose sight of it.
- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
- Made bots doing something else more responsive to Push ping requests.
- Made bots more wary about trying to farm lanes with enemies potentially nearby.
- Made Razor a carry for now to help him get selected more.
- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
- On Easy, bots will no longer preferentially attack real heroes rather than illusions
- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
- Bots that are healing in the fountain will no longer run out to meet their courier.

Last edited by Torniquet; Thu, 10th-May-2012 at 1:17 PM.
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Unread Mon, 7th-May-2012, 3:39 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 20
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Wow, this is so broken. Hopefully there's a patch for it. But on the otherhand, LOL!

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