I've only recently ventured into laddering and from what I've gathered from various sources, the messages in this thread are spot on - you can go from bronze to at least gold with just 1 build per matchup, if you work on nailing the macro every single time.
My question is, what are solid builds that I could use against each race? So far, I've just got a Marine/Marauder opening that transitions into Marine/Tank after the initial push at ~50 supply. I'm using it in every matchup and my success/failure is always dependent on whether or not I nail the macro.
I've only recently ventured into laddering and from what I've gathered from various sources, the messages in this thread are spot on - you can go from bronze to at least gold with just 1 build per matchup, if you work on nailing the macro every single time.
My question is, what are solid builds that I could use against each race? So far, I've just got a Marine/Marauder opening that transitions into Marine/Tank after the initial push at ~50 supply. I'm using it in every matchup and my success/failure is always dependent on whether or not I nail the macro.
That's a bit of a tech deviation to go from marauders to tanks (all the gas that went to marauders could be going to an earlier factory and more tanks)
Marauders are awesome vs protoss (the place of tanks is in the early game as part of a 111).
Here are some that I'm either using now, or helped me a lot until recently
TvT ThorZaiN's marine tank (Day[9] Daily #394)
TvZ ThorZaiN's marine drop (Day[9] daily #402)
TvP anyone's standard MMM with ghosts later
Timing attacks:
TvT 111 tank viking or 111 hellion/marine elevator
TvZ 111 hellion/marine elevator or marauder hellion
TvP 111 banshee all in
My question is, what are solid builds that I could use against each race? So far, I've just got a Marine/Marauder opening that transitions into Marine/Tank after the initial push at ~50 supply. I'm using it in every matchup and my success/failure is always dependent on whether or not I nail the macro.
A build that I have been using for each matchup is the 1 rax expo. However, the part after the command center changes for different matchups.
For example, for TvP, I will add 3 extra raxes quickly after i get my command center but delay my gases so I will have enough marines to hold off rushes such as the 4 gate.
For TvZ, I will get gases around 21 and essentially do a delayed hellion opener while transitioning into marine/tank/medivac with a quick third.
For TvT, I will do a delayed 1/1/1, getting both gases at 19 and getting a viking out asap, followed by a raven if the banshee comes, medivacs if it doesn't. (this works because the time spent getting the cc is made up by the distance from his starport to your base) If your opponent does a marine/tank all in you will have to abuse the high ground in order to hold him off. The trickiest build to hold off with this is the 1/1/1, as his will be faster than yours, but don't be afraid to pile on the bunkers, as you will have extra money from mules. The bunkers will either delay his push and give you time to catch up on army or make your defenses much stronger when he pushes out.
I gave a lot more information for the TvT variation I use, but that is because pulling it off in TvT is a lot tighter than TvP or TvZ as you have to defend slightly beyond the logic; If he rushes, build bunkers.
Anyway, the build goes;
10 depot, 12 rax, 15 oc, 16 depot, the usual
around 18-19 supply, with constant marine/scv production, lay down your cc when you can afford it.
The build varies from there.
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