Meatex:
My econ didnt get nuked much, I saved my drones each time a nuke went off (which is hard to do as you need to find a tiny dot at each base) but rather 3 nukes kills a hatch, 1 nuke kills geysers.. and you can chain nuke.
Goose: It seems this way, however you can still win when a T gets a 4th / 5th with broods if he isnt doing this style. This feels impossible however due to the nature of nukes forcing you to back off, which he can do forever, and all the while your losing stuff each time you engage...
Neozxa: I know i didnt expressly state this in the OP, but when T does this style (youll see if you watch the replay) they dont just put their ghosts in the middle of map and let them get surrounded. like i said, he camped hard, had simcity like crazy, and had tanks. You cant simply "a-move into his base" against that kind of play.
The best you could hope for would be to send in 2-3 ultra followed by 40 banes and rally lings. This is coin flippish, and will not always work (especially if they already have marauders worked into their composition, which they should if your heading towards ultra).
Neozxa: I know i didnt expressly state this in the OP, but when T does this style (youll see if you watch the replay) they dont just put their ghosts in the middle of map and let them get surrounded. like i said, he camped hard, had simcity like crazy, and had tanks. You cant simply "a-move into his base" against that kind of play.
The best you could hope for would be to send in 2-3 ultra followed by 40 banes and rally lings. This is coin flippish, and will not always work (especially if they already have marauders worked into their composition, which they should if your heading towards ultra).
Watched the replay somewhat. Just wanted to emphasize some things: His bases are very vulnerable to harrasment, preferably Mutalisk Harass. Even though he HAS Ghosts that can snipe, if you can somehow force him to spread out his Ghosts or Marines to defend against Mutalisks, it will leave his front center vulnerable, and you can somewhat attack and attempt to take out some vital units such as Tanks and Ghosts. He has many expansions that have little to no anti air.
Also, you should try Nydus Worming his main and try to kill some structures on his main or 3rd.
And BTW, why in the world did you leave that game? You still had a chance to win.
I know how it feels to deal with a Turtling Terran. I once played a game against a passive Terran who walled in his natural and sieged up in front of his base. I tried throwing away many Lings, Blings, Broods, etc. to the point where I have literally no more larvae left, and no more resources left. I died to a push later on.
One point where Zergs haven't really explored yet is Nydus Worm Usage. How many times do you see Zergs at least having a Nydus Network on their base? Rarely, but Nydus Worms could be the solution to deal with this pesky Turtling play. Maybe.
I'm sorry I can't help you any further. I'm playing on the Starter Edition so I can't try out the unit editor and try to simulate the army composition the had against some Zerg unit compositions. (Since the Starter Edition only lets you play as Terran on specific maps).
P.S.: Don't rage/QQ like that. It really makes you look bad when someone watches that match. No offense.
P.S.S: I was looking at the income tab when the dropped a couple of MULES. Holy Sh*t Batman. The Mineral income for the Terran literally doubled. O.o
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