What implications would the Phoenix buff have ? Does this mean they can literally kite Mutalisks forever now? (before they could already do so quite well, now even better?)
Yeah, literally exactly that, before we only had 1 extra range than a muta, so kiting was actually quite difficult to do without taking hits if the zerg was good at running around -> turning around to attack -> run away -> turn around to attack. With the upgrade we will have 3 range on them which will make it piss easy.
I think more protoss are going to go Colossus Phoenix now O_O
Collosi pheonix compositions were alrdy pretty cost innefficient vs ghost-viking-MMM. Paying 400/300 for an upgrade that really doesnt change all that much at all (the vikings still just face-rape the collosi while the phoenix do relatively piss-weak dmg to them, leaving you with usually a bunch of energyless phoenix after every fight because theyve been EMPd) I dont think would even be remotely worth it compared to normal HT/archon + collosi + gateway compositions.
I'm Terran and for some reason I like this patch. About time they did something with MULES on Gold. This is the right decision Blizz should be making IMO (Making MULES mine the same amount of minerals on gold as they do on regular mineral patches). From what I read on the Ghost Snipe Nerf, it can be said that Blizz wants to make Ghosts more of an anti-spellcaster unit. The Phoenix range upgrade will probably make Ling Muta a lot weaker in general, and we will see Protosses going for Phoenixes AND maybe even Carriers since you also get Carrier tech for teching to Fleet Beacon.
i think i have done enough ranting, now i have good sleep my thoughts on this patch:
Terran Mules on gold no one can complain about, its been a long time coming
Snipe nerf, i think this was a bit drastic, i think a simple cool down on snipe would of sufficed as if you get too many ghosts you cannot invest in other tech.
As i have not played much protoss i do not know the problems protoss face with mutas, but they could kite with pheonix, i think this upgrade will be good, but it seems the tech would need to be 'rushed' to get it out before mutas, also MOAR MOTHERSHIPS I HOPE
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
I'm Terran and for some reason I like this patch. About time they did something with MULES on Gold. This is the right decision Blizz should be making IMO (Making MULES mine the same amount of minerals on gold as they do on regular mineral patches). From what I read on the Ghost Snipe Nerf, it can be said that Blizz wants to make Ghosts more of an anti-spellcaster unit. The Phoenix range upgrade will probably make Ling Muta a lot weaker in general, and we will see Protosses going for Phoenixes AND maybe even Carriers since you also get Carrier tech for teching to Fleet Beacon.
Yes. He was ******* retarded in RA3 and he's ******* retarded now.
Anyway about the changes...
Gold bases are still kinda dumb but I like the mule change. Mules on gold bases are imbalanced. No one can argue this intelligently. GSL got rid of gold bases recently and we still got 3 terrans in the RO8 so I think we're doing pretty good.
Snipe change is kinda frustrating but understandable. Also makes me feel a lot better about using the scroll wheel trick for snipes (with 10 ******* snipes to kill a broodlord now you kinda have to!)
Don't really care about phoenixes, you never see fleet beacons in PvT anyway (and if you do the Terran is probably dead anyway)
Last edited by ROOT`iaguz; Sat, 11th-Feb-2012 at 2:57 PM.
I think a lot of the reason golds will always be better for terran is because the mule can still mine over the scvs mining the gold base so they still mine it out quicker and get more minerals per minute than other races, also because terran is pretty reliant on minerals and gas isnt as much of an issue unless theyre going mech the more minerals they have the better, where as for zerg or protoss its not highly uncommon to see 1 or 2k minerals banked but have gas as their limiting factor, but I spose atleast they changed it somewhat
I don't think phoenix needed a buff, but at the same time I really don't think this buff will change much. When you consider you have to get a fleet beacon, and then buy the upgrade and research time, by that point in the game mutas should already have done their job if used correctly, and the zerg will probably have switched tech on their 4-6 base economy.
The mule change and ghost nerf makes me all warm and fuzzy inside as a zerg. Is it too drastic? I don't know, but I'm not gonna complain
ok my point of view as a protoss player seeing these is this
mule nerf needed to happen to keep gold bases in the game
snipe decrease needed to happen as zvt late game looked really one sided
phenox nerf as pender said the upgrade most likly won't get used but in the situation they go muta and you've got phenox already its something nice to add in and should help the micro issues vs muta
APM change cool as i like to see the spam apm
game play wise I think the big change will be in TvZ late game with ghosts now longer just killing everything. PvZ i think we will see less muta plays unless you go a non stargate build and they go 3 base muta but even then them switching into muta isnt a massive issue i think it'll allow your 3 stargate play end game that phenox pumping is a viable option with the range increase buff so I believe less mutas will be used and it'll be more curropter heavy plays late game.
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