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Unread Sat, 11th-Feb-2012, 12:18 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 81
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Quote:
Originally Posted by crAzerk View Post
What implications would the Phoenix buff have ? Does this mean they can literally kite Mutalisks forever now? (before they could already do so quite well, now even better?)
Yeah, literally exactly that, before we only had 1 extra range than a muta, so kiting was actually quite difficult to do without taking hits if the zerg was good at running around -> turning around to attack -> run away -> turn around to attack. With the upgrade we will have 3 range on them which will make it piss easy.

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 inFeZa:  
Correct. Not to mention the lag trying to kite mutas then they turn around, and you're trying to chase without flying directly at them and then they just turn around and poof goes all your phoenix.
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Unread Sat, 11th-Feb-2012, 12:38 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 82
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I think more protoss are going for Colossus Phoenix now O_O
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Last edited by MooZfY; Sat, 11th-Feb-2012 at 12:41 PM.
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Unread Sat, 11th-Feb-2012, 12:41 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 83
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Quote:
Originally Posted by zoomforyou View Post
I think more protoss are going to go Colossus Phoenix now O_O
Collosi pheonix compositions were alrdy pretty cost innefficient vs ghost-viking-MMM. Paying 400/300 for an upgrade that really doesnt change all that much at all (the vikings still just face-rape the collosi while the phoenix do relatively piss-weak dmg to them, leaving you with usually a bunch of energyless phoenix after every fight because theyve been EMPd) I dont think would even be remotely worth it compared to normal HT/archon + collosi + gateway compositions.
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Unread Sat, 11th-Feb-2012, 12:49 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 84
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Quote:
Originally Posted by fur View Post
http://www.twitch.tv/avilo/b/308157534

Avilo ranting about the latest changes. For those who a good rage.
Is that guy retarded, hahahaha.
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Unread Sat, 11th-Feb-2012, 1:15 PM BnetId: wTlzq.495  Race: Clan: wT  Location: Singapore  Total Posts Made: 207 # 85
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seems like the zerg deathball of BL,corrupters and infestors have another problem other than the mama vortex now :P
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Unread Sat, 11th-Feb-2012, 1:42 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 86
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I'm Terran and for some reason I like this patch. About time they did something with MULES on Gold. This is the right decision Blizz should be making IMO (Making MULES mine the same amount of minerals on gold as they do on regular mineral patches). From what I read on the Ghost Snipe Nerf, it can be said that Blizz wants to make Ghosts more of an anti-spellcaster unit. The Phoenix range upgrade will probably make Ling Muta a lot weaker in general, and we will see Protosses going for Phoenixes AND maybe even Carriers since you also get Carrier tech for teching to Fleet Beacon.


Patch conclusion:
+ Show +
GOOD FOR PROTOSS, BAD FOR TERRAN, EEEEEEYEAAAAHHHHH


Quick Comments
 Rageboredguy:  
Psy reference :D
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Unread Sat, 11th-Feb-2012, 1:50 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 87
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 Xenomorph:  
iOrly o_O
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Unread Sat, 11th-Feb-2012, 1:52 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 88
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i think i have done enough ranting, now i have good sleep my thoughts on this patch:

Terran Mules on gold no one can complain about, its been a long time coming

Snipe nerf, i think this was a bit drastic, i think a simple cool down on snipe would of sufficed as if you get too many ghosts you cannot invest in other tech.

As i have not played much protoss i do not know the problems protoss face with mutas, but they could kite with pheonix, i think this upgrade will be good, but it seems the tech would need to be 'rushed' to get it out before mutas, also MOAR MOTHERSHIPS I HOPE
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Unread Sat, 11th-Feb-2012, 1:53 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 89
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Quote:
Originally Posted by neozxa View Post
I'm Terran and for some reason I like this patch. About time they did something with MULES on Gold. This is the right decision Blizz should be making IMO (Making MULES mine the same amount of minerals on gold as they do on regular mineral patches). From what I read on the Ghost Snipe Nerf, it can be said that Blizz wants to make Ghosts more of an anti-spellcaster unit. The Phoenix range upgrade will probably make Ling Muta a lot weaker in general, and we will see Protosses going for Phoenixes AND maybe even Carriers since you also get Carrier tech for teching to Fleet Beacon.


Patch conclusion:
+ Show +
GOOD FOR PROTOSS, BAD FOR TERRAN, EEEEEEYEAAAAHHHHH
It will be better for mothership tech, not carrier. nobody goes carrier.... except for me.
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Unread Sat, 11th-Feb-2012, 1:55 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 90
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IS DAVID KIM HIGH?
lol
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Unread Sat, 11th-Feb-2012, 1:57 PM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 91
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Quote:
Originally Posted by SQLTt.inFeZa View Post
It will be better for mothership tech, not carrier. nobody goes carrier.... except for me.
I had a dude do carriers (and basically nothing else but shitloads of cannons!) the other day But that's bronze, so what can you do, lol
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Unread Sat, 11th-Feb-2012, 2:04 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 92
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Quote:
Originally Posted by Asrathiel View Post
I had a dude do carriers (and basically nothing else but shitloads of cannons!) the other day But that's bronze, so what can you do, lol
You maybe played vs me. n_n you need a billion cannons to stay alive.
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Unread Sat, 11th-Feb-2012, 2:17 PM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 93
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Seem like reasonable changes.

Question regarding Phoenixes, Graviton Beam would also have increased range from the upgrade?
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Unread Sat, 11th-Feb-2012, 2:30 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 94
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Quote:
Originally Posted by Eddie View Post
Seem like reasonable changes.

Question regarding Phoenixes, Graviton Beam would also have increased range from the upgrade?
Highly, highly doubtful. Although it would make the (assumed)400/300 investment more worth it if that was the case.
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Unread Sat, 11th-Feb-2012, 2:39 PM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 95
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Quote:
Originally Posted by SQLTt.inFeZa View Post
You maybe played vs me. n_n you need a billion cannons to stay alive.
lol, you smurfing in bronze??
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Unread Sat, 11th-Feb-2012, 2:40 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 96
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Quote:
Originally Posted by Dox View Post
Is that guy retarded, hahahaha.
Yes. He was ******* retarded in RA3 and he's ******* retarded now.

Anyway about the changes...

Gold bases are still kinda dumb but I like the mule change. Mules on gold bases are imbalanced. No one can argue this intelligently. GSL got rid of gold bases recently and we still got 3 terrans in the RO8 so I think we're doing pretty good.

Snipe change is kinda frustrating but understandable. Also makes me feel a lot better about using the scroll wheel trick for snipes (with 10 ******* snipes to kill a broodlord now you kinda have to!)

Don't really care about phoenixes, you never see fleet beacons in PvT anyway (and if you do the Terran is probably dead anyway)

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 Peleus:  
Great reply

Last edited by ROOT`iaguz; Sat, 11th-Feb-2012 at 2:57 PM.
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Unread Sat, 11th-Feb-2012, 3:11 PM BnetId: 562  Race: Total Posts Made: 356 # 97
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Wow, great to see an awesome terran give intelligent (seemingly) unbiased insight into the patch, well done iaguz.
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Unread Sat, 11th-Feb-2012, 3:18 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 98
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I think a lot of the reason golds will always be better for terran is because the mule can still mine over the scvs mining the gold base so they still mine it out quicker and get more minerals per minute than other races, also because terran is pretty reliant on minerals and gas isnt as much of an issue unless theyre going mech the more minerals they have the better, where as for zerg or protoss its not highly uncommon to see 1 or 2k minerals banked but have gas as their limiting factor, but I spose atleast they changed it somewhat
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Unread Sat, 11th-Feb-2012, 3:21 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 99
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I don't think phoenix needed a buff, but at the same time I really don't think this buff will change much. When you consider you have to get a fleet beacon, and then buy the upgrade and research time, by that point in the game mutas should already have done their job if used correctly, and the zerg will probably have switched tech on their 4-6 base economy.

The mule change and ghost nerf makes me all warm and fuzzy inside as a zerg. Is it too drastic? I don't know, but I'm not gonna complain
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Unread Sat, 11th-Feb-2012, 3:32 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 100
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ok my point of view as a protoss player seeing these is this

mule nerf needed to happen to keep gold bases in the game
snipe decrease needed to happen as zvt late game looked really one sided
phenox nerf as pender said the upgrade most likly won't get used but in the situation they go muta and you've got phenox already its something nice to add in and should help the micro issues vs muta
APM change cool as i like to see the spam apm

game play wise I think the big change will be in TvZ late game with ghosts now longer just killing everything. PvZ i think we will see less muta plays unless you go a non stargate build and they go 3 base muta but even then them switching into muta isnt a massive issue i think it'll allow your 3 stargate play end game that phenox pumping is a viable option with the range increase buff so I believe less mutas will be used and it'll be more curropter heavy plays late game.
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