The stats bit is kinda weird...it's almost like the staff had a retro gaming night and then realised what an awesome game D2 was, so backtracked to make it the same...
Haha. Who knows, that could be the case.
I would assume a lot of these changes are either because of player behaviour that wasn't expected or desired, ie. The Cauldron and Cube removals, or because players railed against the new systems, ie. the new Skill system.
Personally I think the new skill system is awesome and I want it to stay. It's the sort of system that I'd been envisaging for a while as a way forward for the genre, so yes, I'm a little biased.
I think the removal of the Cauldron and Cube is a wrong move. If you want us to go back to the town, give us a good reason to go back. Make us want to return, don't force it as a chore. How you do that, I'm not sure because I'm currently brain dead, but it's also not my job.
The new Skill system I can understand from a streamlining viewpoint. I think the minimum number of stats you can get away with is 3 and still have an interesting system. (Health, Attack and Defense for anyone wondering)
Mayo, you're main issue with the beta was the lack of difficulty, right?
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