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Old Fri, 6th-Jan-2012, 9:21 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 1
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Quote:
Originally Posted by |Erasmus| View Post
I haven't watched any of the replays, so please take what I'm saying right here with a grain of salt:

Most of the things mentioned in the first replay of ghost are not suspicious or unusual EXCEPT for the timing. Sending a probe out to make a pylon, then pulling it back to be safe is fine, but he did it as the army was approaching. Moving the stalker around is okay. Reapers are common, moving it back down once the standard reaper timing has passed is also just smart play (but it's said it looked like it was mirroring the path of another unit)...

Also spreading your defenses at the natural is just smart. Ghost timings are good, ESPECIALLY on maps like metal where you don't need vision up a ramp to emp the sentries/immortals. So you need to spread. If it's a standard timing push, he maybe looked at his clock and realised it's about right for that and needs to be defensive and spread his units.

It may have looked suspicious (the lack of scouting is rather huge, admittedly), and while I respect Nemo's analysis, I wouldn't feel comfortable accusing unless I see someone who really plays/understands TvP at a very high level comment on the timings as to whether they actually make any sense for ghost without being able to see the terran units.
Erasmus. I'm really open to the idea of being wrong on the subject, really, but at least watch the replays before giving such an opinion. This is really a serious subject and you can't just comment on the games like that without putting at least some effort on analyzing it.

Beside, wolf, timber, V_andetta, delete12, Nirvana all play whether or and are and have given some opinions on those timings and analysis.
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Old Fri, 6th-Jan-2012, 9:36 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 2
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Quote:
Originally Posted by Nemo View Post
Erasmus. I'm really open to the idea of being wrong on the subject, really, but at least watch the replays before giving such an opinion. This is really a serious subject and you can't just comment on the games like that without putting at least some effort on analyzing it.

Beside, wolf, timber, V_andetta, delete12, Nirvana all play whether or and are and have given some opinions on those timings and analysis.
I didn't realise quite how many new posts there were... all those images make for insane amounts of scrolling. Maybe we should spoiler all the analysis with images so we can flick through a thread and open them when we want to read it.

But looking back at delete... he just said all the things I did. The timings were right. He pre split his army as soon as the units were idle. He moved his stalker at the time of a standard push after that 2 rax opening. The movements don't make sense to be actively stopping the reaper.

So he didn't scout and he randomly chronod warp gates. Since it's been brought up enough times, Timber has a reputation for being a bit cheesy. He does a lot of one base play. The 1 gate expand is a greedy(ish) build. He's unlikely to be behind in economy by doing it. So in a certain way, eliminating the scout and chronoing the warp gates after expanding makes sense against Timber specifically.

No scout at all in one game seems bad cause he could just randomly died to a cloak banshee, and as you said, he never makes observers. He obviously had a robo for immortals though, so maybe he is fine relying on chronoboosting one out if necessary.

Just going to second nirvana and say that his play is a bit odd. It's a little suspicious that a GM would do so little scouting when there's so much variation in builds that Terrans can do. The no scouting replay may have just been an off game. More replays would be nice.
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