I haven't watched any of the replays, so please take what I'm saying right here with a grain of salt:
Most of the things mentioned in the first replay of ghost are not suspicious or unusual EXCEPT for the timing. Sending a probe out to make a pylon, then pulling it back to be safe is fine, but he did it as the army was approaching. Moving the stalker around is okay. Reapers are common, moving it back down once the standard reaper timing has passed is also just smart play (but it's said it looked like it was mirroring the path of another unit)...
Also spreading your defenses at the natural is just smart. Ghost timings are good, ESPECIALLY on maps like metal where you don't need vision up a ramp to emp the sentries/immortals. So you need to spread. If it's a standard timing push, he maybe looked at his clock and realised it's about right for that and needs to be defensive and spread his units.
It may have looked suspicious (the lack of scouting is rather huge, admittedly), and while I respect Nemo's analysis, I wouldn't feel comfortable accusing unless I see someone who really plays/understands TvP at a very high level comment on the timings as to whether they actually make any sense for ghost without being able to see the terran units.
Erasmus. I'm really open to the idea of being wrong on the subject, really, but at least watch the replays before giving such an opinion. This is really a serious subject and you can't just comment on the games like that without putting at least some effort on analyzing it.
Beside, wolf, timber, V_andetta, delete12, Nirvana all play whether or and are and have given some opinions on those timings and analysis.
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