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Unread Thu, 5th-Jan-2012, 8:57 AM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 1
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Zealot charge

I was watching inside the game and someone asked an interesting question about Zelot charge. Will there ever be a time when people start to manually use Zelot charge individually. Which was instantly laughed down however I thought about this a little harder...

You can click on and off auto cast on Zelot charge. There are times when you dont want Zelots charging. If you have a group of zelots selected and cast charge you have to click on a unit. This is not that useful. All your zelots charge a single target. However some more interesting results come from moving closer to an army then turning on charge. Also slicing zelots and charging into an army you can see as you approach produces some interesting results as well. It really did get me wondering if this one of those areas where micro could significantly increase a protoss performance.
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Unread Thu, 5th-Jan-2012, 9:36 AM BnetId: HTXypha. 331  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 71 # 2
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tbh i always wondered why protoss never turn it off and manaully do it more often once a few more zealots are in range, often see them caught on each other as they often charged the same target.
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Unread Thu, 5th-Jan-2012, 9:39 AM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 3
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so much effort, but yes, i think there may be a time where people micro the autocast on charge. I remember day9 talking about zealot archon against banelings - when the banelings come, have the zealots charge backwards to escape the banelings, and let the archons take care of them

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 Stallion:  
pretty much my thoughts too
 asdfSchnitzel:  
Im going to do that on ladder right now! =D
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Unread Thu, 5th-Jan-2012, 9:51 AM BnetId: ToRTrusty  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 152 # 4
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I went through a phase of doing this, but when sh** starts hitting the fan, I couldn't keep up (apm too low :<)

IT really helps in big engagements vs terran.
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Unread Thu, 5th-Jan-2012, 9:53 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 5
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Quote:
Originally Posted by delete12 View Post
so much effort, but yes, i think there may be a time where people micro the autocast on charge. I remember day9 talking about zealot archon against banelings - when the banelings come, have the zealots charge backwards to escape the banelings, and let the archons take care of them
charging onto what, though?

Can see charging them one at a time though to reduce splash from banes. That would be pretty epic in itself.

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 asdfSchnitzel:  
I think it means charging onto ur own units/building then stopping before you do much dmg
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Unread Thu, 5th-Jan-2012, 2:55 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 6
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Unread Thu, 5th-Jan-2012, 2:57 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 7
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if u dont see pro player do it often dont think anyone will even try doing it.
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Unread Thu, 5th-Jan-2012, 3:11 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 8
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Quote:
Originally Posted by Shieldz View Post
if u dont see pro player do it often dont think anyone will even try doing it.
This is exactly why I bring it up because as far as Ive seen no one has talked pros and cons about using charge not automatically.
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Unread Thu, 5th-Jan-2012, 3:15 PM BnetId: HTXypha. 331  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 71 # 9
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I'd say between, blinks, splitting HT, storming, forcefielding and positioning collossus, I doubt most players would find the spare apm to manually Zealot charge aswell.
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Unread Thu, 5th-Jan-2012, 3:46 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 10
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Quote:
Originally Posted by |Erasmus| View Post
charging onto what, though?

Can see charging them one at a time though to reduce splash from banes. That would be pretty epic in itself.
just any friendly unit near the back of the army, like the probe you bring along to build pylons or another zealot. I'm pretty sure zealots can just charge to a friendly unit without attacking it


edit: nevermind just tried it out, zealots friendly-fire when they friendly-charge

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 asdfSchnitzel:  
But you stop atk before too much dps done

Last edited by xGKingdelete; Thu, 5th-Jan-2012 at 3:51 PM.
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Unread Thu, 5th-Jan-2012, 3:47 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 11
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Quote:
Originally Posted by delete12 View Post
just any friendly unit near the back of the army, like the probe you bring along to build pylons or another zealot. I'm pretty sure zealots can just charge to a friendly unit without attacking it
yep they can its just no1 ever does it cos protoss has more important things to worry about than our mineral dump unit
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Unread Thu, 5th-Jan-2012, 3:50 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 12
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Its a lot of extra micro i'd imagine, not in itself but on top of everything else. Plus I always saw zealots as ling slicers/shit in the way of the good expensive stuff toss doesnt want me to kill, not a unit you would micro the hell out of
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Unread Thu, 5th-Jan-2012, 3:52 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 13
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Originally Posted by neatnoicepls View Post
Its a lot of extra micro i'd imagine, not in itself but on top of everything else. Plus I always saw zealots as ling slicers/shit in the way of the good expensive stuff toss doesnt want me to kill, not a unit you would micro the hell out of
That's mostly the idea I have with zealots. A nice meatshield that CAN do a lot of damage if they connect, but not the real damage dealers of the army.
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Unread Thu, 5th-Jan-2012, 4:51 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 14
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I like to turn charge off when I tell my zealots to attack a CC or rocks just in case. Does that count?
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Unread Thu, 5th-Jan-2012, 5:27 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 15
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Quote:
Originally Posted by JoFritzMD View Post
I like to turn charge off when I tell my zealots to attack a CC or rocks just in case. Does that count?
Its something which more than I think Ive seen before.
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Unread Fri, 6th-Jan-2012, 7:40 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 16
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I toggle it off so I can get a surround on terran units. stops their stutter stepping when zealots encase them.

like send 4-5 zeals to attack front, leave 12 or so to keep moving around the flank while my stalkers attack from front, toggle charge on an boom, terrans surrounded.
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Unread Sat, 7th-Jan-2012, 2:13 AM BnetId: Akilos.136  Race: Clan: AxS  Location: Cebu City, Philippines  Total Posts Made: 183 # 17
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personally I toggle it off just so that they don't get killed before my army gets there. I switch them on for killing some remaining units. Although...I do tend to leave it alone.
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Unread Sat, 7th-Jan-2012, 5:55 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 18
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Hmmm,

So appreantly if you delay charging and activate when more zealots are in range (as opposed to a zealot or two activating thier charge at a time) you can get a better surround on armies?

It's really annoying to see your zealots charging around behind the zealots already attacking.
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Unread Tue, 10th-Jan-2012, 9:13 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 19
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Quote:
Originally Posted by TCPLemminks View Post
Hmmm,

So appreantly if you delay charging and activate when more zealots are in range (as opposed to a zealot or two activating thier charge at a time) you can get a better surround on armies?

It's really annoying to see your zealots charging around behind the zealots already attacking.
It's similar to using zerglings/banes, when you flank them slightly then a click to get a surround.
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