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Unread Thu, 29th-Dec-2011, 2:48 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 1
PulseSPR
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Tourneys Joined: 2
Please analyze my TvP

Hello, this is a protoss player wanting to switch to terran.

Are there any improvements that I can make? What mistakes have I made? Just generally, how was my gameplay?

This is Terran vs Protoss on Tal'darim Altar, and I lost, Ghost is ranked 1st in masters division.

Thanks in advance!
Attached Files
File Type: sc2replay TvP vs Ghost L.SC2Replay (41.8 KB, 1 views)

Last edited by PulseSPR; Thu, 29th-Dec-2011 at 2:57 PM.
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Unread Fri, 30th-Dec-2011, 5:11 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 2
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Quote:
Originally Posted by PulseSPR View Post
Hello, this is a protoss player wanting to switch to terran.

Are there any improvements that I can make? What mistakes have I made? Just generally, how was my gameplay?

This is Terran vs Protoss on Tal'darim Altar, and I lost, Ghost is ranked 1st in masters division.

Thanks in advance!
PulseSPR vs Ghost

League: Unknown
Map: TDA
Length: 16:47
Version: 1.4.2

Replay Analysis

Overview of the game

You both speak Korean and I do not understand Wish I knew Korean , will probably start learning it when I have time, really packed life right now!

You go for 1 rax gasless FE while the toss goes for gate -> Nexus -> gas -> cybernetics core (weird build by the toss btw)

You go for 3 rax + 1 gas to transition into bio smoothly while the toss plays really greedily and transitions into a standard 3 gate robo

You poke and prod thinking of going for a stim timing push, smartly scans (revealing a ton of sentries) and smartly moves back. Gosu.

You go for +1 while he goes for double forge + charge + HTs

You both get a third and he has upgrade + tech advantage over you despite you having food advantage

He hides his colossus from you and you do not posses the tech required to attack head-on with his army , attacks head-on anyway and your army gets crushed. Until this point, you were playing well.

You gg and the game is over.

Now, let us analyse what could have been improved and the major mistakes that costed you the game.

3:43 Your scouting SCV reaches his base. Sees 1 gateway + a newly built assimilator + a cybernetics core going down after the nexus. Very greedy play. However, your SCV leaves too quickly

Click the image to open in full size.

4:46 No stalkers / zealots to deny scouting and if you have stayed, you could've seen all the chrono boosts spent on Probes (very greedy play) , the amount of gas mined ( from 2 assimilators ). Information is actually really important and you should've either stayed to look out for these OR hide your SCV at the third/fourth base to do a sneak scouting after awhile.

Click the image to open in full size.

5:44 The scv that would remain un-used for the rest of the game

Click the image to open in full size.

6:36 He only had 1 stalker while you have 11 marines, if you've scouted before (above) you'd have known and could've put up some pressure and potentially crippling your opponent / ending the game!

Click the image to open in full size.

9:04 Awesome gosu move, scanning even though your stim is complete and moving back just as quickly when you notice the amount of sentries

Click the image to open in full size.

12:25 He's going for a double forge upgrade style that you did not notice with this scan but you saw something very important - the archon. By 9:04 the immortal + sentries should have prompted you to go for ghosts because generally a army with alot of immortals + sentries can be easily crippled by good emps! With the archon, it's a MUST to get ghosts or you'll be really behind.

Click the image to open in full size.

12:39 You are already with ghost tech but it is a tad later than you'd have wanted it. Plus you should be noticing that this stalker in your vision has 1-1 at this timing which tells you the toss is going for double forge chrono upgrades. When you see this, you have to immediately throw down a 2nd ebay and armory to go for double upgrades too or else your upgrades will be too much behind for the rest of the game and it will require you insane micro to overcome the toss's army.

Click the image to open in full size.

15:02 His view vs your view, you could have scanned to see what tech he has instead of constantly scanning his army at the top of the ramp which you already know pretty well what's there!

Click the image to open in full size.
Click the image to open in full size.

16:07 Finally a battle occurs and you pull off decent EMPs but you mismanaged your engagement + ghosts. You should have scanned the top before moving your ghosts in to EMP instead of moving up for vision before EMP-ing, you would've pulled off better EMPs and could have not lost the bulk of your ghosts! In this same picture, he's 2-2.

Click the image to open in full size.

16:11 You 0-1, see what I meant when I say you need a double Ebay + armory immediately above?

Click the image to open in full size.

16:26 Your vision. You have spent too much scans on his army instead of his tech + expansion decisions and thus with insufficient information, decided to attack up the ramp with 2-2 against 0-1 at his natural ( which is actually a very bad decision). By now the game is pretty much over because you do not have the raw biopower + tech to beat his army in a head-on battle but you still did go ahead. I guess this is due to inexperience in this matchup and I'm sure you will learn along the way and do much better! Afterall, you didn't do too much of a bad job against a rank 1 masters

Click the image to open in full size.

16:47 As you gg, your initial scouting SCV has remained idle for way too long

Click the image to open in full size.

Strong point
  • Really good macro, you were ahead (food-wise for most of the game!)
  • Good decision making with scans as to whether to engage or not (at least early-mid game)
  • Good feel of the amount of production buildings you should have at early-mid game
  • Decent Ghost control

What could be improved
  • More scouting! You need to scout more in order to make better decisions! You got behind alot in the above game alot due to lack of scouting!
  • When you see a sentry heavy army + immortals with little zealots / stalkers, you should consider tech switching to Ghosts, if you watch the replay, if you switch to ghost right as you see that army composition, there'll be an AWESOME timing around 11 minutes where there'll be high templars ( with insufficient energy for storms ) and generally very little zealots/stalkers where your MMM+ghost can do some insane damage to the protoss!
  • At the start of the game, you put your marines diagonally near the ramp (nearer to your CC) instead of on the ramp and vertically. You should put the marines vertically on the ramp spread out to abuse the ramp sight advantage so that when stalkers try to poke your marines, they'll get hit first before they gain sight of the marines!
  • Before you engage the enemy, consider making a concave formation instead of staying balled up as it may cost you the game!

Generally, I would say you are playing a very good TvP except that your scouting is insufficient and can be improved alot!

I can't say about your ability to micro/macro at the same time aka stutter stepping and being able to do perfect macro at the same time because it is not demonstrated in this game! But in any case, that is a very important skill to have!

Major points that costed you the game (aka when the game started to go in favour of protoss)
  • Not scouting the major things that you needed to know and therefore not giving the correct responses like responding to
-Heavy sentry army
-Colossus transition
-His REALLY greedy playstyle that should've been punished by you
  • Forgetting major upgrades
-Combat shield was forgotten until very late into the game! In alot of games, that could have saved you alot of marines if there was more engagements!
-Your Ebay was not upgrading for quite some time during the game, but that is minor compared to combat shields
  • Incorrect decision at 16+ minutes, I assume you panic-ed as soon as you saw his army and is not really experienced at the TvP game decision making
-You should not have engaged at that ramp and scanned it multiple times
-Spend a scan at the third which I have posted a screenshot showing how you did not have any vision of it
-Once you see that base and his army positioning, what you could have done to gain an advantage would be to swing your army around to the third, prepare to carpet bomb EMP the choke from nat-3rd

* If he engages, your carpet bomb will give you an advantage + he would'nt be able to get your ghost because he does not have a ramp defensive advantage!
** If he does not engages, simply deny that third and go back to defend, get a 4th
*** Gosu move if you can pull it off - Get a nuke, hit the third, prepare the carpet bomb the choke from nat-3rd and place a nuke there, this'll give you the definite opportunity to deny the third, get back home to defend, get a 4th and secure your advantage for the rest of the game!
  • You dont always have to use scans to scout an army composition, instead of that you should stim a marine foward (50 minerals only!) to gain a glimpse of the army composition! You could have had alot more resources if you spent less scans early-mid game.
-General rule of thumb for playing a terran --> Use more MULES at the early-mid stages to get resources to match inject larvae + chrono boost
--> Later stages of the game, use scans instead of MULES to gain sight to position army / scan cloaked enemy units/ scout hidden bases

In any case, I feel you've played a decent game against a rank 1 Masters player! Good job and continue improving and become a GOSU!

Hope this helps and give me some feedback as this is my first try! In any case, can anyone recommend me something that can edit the photos and actually have it appear? I tried photo bucket but the editing does not seem to stay when I post the photos here!

Quick Comments
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Last edited by aLtMrFool; Fri, 30th-Dec-2011 at 5:40 PM.
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