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Unread Mon, 10th-Jan-2011, 2:48 PM BnetId: Gunpla.267  Race: Location: Sydney  Total Posts Made: 9 # 8
SystemZer0
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Quote:
Originally Posted by Avelestar View Post
Yeah, I have huge troubles with late game macro. I just don't know how many buildings I can support for each mining base :\. Is there some kind of equation you can use to know how many buildings you can support? I'm pretty good at keeping everything building (gotta work on doing it during harass micro though), but I'm always afraid of building too much stuff, or just don't even think to add on buildings.
Personally, I do 3 production building per base.

Quote:
Originally Posted by Avelestar View Post
Do you mean by spending scans? I don't see how I could get a unit in there late game to scout, without sacrificing a medivac or a whole bunch of troops trying to break in. Perhaps I should do a drop and scout at the same time?
Yes, use scans and if u can get a viking or 2 because they can -
1. scout
2. overlord hunting
3. sniping queens
4. hit open xpos

Quote:
Originally Posted by Avelestar View Post
I am TERRIFIED of mutas. If I set up a contain I need to have marines with my tanks, else they just get picked off...which in turn leaves my base defenseless to muta harass. How do I deal with this?
Trust your own units!
Marines makes multas look silly. Seriously, 2 marines > 1 multa ...
Thors are hard counter to multas, cost by cost.
Vikings are not a counter to multas!

You Tube
You Tube

Soo, 5 turrets and 10 marines per xpo = multa free zone ^_^
Zerg will prob need 20 multas to break that and is NOT a good trade.
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