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Unread Mon, 10th-Jan-2011, 8:50 AM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 1
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Quote:
Originally Posted by SystemZer0 View Post
Another thing is ur macro, u should have at least 5 rax, 2 factory and 2 starports by the time u have 3 bases but u had 3k minerals and 2 k gas instead >_<
Yeah, I have huge troubles with late game macro. I just don't know how many buildings I can support for each mining base :\. Is there some kind of equation you can use to know how many buildings you can support? I'm pretty good at keeping everything building (gotta work on doing it during harass micro though), but I'm always afraid of building too much stuff, or just don't even think to add on buildings.

Quote:
Originally Posted by SystemZer0 View Post
Also, abit more scouting wouldnt hurt either...
Do you mean by spending scans? I don't see how I could get a unit in there late game to scout, without sacrificing a medivac or a whole bunch of troops trying to break in. Perhaps I should do a drop and scout at the same time?

Quote:
Originally Posted by SystemZer0 View Post
Just from ur replays u had tanks with seige mode and ur hellions have put the zerg on defense, should have gone and set up a contain then.
I am TERRIFIED of mutas. If I set up a contain I need to have marines with my tanks, else they just get picked off...which in turn leaves my base defenseless to muta harass. How do I deal with this?

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Thank you all. Now that I've got the time to play again (because exams are over, and I got my new mouse/keyboard...the old ones were about to die and barely registered) I would really like to start playing well, instead of just puttering around in platinum 3raxing people.

Last edited by PantlessPete; Mon, 10th-Jan-2011 at 10:49 AM.
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Unread Mon, 10th-Jan-2011, 2:48 PM BnetId: Gunpla.267  Race: Location: Sydney  Total Posts Made: 9 # 2
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Quote:
Originally Posted by Avelestar View Post
Yeah, I have huge troubles with late game macro. I just don't know how many buildings I can support for each mining base :\. Is there some kind of equation you can use to know how many buildings you can support? I'm pretty good at keeping everything building (gotta work on doing it during harass micro though), but I'm always afraid of building too much stuff, or just don't even think to add on buildings.
Personally, I do 3 production building per base.

Quote:
Originally Posted by Avelestar View Post
Do you mean by spending scans? I don't see how I could get a unit in there late game to scout, without sacrificing a medivac or a whole bunch of troops trying to break in. Perhaps I should do a drop and scout at the same time?
Yes, use scans and if u can get a viking or 2 because they can -
1. scout
2. overlord hunting
3. sniping queens
4. hit open xpos

Quote:
Originally Posted by Avelestar View Post
I am TERRIFIED of mutas. If I set up a contain I need to have marines with my tanks, else they just get picked off...which in turn leaves my base defenseless to muta harass. How do I deal with this?
Trust your own units!
Marines makes multas look silly. Seriously, 2 marines > 1 multa ...
Thors are hard counter to multas, cost by cost.
Vikings are not a counter to multas!

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Soo, 5 turrets and 10 marines per xpo = multa free zone ^_^
Zerg will prob need 20 multas to break that and is NOT a good trade.
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Unread Mon, 10th-Jan-2011, 4:01 PM BnetId: Flatline.250  Race: Location: Singapore  Total Posts Made: 19 # 3
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Quote:
Originally Posted by SystemZer0 View Post
Soo, 5 turrets and 10 marines per xpo = multa free zone ^_^
Zerg will prob need 20 multas to break that and is NOT a good trade.
Having 1000 minerals in defence at each expo is really wasteful. When you go on the attack, your army will be at least 1000 minerals smaller than his and his mutalisks that you 'neutralised' would be able to join in his defence. Chances are that your army would be pretty much crushed against numerical superiority of about 20+ food.

Then when you look back the replay, ask yourself: would my push have succeeded if i had 20, or 40 more marines?

What you should be doing is forcing the mutalisks into a defensive position where they have to stand and fight instead of simply harrassing. Or you can stifle his gas economy from the get-go by constantly harrassing his mineral line and forcing him to divert gas into say, baneling or hydra production.
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