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Unread Sun, 18th-Dec-2011, 9:00 PM Who's Who:   BnetId: ggazz.565  Total Posts Made: 237 # 11
Snx`Azz
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Quote:
Originally Posted by nirvAnA View Post
we definitely want you and moonglade to play in this somehow but since you guys dont have a "real" SEA team its hard to include you without unfairly boosting the strengths of one of the teams, especially if you're joining just to play in the SEACL.

One of the solutions around this would be to let you and glade join as "seasonal mercenaries" in the lowest ranked teams in the pro-league/clan division. That would make things more interesting as well as provide a more level playing field. Suggestions are welcome.
If you want to include everyone in this, there is a way it can be done, however I do not know how to address the 'minimum set amount/format of player vs player or all-kill style'.

'SEA Pyramid Clan/Team League Season Challenge'

There are three ways to challenge:

1. You can challenge any team from your current line or 2 ranks above a single tier.

2. Before challenging someone from the line above, you have to win against a team in the line you are in or defend your current team position in the previous instance.

3. You can challenge any team who is placed on the right side of you and the players above. When the challenger wins they can take the place of the other team. When placed on the very left of the right, only the teams above can be challenged. This reveals both a horizontal and a vertical shift.

Essentially:
Tier 1 A (1st)
Tier 2 D (4th) C (2nd) B (3rd)
Tier 3 J (10th) I (9th) H (8th) G (7th) F (6th) E (5th)
Tier 4 S (19th) R (17th) Q (16th) 0 (15th) N (14th) M (13th) L (12th) K (11th)

<1st Place>
> . > . > . <Tier Leader> ^
> . > . > . > . > .> . > . <Tier Leader> ^
> . > . > . > . > .> . > . > . > . > . > . > .> . <Tier Leader> ^

All teams move right or up for wins.
All teams move left or down for losses.

This system promotes continuous improvement within clan teams, and creates a competitive environment. It also allows all teams to 'have a go' against some of the stronger ones within their same tier.

Here is an example of how this works:
- If Team O challenges team H, and team O wins, then team H and O will switch.

Now you might be thinking, 'well wouldn't i always just challenge the team on top first?'

The answer is no, because whilst you may challenge 'any team in your tier level' ONLY the TOP 2 Teams PER TIER may challenge a tier above. Additionally, you might find it more strategic to challenge a team only 1 actual rank higher rather than the tier leading team or a tier above.

How mercenaries work with this system:
- Each team is allowed 1 mercenary, however only Tier 3 teams may acquire a mercenary (Tier 4 teams will not be competitive enough for strong mercenaries).
- Mercenaries are allowed to leave current team at any time and pursue only another Tier 3 team who is scheduled to defend.

This structure allows for teams to grow and have more dedicated mercenaries. This is because a team with a strong pickup will most certainly reach tier 2 at some point, and it would be in the mercenaries best interest to remain with a higher tier team. The option to leave is a fair one, as the mercenary would have to start from a lower position more often than not should they choose to leave the current team.

Incentive structures should be as follows for clan/teams(example):
- Most Improved Team(s)?
- Top 4 Playoffs?

Half the prizes should be allocated to ranks 1/2 throughout the entire season after 2/3 weeks, (example):
- Tier 1 team receives a weekly $10-25 for each successful defense of maintaining rank.?
- Tier 2 teams that successfully defeats a Tier 1 team receive a $10-$25 bonus including the rank up.?

Please discuss, as I feel this is the most flexible structure given what I have read.

Last edited by Snx`Azz; Sun, 18th-Dec-2011 at 9:16 PM.
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