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SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > [ZvP] Need Help With Void Ray/Zealot
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Unread Fri, 9th-Dec-2011, 10:12 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 4
crAzerk
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I would love to see some responses from the top Zergs here, I seem to be losing quite a bit to Stargate FFE openers lately as well.
The most annoying I've seen is on maps where you can't check their natural's gases, and he denies OL scout into his main, so you really can't be sure what he's doing... then he does a delayed double Stargate rush (waits for 3 VRs + a few Phoenix) which even if you anticipate (with for example, 1 Spore at each base and an extra Queen) is pretty hard to hold without proper AA like Hydras.

I'll just have a look at your replay to see if you make similar mistakes to me.

+ [Pointers] +
  • Zero scouting on your part. You want to be sending in an OL at about 7-8 mins to check his tech path. It's good to have another OL to check his expo's gas timings as well
  • The lack of scouting led to your 4 (blind) spines
  • Drone count was abit low, can afford to go up to 50 I believe (generally recommended go to 55 then react). He wasn't very good in probe production, typical Protoss may have more/equal probes than you already (at the time of push)
  • Started mining 2nd gas way too early. This resulted in you floating a good 400-500 gas for no reason. Use it if you mined it! Upgrades, Lair, etc.
  • A basic Roach Hydra force would have easily thwarted his push. Lack of AA clearly cost you the 3rd even though his push was really small for a 10minute timing.
  • No real creep spread. If you had creep connecting to your 3rd your Queens would have made it to clear his Voids.
  • Macro Hatch isn't hotkeyed (until much later)
  • Spread creep with your extra Queens!
  • Didn't think you were that far behind even after losing your 3rd simply because he wasn't really macroing that hard either. You could have taken a 4th together with retaking your 3rd, and go for a higher Drone count at 200/200. 56 is way too little.
  • Roach Hydra isn't very good against Colussus Stalker VR deathball, especially offcreep where you can't get a solid concave. You're gonna need Corruptors to snipe those Colussi, or Infestors for Fungal /NP
  • Virtually no upgrades after 0-1. Upgrades are VERY important especially against a Protoss who's going double Forge >< Protoss army is already stronger than Zerg army without upgrades (evenly matched), when they have upgrade advantage, you have no chance.
  • Injects really slipped throughout the game, Queens were at full energy. Injects are essential for Zerg macro, without them, you can't reproduce fast.


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Last edited by crAzerk; Fri, 9th-Dec-2011 at 10:15 PM.
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