Are we going to be playing standard format? Haven't played MTG since Ravnica, have there been any significant rule changes since then (besides renaming mechanics)?
I quit magic last year some time, but have fun you guys! =)
Quote:
Originally Posted by noobinater
Are we going to be playing standard format? Haven't played MTG since Ravnica, have there been any significant rule changes since then (besides renaming mechanics)?
Main rule change is that combat damage no longer goes on the stack. You used to be able to react to combat damage, now you can't. Honestly in the new sets it isn't a huge deal, because there aren't cards that you would really want to use right before damage goes on, you can just Giant Growth your dude after blockers are declared. Basically as soon as you say "1 point to Deadly Recluse and 3 to Giant Spider" the damage is applied.
Oh and you'll need to learn about planeswalkers. (unique/legendary) Permanent cards that do all kinds of crazy things and have loyalty counters. You can use 1 ability per turn as a sorcery at the cost of loyalty counters (some abilities add counters, some take), when your planeswalker is out of loyalty counters he goes to the discard pile. Any spell that can target a player can target a planeswalker (but you must say targetting my opponent and redirecting damage to his planeswalker), and when you attack with a creature you must declare if you are attacking your opponent or the planeswalker.
Removed from the game = exiled
The board = battlefield (so instead of "as enters play" its "as enters the battlefield")
I quit magic last year some time, but have fun you guys! =)
Main rule change is that combat damage no longer goes on the stack. You used to be able to react to combat damage, now you can't. Honestly in the new sets it isn't a huge deal, because there aren't cards that you would really want to use right before damage goes on, you can just Giant Growth your dude after blockers are declared. Basically as soon as you say "1 point to Deadly Recluse and 3 to Giant Spider" the damage is applied.
Oh and you'll need to learn about planeswalkers. (unique/legendary) Permanent cards that do all kinds of crazy things and have loyalty counters. You can use 1 ability per turn as a sorcery at the cost of loyalty counters (some abilities add counters, some take), when your planeswalker is out of loyalty counters he goes to the discard pile. Any spell that can target a player can target a planeswalker (but you must say targetting my opponent and redirecting damage to his planeswalker), and when you attack with a creature you must declare if you are attacking your opponent or the planeswalker.
Removed from the game = exiled
The board = battlefield (so instead of "as enters play" its "as enters the battlefield")
Also note that a planeswalker named "Jace" is very imba, imagine Colossus that shoots air.
I quit magic last year some time, but have fun you guys! =)
Main rule change is that combat damage no longer goes on the stack. You used to be able to react to combat damage, now you can't. Honestly in the new sets it isn't a huge deal, because there aren't cards that you would really want to use right before damage goes on, you can just Giant Growth your dude after blockers are declared. Basically as soon as you say "1 point to Deadly Recluse and 3 to Giant Spider" the damage is applied.
Oh and you'll need to learn about planeswalkers. (unique/legendary) Permanent cards that do all kinds of crazy things and have loyalty counters. You can use 1 ability per turn as a sorcery at the cost of loyalty counters (some abilities add counters, some take), when your planeswalker is out of loyalty counters he goes to the discard pile. Any spell that can target a player can target a planeswalker (but you must say targetting my opponent and redirecting damage to his planeswalker), and when you attack with a creature you must declare if you are attacking your opponent or the planeswalker.
Removed from the game = exiled
The board = battlefield (so instead of "as enters play" its "as enters the battlefield")
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