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Unread Mon, 24th-Oct-2011, 8:22 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 1
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12 rax 13 gas the refinery will have 2460 when the rax finishes. If it is gas first however the refinery will be on about 2400 and the factory can start pretty much the moment the rax finishes. This is often used for ridiculously fast reactor helion builds.

A neat trick to delaying it is to wait till the barracks lifts off and then standing your drone next to the reactor to block the factory landing. There are no marines out due to the nature of this build and every second delaying those helions weakens its impact.

Nice response is to just get 3-4 roaches super fast and keep droning. The Terran cuts alot of economy to do this opener.
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Unread Mon, 24th-Oct-2011, 9:31 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 2
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Quote:
Originally Posted by PiG View Post
12 rax 13 gas the refinery will have 2460 when the rax finishes. If it is gas first however the refinery will be on about 2400 and the factory can start pretty much the moment the rax finishes. This is often used for ridiculously fast reactor helion builds.

A neat trick to delaying it is to wait till the barracks lifts off and then standing your drone next to the reactor to block the factory landing. There are no marines out due to the nature of this build and every second delaying those helions weakens its impact.

Nice response is to just get 3-4 roaches super fast and keep droning. The Terran cuts alot of economy to do this opener.
Hmm... What if I get the scout in the base but the rax has been finished for a while? How do I know if he went for gas first? My feeling is that if I scout it that late it will be irrelevant because I can just scout what buildings he is making (more rax or reactor rax into factory)? If it is important to scout Gas first then when do you suggest I send my scout? Let's assume it's a 4 player map.

Thanks very much.
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