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Unread Thu, 20th-Oct-2011, 12:04 PM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 1
Malik
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hm read through this and these are my thoughts on each of ur messages.

message 1-thoughts

symmetry is not the same as balance as somthing can have a specific symmetry but at the same time it can not be balanced in a practical way. e.g. a map my be symmetrical however there is an inate positional inbaolance unless croos positoions are enforced as in any othedr position one player has a diferrent relative position to the other player therefore one of them must gain or lack an advantage that the other player has.

u dont make two uniquie races by inverting one all u have is a mirror image of ur original creation.

protoss do not produce units linearly on the contary the trend is for a non linear structure due to chrono boost which allows for the ramping up of avaliable production when required.

this is also true of protoss economic angle where they can increase production of workers in order to keep up with the zerg. the terran who must produce workers at all times linearly gets mules which give short term boosts to income resulting in a none linear income stream.

the sharing of production is actuallity a false veiw in itself as in theory u should be spending all monies as they come in thus any sharing of production is irrelevant as if u made drones instead of zerglings then u would still have zero money and thus be unable to do the other.

the 'sacrificing' of the drone has been discussed to death but broadly the cost of a hatchery for example ius the same as a nexus and a cc as 300+50+50 = 400. with the added advantage that one gains the economic output of a worker before it is used.

has broodwar been patched or something as i dont remeber sunkens being build from the hatcery.

a spine crawler costs 200 minerals net while a queen costs 150 with no larvae also queens tend to be like siege tanks in that as the number increases they get stronger at a nonlinear rate as well as the queen allows the provision of map vision increased production and the ability to increase the effectiveness of defensive structures via transfuse.

message 2: my thoughts

the cost of the spawning pool is proberbly a hang over from broodwar when early pool strats were much stronger or overpowered (depending on ur perspective ^^)

i like how u compare each of the individual races by trying to find something similar wow the zergling and the marine are small vs medium zealot a clear evidence of imbalance here. lol

pretty much u are just pulling arbitary examples out to support a thesis rather then using facts to support a thesis thus this is opinion not anylsis.

another point is that zerg is not split between air defence and ground defence it is usually one or the other depending on what the oponent is doing and if they are doing both then it is either that they are ahead economically or that they are doing a half arsed strategy which u dont know how to deal with.

message 3

same point as in message above there is no splitting of air and ground defence as ur opponenent has to split his forces in order for u to split ur defence.

btw queens are not an insignificant ground to ground defensive edge they provide they ability to hold off pushs by making ur units more cost effective. They give u map mobility and site so that u can accurately pick the times to make units and alternatively to make drones.

but yeah i find opinion peices interesting especially when thinnk that are essays that use "facts" to back them up.

Last edited by Malik; Thu, 20th-Oct-2011 at 12:06 PM. Reason: copied the whole op by accident lol
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Unread Thu, 20th-Oct-2011, 12:23 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 2
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Quote:
Originally Posted by Malik View Post

u dont make two uniquie races by inverting one all u have is a mirror image of ur original creation.

Oh really? Take the primary colors red, blue, and yellow.

All 3 colors are both in opposition to each other but also not. (Unlike black and white which are totally in opposition to each other)

Now simply take the colors blue and yellow... they are in opposition to each other...

But strangely enough, when you invert blue, you get yellow.

How can this be true if they are in opposition to each other?

Clearly, inversion is the function of design uniqueness as it achieves opposition.
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Unread Thu, 20th-Oct-2011, 12:26 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 3
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Quote:
Originally Posted by AtlasMeCH View Post
Oh really? Take the primary colors red, blue, and yellow.

All 3 colors are both in opposition to each other but also not. (Unlike black and white which are totally in opposition to each other)

Now simply take the colors blue and yellow... they are in opposition to each other...

But strangely enough, when you invert blue, you get yellow.

How can this be true if they are in opposition to each other?

Clearly, inversion is the function of design uniqueness as it achieves opposition.
Show's over guys, we're officially being trolled. Back to laddering.

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yeah its either trolling or a first-year phil student, the worst kind.
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