1. Zerg doesnt need to produce offense and defense at the same time, so I dont see what the problem there is.
Zerg has to be the aggressor and expand... after doing such they can't just magically combine their offense together to make defense as a means of recovery.
Example (4 lings merging together to make a spine crawler) coming back home after having caused the opponent to (hope to god) make defense.
The queen is ultimately not cost effective with their 2 control because it is cutting in to the overall 200 control army, especially, and I mean especially not for 150 minerals.
Zerg has to be the aggressor and expand... after doing such they can't just magically combine their offense together to make defense as a means of recovery.
Example (4 lings merging together to make a spine crawler) coming back home after having caused the opponent to (hope to god) make defense.
The queen is ultimately not cost effective with their 2 control because it is cutting in to the overall 200 control army, especially, and I mean especially not for 150 minerals.
lolwat?
Seriously... ZERG DOES NOT NEED TO BE THE AGRESSOR AND FORCE OTHER RACES TO MAKE DEFENSE. As I said before, your worker production is at least twice as good as any other race. If they are not attacking drone. Make more drones. Nothing but drones. If Idra could drone to 80 before making units, he would, every game. The best zergs are the ones which get away with the fewest lings/spines/spores without dying.
The queen is still good. Normal hatcheries will never go above 3 larvae, so you lose your 200/200 army, and you can't spend half your resources. If you keep up your injects, you remax straight away and go roflstomp what remains of the T/P army after the first engagement. 50 extra supply of units after a battle is generally a worthwhile trade for having 6 -8 supply worth of queens.
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