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Unread Thu, 20th-Oct-2011, 11:38 AM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 1
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Quote:
Originally Posted by AtlasMeCH View Post
I just simply cannot agree that for a race that "Has to make defense" in order for cost effective macro, but also "Has to make offense" which also interferes with economic production... in order to force their opponent to make defense as well is in a fair state of gameplay.

It can only be labeled as torn mechanics when you factor the overlord in larvae production along with split defense ground to ground and ground to air...

Along with the fact that queens occupy 2 control, where you need to make more overlords using up more larvae that is needed to then compensate for queens.

Queens which are most certainly not cost efficient with their 150 cost, How can it cost 150/2 control when it is terrible compared to spine crawler... at best more comparable to the spore with a somewhat better attack... yet still no where near spore and costing twice as much as spore.

Queens are totally unrealistic to be used offensively ... ultimately..unless you reach the 5 armor ultralisk to transfuse it.

That was at one time my theory as to "The true" and perhaps only strength of zerg... transusion of a 5 armored unit.

Yet transfusion is even degrading zerg production.
1. Zerg doesnt need to produce offense and defense at the same time, so I dont see what the problem there is.

2. Queens give an additional 4 larvae per 40 seconds, on top of what hatcheries already give. That makes them really cost effective. Thats not even considering how they can spread creep, transfuse hurt units, kill air units easily... They are much better than you'd think you should watch spanishiwa play, or even see how zergs are using them in recent ZvTs on GSL. Stop looking at queens as units that are meant to be slow and really strong units that are meant to defend all attacks, and start looking at them as good support units.

3. Tranfusing doesnt degrade zerg production unless you have perfect injects and you have no extra queens.

Read the post above mine for a better summary, though.
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Unread Thu, 20th-Oct-2011, 11:51 AM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 2
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Originally Posted by SatuSPR View Post
1. Zerg doesnt need to produce offense and defense at the same time, so I dont see what the problem there is.
Zerg has to be the aggressor and expand... after doing such they can't just magically combine their offense together to make defense as a means of recovery.

Example (4 lings merging together to make a spine crawler) coming back home after having caused the opponent to (hope to god) make defense.


The queen is ultimately not cost effective with their 2 control because it is cutting in to the overall 200 control army, especially, and I mean especially not for 150 minerals.
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Unread Thu, 20th-Oct-2011, 12:03 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 3
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Quote:
Originally Posted by AtlasMeCH View Post
Zerg has to be the aggressor and expand... after doing such they can't just magically combine their offense together to make defense as a means of recovery.

Example (4 lings merging together to make a spine crawler) coming back home after having caused the opponent to (hope to god) make defense.


The queen is ultimately not cost effective with their 2 control because it is cutting in to the overall 200 control army, especially, and I mean especially not for 150 minerals.
lolwat?

Seriously... ZERG DOES NOT NEED TO BE THE AGRESSOR AND FORCE OTHER RACES TO MAKE DEFENSE. As I said before, your worker production is at least twice as good as any other race. If they are not attacking drone. Make more drones. Nothing but drones. If Idra could drone to 80 before making units, he would, every game. The best zergs are the ones which get away with the fewest lings/spines/spores without dying.

The queen is still good. Normal hatcheries will never go above 3 larvae, so you lose your 200/200 army, and you can't spend half your resources. If you keep up your injects, you remax straight away and go roflstomp what remains of the T/P army after the first engagement. 50 extra supply of units after a battle is generally a worthwhile trade for having 6 -8 supply worth of queens.
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