Would it actually make it more balanced if zerg could produce spines and spores without any cost to larvae, though? You'd be able to drone up like a madman and not actually worry about timings at all because you're producing spines super easily from your spawning pool.
I think you're trying to say that making zerg more similar to terran and protoss in the respect of linear production would make it more balanced, but tbh, you'd have to change how drones are produced as well. Larvae is a resource for zerg that has to be taken into consideration on top of minerals, gas and supply. If you suddenly make it so spines and spores do not cost any larvae, then suddenly the zerg race will have a much easier time producing a ton of units.
I think some of your points were valid, but your solution doesn't match up too well with those points when you actually consider the larvae mechanic of zerg.
Edit: Also, that philosophy stuff you said is true in an isolated environment, which this isn't.
Why do you ignore that zerg are also sharing their economy with the overlord?
And no, being able to lineraly produce defense from a single building, that being the spawning pool, would not suddenly allow zerg to mass up drones with out having to make offense.
it's like I said in the original post... if zerg split spine and spore production at the hatchery it would make macro stale because zerg would just be matching in power defense to the offense that t and p always have lying around with dual hatchery production...
But remember, this would also be shared with queen production, and teching so there are some major interruptions there....
This is why a single building with the linear production of defense is the "Degree" that retains interesting functionality of gameplay.
Why do you ignore that zerg are also sharing their economy with the overlord?
And no, being able to lineraly produce defense from a single building, that being the spawning pool, would not suddenly allow zerg to mass up drones with out having to make offense.
it's like I said in the original post... if zerg split spine and spore production at the hatchery it would make macro stale because zerg would just be matching in power defense to the offense that t and p always have lying around with dual hatchery production...
But remember, this would also be shared with queen production, and teching so there are some major interruptions there....
This is why a single building with the linear production of defense is the "Degree" that retains interesting functionality of gameplay.
Ok, I'll go through this post part-by-part.
"Why do you ignore that zerg are also sharing their economy with the overlord?"
I dunno, maybe you made your post that way, where you didnt mention the overlord at all, because its irrelevant to how cost-effective spines and spores are.
"And no, being able to lineraly produce defense from a single building, that being the spawning pool, would not suddenly allow zerg to mass up drones with out having to make offense."
So you're saying that I cant make a huge amount of spines and spores and mass drones while waiting to get to about 80 to 90 drones so I can mass attacking units? Surely that would be easier given your idea, as you'd have the extra larvae. Unless you can tell me how you still use larvae at the same rate with both methods, then Im correct on this one.
"it's like I said in the original post... if zerg split spine and spore production at the hatchery it would make macro stale because zerg would just be matching in power defense to the offense that t and p always have lying around with dual hatchery production..."
You're assuming terran and protoss are stronger than spines and spores, start giving the defensive structures more credit please. Perhaps you dont use them at the correct timings, and thus you think they are weak? Also, Im not saying spines and spores should be produced on the hatchery instead of your idea, Im defending the current state of the game.
"But remember, this would also be shared with queen production, and teching so there are some major interruptions there...."
Yeah, that'd be valid if my train of thought had anything to say with what you're saying is wrong.
"This is why a single building with the linear production of defense is the "Degree" that retains interesting functionality of gameplay."
Surely I dont have to tell you that interesting functionality of gameplay doesnt equal balance. Also, your previous points were either irrelevant or incorrect in this post, so you cant really make any conclusions with any sort of strength off of them. Im also confused at why you had to put the word "Degree" in quotation marks...
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.