Step 1: Install Command and Conquer Generals: Zero Hour Step 2: Play any of the following matchups: Nuke vs Tank, AirForce vs Vanilla USA, Airforce vs Super Weapon, Toxin vs Vanilla GLA, Toxin vs Stealth, Airforce vs Nuke, Nuke vs Vanilla China, Infantry vs Everything. Step 3: Realize the balance in SC2 is actually already pretty amazing
The balance of starcraft itself as a whole could be much better with out losing the uniqueness between the races.
The problem, is that in the classroom of "Philosophy of Design"
It is not being taught that Symmetry is the key for a design foundation of balance.
Uniqueness is achieved through the inversion principle in regards to symmetry.
Symmetry IS balance, with out it there can not be a design that is to be taken seriously on a competitive level.
And with that said, I'm very concerned about the competitive scene which is the heart and soul of starcraft.
The balance of starcraft itself as a whole could be much better with out losing the uniqueness between the races.
The problem, is that in the classroom of "Philosophy of Design"
It is not being taught that Symmetry is the key for a design foundation of balance.
Uniqueness is achieved through the inversion principle in regards to symmetry.
Symmetry IS balance, with out it there can not be a design that is to be taken seriously on a competitive level.
And with that said, I'm very concerned about the competitive scene which is the heart and soul of starcraft.
You quoted my post but completely ignored what I wrote.
Balance discussions are used in 2 situations, the first is in a scenario like I listed above, where some races have something like an 80% winrate.
The other situation is when you lose a game and you cannot admit that you lost simply because your opponant played better. This makes you feel better, but ultimately slows the ability you can learn, and makes you seem like abit of an idiot.
From my point of view the game is fine. When I picked up players for my team, I wasn't going 'Oh this race has a significant advantage, I better get players from X race'. I got players based on their individual skill.
You quoted my post but completely ignored what I wrote.
Balance discussions are used in 2 situations, the first is in a scenario like I listed above, where some races have something like an 80% winrate.
The other situation is when you lose a game and you cannot admit that you lost simply because your opponant played better. This makes you feel better, but ultimately slows the ability you can learn, and makes you seem like abit of an idiot.
From my point of view the game is fine. When I picked up players for my team, I wasn't going 'Oh this race has a significant advantage, I better get players from X race'. I got players based on their individual skill.
Yes, from your point of view... but is your point of view educated?
Considering he's a pretty pro caster and has a kick-ass pro team, I would say yes, his point of view is fairly educated in the realm of SC2.
Look, I'm asking people, based on a very long journey of analyzing the philospohy of design to keep an open mind that the general balance could actually be very flawed, very poor, and could be much better.
I'm providing a very real consideration which is probably why it is irritating.
Keep an open mind that this game system you have grown attached to over the years may be much further from perfect then you thought.
And realistically speaking, why shouldn't we at least STRIVE for symmetry?
Yes, from your point of view... but is your point of view educated?
I am one of, if not THE leading commentator in the region, as well as that I manage and own a professional starcraft 2 team that has some of the most impressive results of any team.
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