Either way you guys will know by the end of the day, but honestly, I would be very much pleased if you guys don't vote me. Honestly, I am at the very least not a Mafia.
sorry for my noob and poor english. ( didnt read all post because so many)
I already play at NA server on Mafia custom games. But i still didnt understand how to catch or guess the murder at the night. Look like all wrong .. can u guys explain a little bit of games story and several tips ?
sorry for my noob and poor english. ( didnt read all post because so many)
I already play at NA server on Mafia custom games. But i still didnt understand how to catch or guess the murder at the night. Look like all wrong .. can u guys explain a little bit of games story and several tips ?
I would say it's a little hard to play the forum version of Mafia without a decent command of English, since it revolves around manipulation and deductions based on written English.
For more information about the game, just refer to the first post in this thread, everything you need to know is there
This thread haven't been forgotten. I just got home from my trip. I will update it in a few hrs. Gives me a chance to get a better cutoff time too. 8-10 in the mornings is just impossible.
mazei has been killed by the Citizens. He was an Informant.
1) crAzerk - Killed by the Mafia. (Citizen)
2) souljah
3) Deathsfang killed by the Professional. (Doctor)
4) ThePandarine
5) next_rim
6) Lemminks - Killed by the Citizens. (Joker)
7) Doctor
8) Frogmite - Killed by the Joker. (Citizen)
9) Void - Killed by the Citizens. (Vigilante)
10) mazei - Killed by the Citizens. (Informant)
11) TAMiLes - Killed by the Citizens. (Professional)
12) Nobunaga - Killed by the Mafia. (Arsonist)
13) Bugalugs
14) InFeza
15) cruxis - Killed by the Mafia. (Informant)
16) AZKwolf - Killed by inactivity. (Mafia)
17) Dtorr - Killed by the Citizens. (Citizen)
18) Paroxysm - Killed by the Mafia. (Vigilante)
19) TABottles - Killed by inactivity. (Mafia)
20) ToRZanderax - Killed by inactivity. (Citizen)
21) mustapusta - Killed by the Citizens. (Nosy Parker)
It is now Nighttime. Please submit your PMs to me.
Night time ends in 24 hrs or when all PMs have been received.
Some roles that I randomly thought of/took from other games:
Serial Killer: This role gets to kill one person every night phase, and wins by being the last person alive. The goal of this role is to balance out the teams; if there are too many mafia, the Serial Killer has no chance of winning, but leaving the citizens with their "power" roles is not favorable as well
Sociopath: This person starts off as a citizen, and chooses to "stalk" a person every night. If the stalked person dies, the sociopath will become that role. His win condition changes to the role's win condition, and any abilities he acquires will be at full capacity. The only exception to this is if the stalked person is a citizen or mafia. If a citizen dies, he will remain being a sociopath, and if it is a mafia, he will become a serial killer instead.
Mercenary: The mercenary starts off with no win condition. During the day, he chooses a target, and at night becomes the role of the target. The mercenary chooses a side by killing a player at night. If the player he kills is a citizen, he joins the side of the mafia and if he kills a mafia, he joins the side of the citizens. Furthermore, killing the professional, arsonist, or serial killer will put him on the side of the citizens. If the mercenary is unable to kill a person at night, he will only be able to win by being the last person alive (all other win conditions beat his).
Neighborhood Watch Leader: This is a rough idea, but basically one citizen also starts as the "Neighborhood Watch Leader" and at night, can recruit another person to join as the neighborhood watch. The maximum size of the neighborwhood watch is 4. Being part of the neighborhood watch allows players to PM each other, possibly forming a strong alliance and starting voting trends. The kicker is, you don't know the roles of the other players, so you could be recruiting a mafia. Only the leader can recruit players, and once he is dead there can be no more players joining the neighborhood watch.
Informants: Buff and limit informants. The problem with informants is that once they get any data on someone, they are not in a position to use it, in fear of dying. Once they take charge of the citizens, they are instantly sniped. In the end, they just become a sort of "advanced citizen" class. I propose two changes, in order of importance. The first is that if the citizens win, the informants will also win regardless of dead or alive status. Secondly, informants get a "last will" message after their death, where they can write about who they searched, who is innocent and who they think is guilty. Then limit the informant role to 1.
This lets the informant be more vocal, but also makes him an important target to be killed off early on. Note that scouting the Mercenary or Sociopath will give an appropriate answer based on what role they CURRENTLY are (Mercenary becoming Vigilante will be suspicious, but Mercenary taking Citizen will be not suspicious).
Doctors: Put 2 doctors. If they want to keep on protecting each other, that's fine. They just won't be able to protect anyone else. Otherwise, make it so they can only protect from one attack a turn (i.e. if the mafia and mercenary both attack the same person, 1 doctor can only block 1 attack while 2 doctors can block both). Possibly make it so they can block role targeting as well (informant won't be able to see a person who is protect by doctor, mercenary won't be able to copy role from doctor).
The serial killer sounds like a better arsonist and second mafia family combined into one, but the idea is that it tries to keep both sides balanced. I feel informants now have a strong role to play, even if only 1 of the buffs is implemented. The mercenary is also a role that allows the player to be active, as he not only gets the roles that he targets, but he also know who's who. The sociopath ends up being a fun role that can add some uncertainty to the equation.
The neighborhood watch is an attempt at making daytime more active for players. I don't know how this will all play out, but Capcom shows that by making overpowered things and throwing them together, it eventually balances itself out.
Doctor has been killed by the Mafia. He was a nosy parker
1) crAzerk - Killed by the Mafia. (Citizen)
2) souljah
3) Deathsfang killed by the Professional. (Doctor)
4) ThePandarine
5) next_rim
6) Lemminks - Killed by the Citizens. (Joker)
7) Doctor - Killed by the Mafia. (Nosy Parker).
8) Frogmite - Killed by the Joker. (Citizen)
9) Void - Killed by the Citizens. (Vigilante)
10) mazei - Killed by the Citizens. (Informant)
11) TAMiLes - Killed by the Citizens. (Professional)
12) Nobunaga - Killed by the Mafia. (Arsonist)
13) Bugalugs
14) InFeza
15) cruxis - Killed by the Mafia. (Informant)
16) AZKwolf - Killed by inactivity. (Mafia)
17) Dtorr - Killed by the Citizens. (Citizen)
18) Paroxysm - Killed by the Mafia. (Vigilante)
19) TABottles - Killed by inactivity. (Mafia)
20) ToRZanderax - Killed by inactivity. (Citizen)
21) mustapusta - Killed by the Citizens. (Nosy Parker)
There's virtually zero game discussion anyway nard -__-
But I'm loving those roles you threw out nobunga, though serial killer sounds a little OP. Everything else seems viable, (2 Doctors seem pointless, maybe 1 Doctor but he can protect 2? And still retain his shield ability (he gets one round protection if he correctly shields someone)
I have my own set of ideas but I'll leave it to after this round as nard says
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