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Unread Mon, 10th-Oct-2011, 4:36 PM BnetId: Eevee.398  Race: Location: Singapore  Total Posts Made: 28 # 21
shmiman
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EMP to be like Psi Storms, so we can evade it. Terran ball can evade a storm but a toss can't evade an EMP
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Unread Mon, 10th-Oct-2011, 5:02 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 22
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An add-on for the engineering bay to dual upgrade armour and weapons.
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Unread Mon, 10th-Oct-2011, 5:09 PM BnetId: Nolan.163  Race: Location: Wellington, New Zealand  Total Posts Made: 11 # 23
Zjub
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Hydralisk den after Roach Warren rather than lair - but range upgrade only after lair, maybe lower the DPS and have a damage upgrade after lair instead. Would be nice to have earlier non-queen/spore anti-air potential.
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Unread Mon, 10th-Oct-2011, 5:18 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 24
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Quote:
Originally Posted by xGKingiaguz View Post
Either that, or buff Protoss early game options. Because they don't have enough openings yet. Clearly.
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.

IT BAFFLES THE MIND!
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Unread Mon, 10th-Oct-2011, 5:21 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 25
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Quote:
Originally Posted by Hellfyre View Post
Oh yea, forgot about archons. My bad.

But archons can't be repaired... maybe remove scv's ability to repair thors. Not other mech units, just Thors...
If I'm not mistaken, Ultra, Brood Lords and Colossi are the massive unit that cannot attack air. Archons, Carrier, Battle Cruiser, Thor, Mother Ship can.

What I would change ? Maybe make another waypoint from hatch for overlords so they don't stack over the army when selecting new hatched units.

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 Bugalugs McScruffin:  
This is the most brilliant idea in this thread. I don't know how many times I've tried to grab my new army and had to get a stack of overlords out of the way first.
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- EU.Nemo.#368
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Unread Mon, 10th-Oct-2011, 5:48 PM Total Posts Made: 828 # 26
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another small thing i would like is a remove unit(s) from all hotkey groups hotkey
just make managing hotkeys simpler

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 TcaTX:  
So totally agree!
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Unread Mon, 10th-Oct-2011, 6:57 PM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 27
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really want something that will shake zvz up :/ so boring atm
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Unread Mon, 10th-Oct-2011, 6:58 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 28
ROOT`iaguz
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Quote:
Originally Posted by TAJPMoney View Post
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.

IT BAFFLES THE MIND!
But bunkers only salvage for 75 minerals now that's totally not a valid argument.
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Unread Mon, 10th-Oct-2011, 7:55 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 29
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Protoss should produce units from eggs around their nexus, which can be chrono boosted to spawn more eggs and faster.

Probes can shit out probe tumors which cant be spread but just stay there and give vision the whole game (until they get cleared) and make protoss units move faster on it.

Their pylons can fly to another persons expansion to deny them from expanding by vomiting out xGkingBlueLight.
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Unread Mon, 10th-Oct-2011, 9:50 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 30
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Quote:
Originally Posted by xGKingiaguz View Post
But bunkers only salvage for 75 minerals now that's totally not a valid argument.
Oh yes! Maybe they should add a dropship in your usual tech path that can also heal! Wait...
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Unread Mon, 10th-Oct-2011, 11:27 PM Total Posts Made: 828 # 31
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lets keep the thread to those little things that would take blizzard like 15 minutes of code tweaking and stay away from balance ey
after all we all know that terran is totally OP
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Unread Mon, 10th-Oct-2011, 11:36 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 32
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I want win/loss displayed for all leagues, and also want statistical breakdown by matchup and map, at least in 1v1. Although sc2gears is good at this, It's still a hassle to manage.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Tue, 11th-Oct-2011, 12:00 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 33
TADivinity
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OKAY THIS IS ACTUALLY REASONABLE AND VERY DO-ABLE:
Make it so when the game starts, dont allow the Overlord to be immediately on top of the Hatchery.

So, when the game starts and you try to click on the hatch to "S+D" and then send drones to minerals, it doesnt all get fucked because you actually clicked on the OL instead.

YEAH! >: (
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Unread Tue, 11th-Oct-2011, 12:02 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 34
TADivinity
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ANOTHER ONE.
Omg, wtf is with right-clicking in open airspace (I.e. the gaps between bases in Metalopolis), and your right click is automatically directed to the nearest land-mass..FFFFFUUUUUUUUUUUUUUUUUUU



Im adding another (Keep thinking of more as the night goes on lol):
When viewing the ladder, it would be helpful if everyone's bonus pool is shows next to their win/loss or their name ^^

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shut up divinity
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Dooo dooo dodo!

Last edited by TADivinity; Tue, 11th-Oct-2011 at 12:42 AM.
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Unread Tue, 11th-Oct-2011, 1:59 AM Race: Location: Indonesia  Total Posts Made: 388 # 35
Doctor
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i want Zerg's Hatchery to have the scan ability like terran's command center ! XD XD
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