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Unread Mon, 10th-Oct-2011, 5:18 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 1
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Quote:
Originally Posted by xGKingiaguz View Post
Either that, or buff Protoss early game options. Because they don't have enough openings yet. Clearly.
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.

IT BAFFLES THE MIND!
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Unread Mon, 10th-Oct-2011, 6:58 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 2
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Originally Posted by TAJPMoney View Post
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.

IT BAFFLES THE MIND!
But bunkers only salvage for 75 minerals now that's totally not a valid argument.
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Unread Mon, 10th-Oct-2011, 9:50 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 3
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Quote:
Originally Posted by xGKingiaguz View Post
But bunkers only salvage for 75 minerals now that's totally not a valid argument.
Oh yes! Maybe they should add a dropship in your usual tech path that can also heal! Wait...
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