As for example, the first game with 501 unspent and 1731 avg income meals totally different things if the game length was 17 mins... or 37 mins. and will cause a significant difference to the macro in game.
If it's averaged, it already is scaled for time. And if you look at average income, it already has worker # over time factored into it. Workers killed on harass = less income at some point in time = lower average.
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Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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