this confirms my belief, protoss is the least mechanical race which also means the lowest skill ceiling since "mechanical depth" gets maxed out quickly across the spectrum of players and you just have to rely on "strategtic depth".
zerg def has the highest skill ceiling, at least in terms of mechanics and APM. which also means they are the hardest race for newer players to master
this confirms my belief, protoss is the least mechanical race which also means the lowest skill ceiling since "mechanical depth" gets maxed out quickly across the spectrum of players and you just have to rely on "strategtic depth".
zerg def has the highest skill ceiling, at least in terms of mechanics and APM. which also means they are the hardest race for newer players to master
Personally Ive always seen protos having less clicks but each click is more important to be exact. Which in my mind makes it a harder barrier for entry (easier to off race once you have build those skills up). One miss places force field can equal failed game. We see it in the pro leagues and we see it in every other level. It is reflected in the cost of the units and the foods which you have. Even at T1 tech a single zelot is worth twice as much as Terron and Zerg. Less units but more important per unit.
I have always felt protos is cursed by its own power. It has powerful abilities but if you miss use a single one of those abilities it hurts you more significantly than the other races accept for maybe banelings vs Marine/lings. Even when it comes to scouting they dont have a cheep unit that isnt a worker to scout with act as a tower holder.
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