SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > General Forums > Articles > Other Articles > GFree Report 0001 - Impacts of a faster Hallucination.
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Article Tools
Unread Wed, 15th-Dec-2010, 8:13 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 1
NvPinder
NvPinder's Avatar
Tourneys Joined / Won: 5/1
SC2SEA Race War ChampionsCruel EntertainerThe People's Champion
Achievements (3)
Quote:
In the current standard Hallucination can get up before an Observer? Hallucination takes 110 seconds before Chronoboost, Observers take 40 seconds + 45 seconds (Robotics Facility warp in time). If Halucination can be completed before an Observer gets out isn't it more likely that the Robotics Facility was delayed? Or is it more of the metagame in PvZ that people go for an Immortal first before the Observer? Thanks
I was more saying because getting the robo off 1 base is so unpopular because in the current state of the matchup its just straight up not an effective way to open, you're going to have hallu much earlier than you would get an observer opening gateways into an expansion before robo etc.

Quote:
I love the Phoenix scout but in PvT and PvP there are still some threat of early cloaked units. PvZ it's a lot more viable but I'm usually concerned about Roach aggression early on. Do you think these concerns are still valid?
I dont get exactly what u mean here, spending 100/100 on hallucinate wont really make you THAT much weaker against roaches, and the scouting of their base to see if they're continuing that roach production or if they're switching back to drones and prepare accordingly.

Quote:
Regarding the 3rd paragraph, I have a lot of trouble knowing how to put aggression so the Phoenix scout will definitely help. Although, don't we want them to make more Speedlings? So, just curious, wouldn't it be more of a positioning issue? Or perhaps just an issue of players (like me =p) committing too much to an attack? If we walk up to the Zerg's base with a decent sized army, he can't afford to not make units right?
yeah, we want them to make those speedlings, the thing is we dont know if they made them, and if they have them made sitting on the middle of the map and you move out and get your army absolutely CRUSHED. You're suddenly in a shitload of trouble as the zerg is completely safe to pump drones for the next 5 minutes with absolutely no downside. Whereas if you can scout that he has that army, you have no need to pressure, can sit back and build up more army without risking yours, and basically the bigger the army's get, the less effective speedlings become. (for an extreme example: 10 speedlings vs 3 stalkers, 2 sentries could be a pretty even fight unless you have really really really good FF's, whereas 100 speedlings vs 30 stalkers and 20 sentries will be a ton more favourable for protoss)


And yeah, you wanna get hallu right as warpgate ends.
NvPinder is offline   OLD POST Reply With Quote
NvPinder
View Public Profile
Send a private message to NvPinder
Find all posts by NvPinder
Unread Wed, 15th-Dec-2010, 8:22 AM BnetId: GFree.459  Race: Location: Singapore  Total Posts Made: 41 # 2
GFree
Default Avatar
Hey that'd be a pretty cute thing to see in a game, your suggestion of tech misdirection.

Quote:
Originally Posted by JPMoney View Post
I was more saying because getting the robo off 1 base is so unpopular because in the current state of the matchup its just straight up not an effective way to open, you're going to have hallu much earlier than you would get an observer opening gateways into an expansion before robo etc.
2 Gate Robo doesn't happen anymore? O.o Against Zerg I would aim for an early expand but I usually get Robo before expanding against Terran...

Quote:
Originally Posted by JPMoney View Post
I dont get exactly what u mean here, spending 100/100 on hallucinate wont really make you THAT much weaker against roaches, and the scouting of their base to see if they're continuing that roach production or if they're switching back to drones and prepare accordingly.
I was referring to the possible lack of Sentries caused by spendign that 50 gas earlier making any very early Roach push more likely to be fatal. Is that not really a concern?

Quote:
Originally Posted by JPMoney View Post
yeah, we want them to make those speedlings, the thing is we dont know if they made them, and if they have them made sitting on the middle of the map and you move out and get your army absolutely CRUSHED. You're suddenly in a shitload of trouble as the zerg is completely safe to pump drones for the next 5 minutes with absolutely no downside. Whereas if you can scout that he has that army, you have no need to pressure, can sit back and build up more army without risking yours, and basically the bigger the army's get, the less effective speedlings become. (for an extreme example: 10 speedlings vs 3 stalkers, 2 sentries could be a pretty even fight unless you have really really really good FF's, whereas 100 speedlings vs 30 stalkers and 20 sentries will be a ton more favourable for protoss)


And yeah, you wanna get hallu right as warpgate ends.
I see. How about just walking up with our ball, see the Larvae morphing in at the Natural and then pull back? =p Yeah I see how Hallucination will help though. Would really give a safe, early scouting option.
GFree is offline   OLD POST Reply With Quote
GFree
View Public Profile
Send a private message to GFree
Find all posts by GFree
Unread Wed, 15th-Dec-2010, 8:32 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 3
NvPinder
NvPinder's Avatar
Tourneys Joined / Won: 5/1
SC2SEA Race War ChampionsCruel EntertainerThe People's Champion
Achievements (3)
Quote:
2 Gate Robo doesn't happen anymore? O.o Against Zerg I would aim for an early expand but I usually get Robo before expanding against Terran...
Everything i said was only relatively to PvZ, 1,2 or 3 gate robo are all prefectly fine opening PvT.

Quote:
I was referring to the possible lack of Sentries caused by spendign that 50 gas earlier making any very early Roach push more likely to be fatal. Is that not really a concern?
It's never really been that much of a concern for me, if you try to get away with a sneakier to early expansion (read: me every single game), you can run into trouble, but holding your ramp shouldnt be a problem what so ever.

Quote:
I see. How about just walking up with our ball, see the Larvae morphing in at the Natural and then pull back? =p Yeah I see how Hallucination will help though. Would really give a safe, early scouting option.
Yeah but my point is, if they already built the speedlings, which isnt at all uncommon, and kill your ball in the middle of the map, you're instantly in a fair bit of trouble.
NvPinder is offline   OLD POST Reply With Quote
NvPinder
View Public Profile
Send a private message to NvPinder
Find all posts by NvPinder

Reply

« Previous Article | Next Article »
Article Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Switch to Linear Mode
Hybrid Mode Hybrid Mode
Threaded Mode Switch to Threaded Mode


Similar Articles
Article Author Forum Replies Last Post
Blizzard: Patch 1.3.3 Situation Report Dox Starcraft 2 General Discussion 17 Tue, 17th-May-2011 6:35 PM
KOF Battle Report - inFiRevenant vs nGenMaSteR ddengster Match & Tournament Reports 2 Mon, 9th-May-2011 9:29 PM
SSL Dec Report, Brackets and Replays!! HDPhoenix Tournaments 21 Wed, 5th-Jan-2011 3:46 PM
GFree Report 0002 - My take on Hydralisks GFree Other Articles 4 Sun, 19th-Dec-2010 3:25 AM
iCHOR Gaming Report MirandaKerr Ichor Private 0 Sat, 27th-Nov-2010 1:37 PM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com