Please check your replays though before uploading them. The first one was only 7 seconds long only because you were the wrong race. I've only watched all the 'New' ones mainly because the games are very long. Also, DQ is a rather unfavoured Zerg map.
I'm going to keep my points relatively simple, because as a Bronze you obviously need to work on your foundations (you're aware of that, at least).
1. Learn an opening build order. 14/14, 15 Hatch, whatever. Pick one, practise defending against any early-game shenanigans your opponent can throw at you.
2. Have a game plan of what unit composition you want to use. Muta/Ling/Bling is a solid standard that you should emulate before branching out. Do it over and over again and you'll get an idea of the weaknesses and strengths of the unit composition.
3. If you don't know, or can't guess what your opponent is doing, try and scout. You can make it a habit to get Overlord Speed immediately after Lair to make that job a little easier.
Some Zerg specific tips:
- If a Terran turtles. Expand.
- If you're banking a lot of minerals, expand (you're already aware of the macro Hatch, just need to put a Queen to it).
- Spread the overlords for scouting. I can't stress how stupidly important this is in dealing with drops and Banshees. The game on Metalopolis is a prime example - if you had Overlords hovering over the edge between yours and your opponent's bases, then you would have spotted the Banshees and the drops earlier.
- Ideally you want 3 saturated bases. Find points in between when you can make drones.
- Zerglings are cheap. Use them for scouting expansions and keeping control of the Xel'Naga Towers!
Specific Tips Regarding Your Opponent:
- He likes to proxy his first barracks. This means when you drone scout in the early game you should be looking for a Supply Depot AND a Barracks. If you don't, then obviously the Barracks is a proxy.
- Cloaked Banshees in mid/late game. If you know he's going to keep doing it, then put 1-2 Spores at every expansion. You will already have Mutas out to deal with it anyway.
I've deliberately left a few extra things out mainly because you would be taking on too much at once if I said all of them. Keep it simple, boil it down to a basic build order, unit composition, and rules (i.e. normalising the variables) then hopefully you'll be able to understand the game better.
- Cloaked Banshees in mid/late game. If you know he's going to keep doing it, then put 1-2 Spores at every expansion. You will already have Mutas out to deal with it anyway.
One spore and 1-2 spines in each mineral line means you are so safe against banshees and drops.
Also spread your overlords around the map to spot for them on the way, and also spread your creep for map vision (making an extra queen very early is a good way to get extra creep tumors, and 2 queens kill a banshee, one queen dies to a banshee )
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