You dont really need to see exact timings. Generally a quick scv count will give away whether or not there is a 2nd (or 3rd) barracks.
Assuming its not an all-in, the most likely candidate is a 1 rax FE -> 3 rax -> starport. A standard 1 gate expo -> 3 gate robo should get you into the mid game on par or slightly ahead if you delay his expo by containing him a bit.
However do watch out for fe-> 4 rax as the number of marines being output by that is surprisingly large and can overwhelm 3 gates if the protoss is greedy.
If there is no FE (and there is gas) then you should be very comfortable to take the fast nexus after core as any 1/1/1 is severely gimped and slowed by the lack of gas.
The only real other thing it can be is a 6-7 rax all in which just means get enough sentries to hold your ramp and then get collosus out.
- he's gas first
- which gas first he is
- he's a more all in 2 rax than 12/14
- he's 2 rax with proxy (only 1 rax and no gas in the main) [this one can be learned without timings though]
- he's gas first
- which gas first he is
- he's a more all in 2 rax than 12/14
- he's 2 rax with proxy (only 1 rax and no gas in the main) [this one can be learned without timings though]
I disagree. Gas first is easily spotted even if you dont know the timings for barracks, you can click on the refinery and if theres anything more than about 30 gas mined when an orbital goes up its a gas first.
There is only 1 logical gas first build, which is going fast factory. Anything after that you cannot scout and knowing exact timings wont help you whatsoever if the terran is truly bent on keeping you in the dark.
If the terran has gone a variation of 11/11 (cut scv 2 rax), a simple glance at the mineral line will tell you what is up. 9scvs mining looks alot different to 13. There no need to know exact timing, just know that allinish 2 rax pressure is coming and react accordingly.
I disagree. Gas first is easily spotted even if you dont know the timings for barracks, you can click on the refinery and if theres anything more than about 30 gas mined when an orbital goes up its a gas first.
4 player maps and you can't rely on this. You need the timing.
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There is only 1 logical gas first build, which is going fast factory. Anything after that you cannot scout and knowing exact timings wont help you whatsoever if the terran is truly bent on keeping you in the dark.
Factory or reaper. And yes, exact timings will help you, as they give you the agency to identify gas first no matter if you scout him last, which then forces you to adjust the build range you've estimated. If you don't know the timing and you scout him after 2:35 then you're forced to assume 12 rax 13 gas and you will play sub-optimally against him (unless you change absolutely nothing when playing with the knowledge that he's gas first). Sure you can remember things like "ok, for this particular map and last position scout if he has < X gas when my probe gets there he's gas firsT", but this is tedious as you have to memorise this for all the different maps.
Quote:
If the terran has gone a variation of 11/11 (cut scv 2 rax), a simple glance at the mineral line will tell you what is up. 9scvs mining looks alot different to 13. There no need to know exact timing, just know that allinish 2 rax pressure is coming and react accordingly.
You do if you scout him after he's walled in the front. You need to know the timing of the first rax to know whether it's 12/X or 11/X. You can't rely on being able to count his SCVs on a 4 player map. I don't know if this is necessary for Toss or not.
Last edited by DemisodaSPR; Tue, 30th-Aug-2011 at 4:25 PM.
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