Ok, just went through the thread, and there has been no discussion on the contaminate nerf.
What would bring about this nerf? The only time I see it used is if the scouting OS somehow manages to scout the base without being killed, then a few minutes later another scout with a contaminate. So they're nerfing a spell that is barely used as is, in the hopes it'll get used even less? Why have it in the game?
If it's to balance out the reduced morph cost, then I don't think it should be 125. It's not like you can just morph heaps then fly in and contaminate, they still have to wait for that first contaminate.
Stupidest nerf I think.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Ok, just went through the thread, and there has been no discussion on the contaminate nerf.
What would bring about this nerf?
I think it has something to do with Zerg having the cheapest, fastest mobile detection unit in the game now (don't factor in the inital overlord cost because you're always guaranteed to be making them anyway).
Quote:
Originally Posted by xGKingiaguz
so maybe in TvT it has any application? I dunno. I'm really skeptical about the Seeker missile although I am ready to be convinced if Terrans can show consistent successful application of it.
This makes it so Vikings can no longer outrun Seeker Missiles. I'm guessing the objective here is to provide an avenue for air dominance to be re-gained in mirror match-ups, since once you've got it, it's very hard to lose it (unless you fly into a bunch of Thors or something.)
SlayerS are gonna bring the Seeker Missile into conventional play, you just watch.
Also noticed some comments in chat about Guardian Shield, and people saying, "I thought it was only supposed to block projectiles?"
That's actually the description of Point Defense Drone. :P
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