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Unread Thu, 25th-Aug-2011, 1:55 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 21
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Quote:
Originally Posted by FuzzyLogic View Post
Can't be 100% sure, But from what I could tell they Blinked onto the little Lip at the end of the ramp which puts them on the high ground.
Yeah then that actually still counts as the ramp, so they're not on the high ground. Some of them may end up on the high ground because they were grouped together though.
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Unread Thu, 25th-Aug-2011, 2:05 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 22
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Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
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Unread Thu, 25th-Aug-2011, 2:14 PM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 23
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So happy about the Infestor and T nerf
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Unread Thu, 25th-Aug-2011, 2:23 PM Who's Who:   Total Posts Made: 877 # 24
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Quote:
Originally Posted by nGenHuT View Post
Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).

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Unread Thu, 25th-Aug-2011, 2:24 PM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 25
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Weakers Hellions and Stronger immortals. Thx for making Metal even less viable blizz.

And seriously, rax time increased? Are bunker rushes really THAT hard to hold?

Fungal nerf very necessary tho.
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Unread Thu, 25th-Aug-2011, 2:49 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 26
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Is the ptr up? It doesnt even start up for me, no message or error.
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Unread Thu, 25th-Aug-2011, 2:51 PM BnetId: Snod.718  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 74 # 27
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Quote:
Originally Posted by Daboo View Post
Is the ptr up? It doesnt even start up for me, no message or error.
I don't think it's up right now no.
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Unread Thu, 25th-Aug-2011, 2:54 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 28
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"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." NO APM SPAAMZ? now everyone will see the hideous skills i possess
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Unread Thu, 25th-Aug-2011, 2:58 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 29
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Took a year for drones to finally have better AI. woo!

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maybe next year hydras will get speed? :D
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Unread Thu, 25th-Aug-2011, 3:02 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 30
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Immortal
Attack range increased from 5 to 6.

A nice buff considering that in a lot of battles the immortals are stuck in the back lines not doing anything. also they are easily taken down by ghosts + marine focus fire.

Stalker
Blink research time increased from 110 to 140.

Blink stalkers are incredibly powerful. this may push back the timing slightly to help defend against them.

Barracks
Build time increased from 60 to 65.

This will allow terran to squeeze in 1 more SCV before the orbital command needs to be transformed. also will delay 2rax obviously.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

With the current change in metagame this was needed but is still dissapointing to see since i use BFH so much.

Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

YAY. fungal growth is so damn good. SO GOOD and its nice to see this change.

Overseer
Morph cost decreased from 50/100 to 50/50.

Contaminate energy cost increased from 75 to 125.

very nice buff to zerg scouting ability since that was a very prominant complaint from a lot of zerg players.

Ultralisk
Build time decreased from 70 to 55.

ehhhh, im not sure if this will make them favourable over broodlords as the zerg T3 tech of choice. but still a nice buff.
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Unread Thu, 25th-Aug-2011, 3:10 PM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 31
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As much as I screamed YES! when I saw the hellion nerf, this is what really got me happy.

"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes."

Seriously, how many times has that marine with the bunker rush killed more drones than he should of simply because attacks miss? Really, go try it out, even on a scouting probe in your base. Makes me so angry to see the drone stop, go through the attack animation and the bloody health bar doesn't move at all. Then it takes another couple of seconds to catch up again.

Oh, and probes dancing at your natural? Same deal, thankyou blizzard!
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Unread Thu, 25th-Aug-2011, 3:25 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 32
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Quote:
Originally Posted by tgun View Post
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).
When you consider how quickly you can mass marines rather than hellions due to the spammable nature of barracks, combined with the numerous bio timings you can abuse against a meching player, you'll be surprised how much that extra damage will be missed.
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Unread Thu, 25th-Aug-2011, 3:35 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 33
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These changes look pretty good; I'm interested to see how they play out when they go live. I have struggled a lot as of late in regards to infestors so I can't say I'm not pleased to see a change in that regard. I'm not sure if I'm the only one; but I'm curious to see if the change to the shield-value of the warp prisms will perhaps see drops a more common thing from Protoss (as I absolutely love them, haha).

Looking forward to it!

Quote:
Originally Posted by Maynarde View Post
This is awesome I have no problem with any of those changes, even though my beloved infestor and it's beloved fungal got nerfed. Time to make ultras!
+ [My face when I read the change to infestors...] +

Click the image to open in full size.

Jkjk, you May ^-^

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Thank you for spoiling, your face is scary.
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Unread Thu, 25th-Aug-2011, 3:53 PM BnetId: TALoSt.281  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 422 # 34
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Best and most balanced patch to date IMO.

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 Maynarde:  
Agreed.
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Unread Thu, 25th-Aug-2011, 4:18 PM BnetId: TAScarecrow.531  Race: Clan: TA  Location: Sydney  Total Posts Made: 99 # 35
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Quote:
Originally Posted by souljah View Post
nothing has been changed that will affect the terran 1/1/1 though...
....Immortal range helps snipe tanks
- 5 seconds on banshees means toss can delay robo slightly plus just play generally a little greedier cause everything comes later and the probe scout gets a little more info.
- 5 seconds on the push timing might mean an extra warp in, it's all gonna add up

Amazing patch barring the blink nerf which I didn't think was breaking any mu's and at least gave PvP some variety. We needed this so badly, maybe a SEA toss will finally win an esl cup!
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Unread Thu, 25th-Aug-2011, 4:48 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 36
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People keep saying it's fake.

Any thoughts?)
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Thu, 25th-Aug-2011, 4:51 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 37
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Quote:
Originally Posted by Next_rim View Post
People keep saying it's fake.

Any thoughts?)
It's practically impossible for the patch notes to be fake considering they're posted on the Battle.net forums by a community manager; while things do change before a patch goes live I'm quite sure this is how things will look when they're first applied to the PTR/when the PTR is made available.
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Last edited by SkyBreaker; Thu, 25th-Aug-2011 at 4:54 PM.
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Unread Thu, 25th-Aug-2011, 4:56 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 38
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Ok, just went through the thread, and there has been no discussion on the contaminate nerf.

What would bring about this nerf? The only time I see it used is if the scouting OS somehow manages to scout the base without being killed, then a few minutes later another scout with a contaminate. So they're nerfing a spell that is barely used as is, in the hopes it'll get used even less? Why have it in the game?

If it's to balance out the reduced morph cost, then I don't think it should be 125. It's not like you can just morph heaps then fly in and contaminate, they still have to wait for that first contaminate.

Stupidest nerf I think.
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Unread Thu, 25th-Aug-2011, 5:32 PM BnetId: aLtShortizz.576  Race: Location: Singapore  Total Posts Made: 322 # 39
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Great patch IMO.

Infestor was a little too OP in ZVP i reckon and nerfing it while boosting the Ultra seems like a decent trade. I would definitely use Ling infestor Ultra alot more when the patch comes through. Overseer change is decent enough, reducing the Gas cost to encourage more usage while also adding extra energy required for contaminate is a fair trade too.

5 Seconds more on the barrack would mean like what, 1.2 marine lesser for the bunker rush? Hellion nerf is expected, lets not turn every damn TvX into a my hellions kill ur mineral line, i win!

Its also good to see Protoss getting a little bit of buffed with the immortal and Warp prism, ive always though these 2 units are underappreciated and often got overshadowed by Colossi and HT.

Lastly, i have to agree with Edge and Avelestar, Fixing the drone AI is FREAKING AWESOME!
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Unread Thu, 25th-Aug-2011, 5:42 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 40
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Can't find anything wrong with these patch notes. Seems like some good changes!
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